是否有充分的理由不将 Flash 10 应用于基于浏览器的游戏?
Flash 10 中显然有很多新内容,到目前为止我在 Graphics
类中看到了很多内容。有点努力将它与我已经知道的内容协调起来,但它看起来很有用——渲染列表和 3D 转换等——但是我想知道是否有针对 Flash 9 的良好论据,因为我绝对可以在没有所有我不知道的新东西的情况下进行管理知道。比如对非 Windows 设备的支持、Flash 9 与 10 的广泛采用等。
There's clearly a bunch of new stuff in Flash 10, I'm seeing a bunch in the Graphics
class so far. Struggling a bit to reconcile it with what I know already but it looks useful - render lists and 3D transforms, etc - however I wondered if there are good arguments for targeting Flash 9 since I can definitely manage without all the new stuff I don't know. Like support on non-Windows devices, wide adoption of Flash 9 Vs 10, etc.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(1)
拥有 Flash Player 9 及以下版本的人数比拥有 Flash Player 10 的人数多 1%。
http://www.adobe.com/products/player_census/flashplayer/version_penetration.html 遗憾的是,
这些数字没有进一步细分,但您可以假设,通过针对 10 号玩家进行发布,最多需要升级的人数比您针对 9 号玩家的情况多出 1%
。有了可用的职业,玩家 10 的速度也有了很大的提高。
回答你的问题,我想不到:)
1% more people have flash player 9 and below, than have flash player 10.
http://www.adobe.com/products/player_census/flashplayer/version_penetration.html
It's a shame that these figures aren't broken down further, but you can assume that by publishing for player 10, at most, 1% more people will have to upgrade than if you targeted player 9.
As well as new classes being available, player 10 also had a lot of speed improvements.
To answer your question, none that I can think of :)