通过低带宽线路传输 3D 角色
我正在寻找一些协议或方法来将单个 3D 角色(甚至可能是低多边形)从服务器传输到客户端+角色的简单动画。
示例 - 一个怪物+他的“咆哮”的简单动画。动画也是 3D 的,并且仅使用 3D 角色。
有什么想法吗?
谢谢!
I'm looking for some protocol or approach to stream a single 3D character (might be even low-poly) from a server to a client + simple animation for the character.
Example - a monster + simple animation for his "roar". The animation is also 3D and uses the 3D character only.
Any ideas?
Thanks!
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通常的方法是将模型数据和动画数据打包。引擎需要能够在新数据到达时接受它,并且您的流代码需要在块完成时将其呈现给引擎。
但我确实要问这是否真的是您想要解决的问题。在大多数情况下,动画数据压缩得相当紧密,并且很可能小于模型数据 - 当然,除非它是一个非常长的动画。
The usual approach to this would be to packetize your model data and animation data. The Engine needs to be able to accept the new data as it arrives, and your streaming code needs to present the blocks to the engine as they complete.
I do however have to ask if this is actually the problem you want to solve. Animation data compresses pretty tight in most cases and is very likely to be smaller than the model data - unless of course it's a really long anim.