开始折叠的 VisualState 会干扰 WPF .NET 4 中的其他动画

发布于 2024-09-28 04:10:41 字数 3814 浏览 0 评论 0原文

我正在使用 .net 4、vs2010,并创建了一个用户控件,该控件需要开始折叠和透明(不透明度 0),并响应按钮单击而变得可见和不透明。

<UserControl x:Class="Ihi.LeadRetrieval.Client.Views.HelpView"
                     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
                     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
                     xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
                     xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" 
                     xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"
                     mc:Ignorable="d" 
                     d:DesignHeight="300" d:DesignWidth="300">
<Grid x:Name="HelpGrid" Visibility="Collapsed" Opacity="0">
    <VisualStateManager.VisualStateGroups>
        <VisualStateGroup x:Name="HelpStateGroup">
            <VisualStateGroup.Transitions>
                <VisualTransition GeneratedDuration="0:0:0.5">
                    <VisualTransition.GeneratedEasingFunction>
                        <CircleEase EasingMode="EaseInOut"/>
                    </VisualTransition.GeneratedEasingFunction>
                </VisualTransition>
            </VisualStateGroup.Transitions>
            <VisualState x:Name="HelpOpen">
            <Storyboard>
                <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="HelpGrid">
                    <EasingDoubleKeyFrame KeyTime="0" Value="0.95"/>
                </DoubleAnimationUsingKeyFrames>
                <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="HelpGrid">
                    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
                </ObjectAnimationUsingKeyFrames>
            </Storyboard>
            </VisualState>
            <VisualState x:Name="HelpClosed">
            </VisualState>
        </VisualStateGroup>
    </VisualStateManager.VisualStateGroups>
    <Border Background="#00427A" CornerRadius="3">
        <DockPanel Margin="5">
            <ContentPresenter DockPanel.Dock="Bottom" Margin="12,10,0,0" Content="{Binding Path=Detail}" Style="{StaticResource HelpText}"/>
            <Label Style="{StaticResource HelpHeaderText}" Content="{Binding Path=Header}" DockPanel.Dock="Left" MaxHeight="50"/>
            <Button x:Name="CloseHelpButton" Style="{StaticResource HelpButtonStyle}" Content="X" HorizontalAlignment="Right" VerticalAlignment="Top" DockPanel.Dock="Right" MaxHeight="50">
                <i:Interaction.Triggers>
                    <i:EventTrigger EventName="Click">
                        <ei:GoToStateAction x:Name="CloseAction" StateName="HelpClosed"/>
                    </i:EventTrigger>
                </i:Interaction.Triggers>
            </Button>
        </DockPanel>
    </Border>
</Grid>

但是,当我从父用户控件定位此控件并触发 HelpOpen 视觉状态时,我注意到帮助控件在动画完成后突然出现 - 它不会按预期淡入。

<view:HelpView x:Name="helpView" />
<Button x:Name="ButtonOpen" Margin="0,0,25,0" VerticalAlignment="Top" Content="Open">
   <i:Interaction.Triggers>
        <i:EventTrigger EventName="Click">
            <ei:GoToStateAction TargetObject="{Binding ElementName=helpView}" StateName="HelpOpen"/>
        </i:EventTrigger>
   </i:Interaction.Triggers>
</Button>

我相信这是因为帮助控件仅在动画结束时才变得可见,因此不渲染增加不透明度的过渡。

有没有办法指定在调整不透明度值之前将可见性属性设置为可见?

I am using .net 4, vs2010 and have created a user control that needs to start collapsed and transparent (opacity 0) and become visible and opaque in response to a button click.

<UserControl x:Class="Ihi.LeadRetrieval.Client.Views.HelpView"
                     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
                     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
                     xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
                     xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" 
                     xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"
                     mc:Ignorable="d" 
                     d:DesignHeight="300" d:DesignWidth="300">
<Grid x:Name="HelpGrid" Visibility="Collapsed" Opacity="0">
    <VisualStateManager.VisualStateGroups>
        <VisualStateGroup x:Name="HelpStateGroup">
            <VisualStateGroup.Transitions>
                <VisualTransition GeneratedDuration="0:0:0.5">
                    <VisualTransition.GeneratedEasingFunction>
                        <CircleEase EasingMode="EaseInOut"/>
                    </VisualTransition.GeneratedEasingFunction>
                </VisualTransition>
            </VisualStateGroup.Transitions>
            <VisualState x:Name="HelpOpen">
            <Storyboard>
                <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="HelpGrid">
                    <EasingDoubleKeyFrame KeyTime="0" Value="0.95"/>
                </DoubleAnimationUsingKeyFrames>
                <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="HelpGrid">
                    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
                </ObjectAnimationUsingKeyFrames>
            </Storyboard>
            </VisualState>
            <VisualState x:Name="HelpClosed">
            </VisualState>
        </VisualStateGroup>
    </VisualStateManager.VisualStateGroups>
    <Border Background="#00427A" CornerRadius="3">
        <DockPanel Margin="5">
            <ContentPresenter DockPanel.Dock="Bottom" Margin="12,10,0,0" Content="{Binding Path=Detail}" Style="{StaticResource HelpText}"/>
            <Label Style="{StaticResource HelpHeaderText}" Content="{Binding Path=Header}" DockPanel.Dock="Left" MaxHeight="50"/>
            <Button x:Name="CloseHelpButton" Style="{StaticResource HelpButtonStyle}" Content="X" HorizontalAlignment="Right" VerticalAlignment="Top" DockPanel.Dock="Right" MaxHeight="50">
                <i:Interaction.Triggers>
                    <i:EventTrigger EventName="Click">
                        <ei:GoToStateAction x:Name="CloseAction" StateName="HelpClosed"/>
                    </i:EventTrigger>
                </i:Interaction.Triggers>
            </Button>
        </DockPanel>
    </Border>
</Grid>

However, when I target this control from a parent user control and trigger the HelpOpen visual state, I notice that the help control is appears abruptely after the animation completes - it does not fade in as expected.

<view:HelpView x:Name="helpView" />
<Button x:Name="ButtonOpen" Margin="0,0,25,0" VerticalAlignment="Top" Content="Open">
   <i:Interaction.Triggers>
        <i:EventTrigger EventName="Click">
            <ei:GoToStateAction TargetObject="{Binding ElementName=helpView}" StateName="HelpOpen"/>
        </i:EventTrigger>
   </i:Interaction.Triggers>
</Button>

I believe this is because the help control is becoming visible only at the end of the animation and thus the transition of increasing opacity isn't rendered.

Is there a way to specify that the visibility property be set to visible before the opacity value is adjusted?

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不即不离 2024-10-05 04:10:41

我不确定您是否找到了问题的答案,但了解过渡和视觉状态是两个不同的时间线可能会有所帮助。

在混合中编辑过渡和状态是最简单的。事件顺序如下:

  1. 从状态 A 开始
  2. 某个触发器导致“转至状态”B
  3. 播放从状态 A 到 B 的转换(0.5 秒)。 转换中的不透明度或可见性没有变化。
  4. 状态 B 已应用/播放。这是不透明度和可见性更改的位置,并且由于状态 B 的持续时间为 0 秒,因此它们会立即发生

我通常做的是在混合中显式创建过渡(->stateB,stateA->< /em>,或状态A->状态B,等等)。然后,您可以调整何时应用可见性更改以及何时开始/结束不透明度更改。

I'm not sure if you found the answer to your question, but it might help to know that a transition and a visual state are two different timelines.

It is easiest to edit your transition and state in blend. The sequence of events is this:

  1. Begin in state A
  2. Some trigger causes a "Go to state" B
  3. The transition from state A to B plays (0.5 seconds). There are no changes to opacity or visibility in your transition
  4. The state B is applied/played. Here is where your opacity and visibility changes are, and since state B has a duration of 0 seconds, they occur immediately

What I usually do is explicitly create the transition in blend (either ->stateB, stateA->, or stateA->stateB, etc). Then you can adjust when the visibility change is applied and when the opacity change begins/ends.

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