SDL_image的IMG_Load不起作用

发布于 2024-09-27 23:32:40 字数 2603 浏览 1 评论 0原文

我正在使用 IMG_Load() 加载 png 文件,但它根本不起作用。 loadImage = IMG_Load(文件名.c_str());这句话之后,loadedImage仍然是NULL,没有发生错误。 PS:我使用的是VS C++2008,png文件位于develop文件夹中。这是我的代码:(这正是 Lazy Foo 喜欢的)

//The headers
#include "SDL.h"
#include "SDL_image.h"
#include <string>

#pragma comment( linker, "/subsystem:\"windows\" /entry:\"mainCRTStartup\"" )

//Screen attributes
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int SCREEN_BPP = 32;

//The surfaces
SDL_Surface *image = NULL;
SDL_Surface *screen = NULL;

SDL_Surface *load_image( std::string filename )
{
    //The image that's loaded
    SDL_Surface* loadedImage = NULL;

    //The optimized image that will be used
    SDL_Surface* optimizedImage = NULL;

    //Load the image using SDL_image
 loadedImage = IMG_Load(filename.c_str());

    //If the image loaded
    if( loadedImage != NULL )
    {
        //Create an optimized image
  //cout<<"Flag";
        optimizedImage = SDL_DisplayFormat( loadedImage );

        //Free the old image
        SDL_FreeSurface( loadedImage );
    }

    //Return the optimized image
    return optimizedImage;
}

void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination )
{
    //Rectangle to hold the offsets
    SDL_Rect offset;

    //Get offsets
    offset.x = x;
    offset.y = y;

    //Blit the surface
    SDL_BlitSurface( source, NULL, destination, &offset );
}

bool init()
{
    //Initialize all SDL subsystems
    if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 )
    {
        return false;
    }

    //Set up the screen
    screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );

    //If there was an error in setting up the screen
    if( screen == NULL )
    {
        return false;
    }

    //Set the window caption
    SDL_WM_SetCaption( "PNG test", NULL );

    //If everything initialized fine
    return true;
}

void clean_up()
{
    //Free the surface
    SDL_FreeSurface( image );

    //Quit SDL
    SDL_Quit();
}

int main( int argc, char* args[] )
{
    //Initialize
    if( init() == false )
    {
        return 1;
    }

    //Load the image
    image = load_image( "look.png" );

    //If there was a problem in loading the image
    if( image == NULL )
    {
        return 5;
    }

    //Apply the surface to the screen
    apply_surface( 0, 0, image, screen );

    //Update the screen
    if( SDL_Flip( screen ) == -1 )
    {
        return 1;
    }

    //Wait 2 seconds
    SDL_Delay( 2000 );

    //Free the surface and quit SDL
    clean_up();


    return 0;
}

输出返回 5。

I am using IMG_Load() to load png file, but it simply not working.
loadedImage = IMG_Load(filename.c_str()); after this sentence, loadedImage is still NULL,not error happened.
PS:I am using VS C++2008, png file is in the develop folder. Here is my code:(It is exactly what Lazy Foo like)

//The headers
#include "SDL.h"
#include "SDL_image.h"
#include <string>

#pragma comment( linker, "/subsystem:\"windows\" /entry:\"mainCRTStartup\"" )

//Screen attributes
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int SCREEN_BPP = 32;

//The surfaces
SDL_Surface *image = NULL;
SDL_Surface *screen = NULL;

SDL_Surface *load_image( std::string filename )
{
    //The image that's loaded
    SDL_Surface* loadedImage = NULL;

    //The optimized image that will be used
    SDL_Surface* optimizedImage = NULL;

    //Load the image using SDL_image
 loadedImage = IMG_Load(filename.c_str());

    //If the image loaded
    if( loadedImage != NULL )
    {
        //Create an optimized image
  //cout<<"Flag";
        optimizedImage = SDL_DisplayFormat( loadedImage );

        //Free the old image
        SDL_FreeSurface( loadedImage );
    }

    //Return the optimized image
    return optimizedImage;
}

void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination )
{
    //Rectangle to hold the offsets
    SDL_Rect offset;

    //Get offsets
    offset.x = x;
    offset.y = y;

    //Blit the surface
    SDL_BlitSurface( source, NULL, destination, &offset );
}

bool init()
{
    //Initialize all SDL subsystems
    if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 )
    {
        return false;
    }

    //Set up the screen
    screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );

    //If there was an error in setting up the screen
    if( screen == NULL )
    {
        return false;
    }

    //Set the window caption
    SDL_WM_SetCaption( "PNG test", NULL );

    //If everything initialized fine
    return true;
}

void clean_up()
{
    //Free the surface
    SDL_FreeSurface( image );

    //Quit SDL
    SDL_Quit();
}

int main( int argc, char* args[] )
{
    //Initialize
    if( init() == false )
    {
        return 1;
    }

    //Load the image
    image = load_image( "look.png" );

    //If there was a problem in loading the image
    if( image == NULL )
    {
        return 5;
    }

    //Apply the surface to the screen
    apply_surface( 0, 0, image, screen );

    //Update the screen
    if( SDL_Flip( screen ) == -1 )
    {
        return 1;
    }

    //Wait 2 seconds
    SDL_Delay( 2000 );

    //Free the surface and quit SDL
    clean_up();


    return 0;
}

The output return 5.

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评论(2

捂风挽笑 2024-10-04 23:32:40

我的错。
我只是将 SDL_image.dll 复制到 exe floder 中。
我还应该复制 zlib1.dll 和 libpng12-0.dll
实际上,所有的dll都是需要的,因为如果没有这个dll,程序不会给出任何错误提示,这很令人困惑。

my bad.
I just copy SDL_image.dll to exe floder.
I should also copy zlib1.dll and libpng12-0.dll
Actually, all the dll is need, because if there is not such dll, the program won't give any error prompt, which is confusing.

箹锭⒈辈孓 2024-10-04 23:32:40

如果您从网站下载 libpng,您将找到一个名为 libpng12.dll 的文件。将该文件复制到 system32 中不起作用,因为 SDL_image 实际上会查找名为“libpng12-0.dll”的文件。我在代码中实现 IMG_GetError() 方法后发现了这一点。错误消息说得很清楚...

所以你要做的就是将libpng12.dll复制到system32并将其重命名为libpng12-0.dll!一切都很好。

If you download libpng from the website, you will find a file called libpng12.dll. Copying that file into system32 does not work, because SDL_image actually looks for a file called "libpng12-0.dll". I found that out after having implemented the IMG_GetError() method in my code. The error message says it very clearly...

So what you do is copying libpng12.dll to system32 and rename it to libpng12-0.dll! And everything works just fine.

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