iphone:UIScrollView 分页启用,无缩放和无预览

发布于 2024-09-26 22:42:41 字数 352 浏览 5 评论 0原文

我想实现一个启用分页的 UIScrollView,我可以只浏览一些图像。这就是我现在想做的一切。

到目前为止,我已经在界面生成器中完成了此操作:有人可以帮忙吗?

alt text

我不知道剩下的该怎么做。有人可以帮我解决这个问题吗?我不需要任何缩放功能。我不想在滚动视图中预览上一张或下一张图像,我只想要一个简单的启用分页的滚动视图,允许用户轻拂图像。

感谢所有帮助。 如果您能一步一步告诉我如何实现这一目标,我将不胜感激。谢谢。

我查看了代码示例,发现它们过于复杂。我看过几个并且更喜欢从头开始的教程。谢谢

i want to implement a UIScrollView where paging is enabled and i can just flick through some images. Thats all i want to be able to do for now.

I have done this so far in interface builder: can someone help?

alt text

I dont know how to do the rest. Can someone please help me with this. I dont need any zooming functionality. I dont want any preview of the previous or next image within the scrollview, i just want a simple paging enabled scroll view that allows a user to flick through images.

All help is appreciated.
If you could tell me step by step how i could achieve this that would be most appreciated. thank you.

I've looked at code examples and they just have too much complexity going on. Ive looked at several and prefer a tutorial from the beginning. thank you

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评论(2

抱着落日 2024-10-03 22:42:41

也许你想看看我的示例实现的视图控制器,它确实做到了这一点。我写这个东西作为这个问题的答案。
也许这对您来说太复杂了,但它不会变得更容易。
这只是基本版本,它在启动时将所有图像加载到内存中。这在实际应用中是行不通的。所以你必须实现一些 UIScrollView-Delegate 函数。复杂性就从这里开始......

//  ImageViewController.h
//
//  Created by Matthias Bauch on 12.10.10.
//  Copyright 2010 Matthias Bauch. All rights reserved.
//

#import <UIKit/UIKit.h>

#warning this is just a quick hack, you should not use this if you dont understand this. There might be leaks, bugs and a lot of whatever.

@interface ImageViewController : UIViewController {
    NSString *imagePath;
}
@property (nonatomic, copy) NSString *imagePath;
- (id)initWithImageDirectory:(NSString*)imgPath;
@end


//
//  ImageViewController.m
//
//  Created by Matthias Bauch on 12.10.10.
//  Copyright 2010 Matthias Bauch. All rights reserved.
//

#import "ImageViewController.h"


@implementation ImageViewController
@synthesize imagePath;

- (id)initWithImageDirectory:(NSString*)imgPath {
    if (self = [super init]) {
        imagePath = [imgPath copy];
    }
    return self;
}


- (UIView *)viewFullOfImagesAtPath:(NSString *)path withSize:(CGSize)size {
    NSError *error = nil;
    NSArray *filenames = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:path error:&error];
    if (!filenames) {
        NSLog(@"Error accessing files: %@ [%@]", [error localizedDescription], error);
        return nil;
    }
    UIView *aView = [[UIView alloc] init];
    CGFloat xOffset = 0;
    for (NSString *filename in filenames) {
        NSString *fullPath = [path stringByAppendingPathComponent:filename];
        UIImage *image = [[[UIImage alloc] initWithContentsOfFile:fullPath] autorelease];
        if (!image)
            continue;
        CGRect frameRect = CGRectMake(xOffset, 0, size.width, size.height);
        UIImageView *imageView = [[[UIImageView alloc] initWithFrame:frameRect] autorelease];
        [imageView setImage:image];
        imageView.contentMode = UIViewContentModeScaleAspectFit;
        [aView addSubview:imageView];
        xOffset += size.width;
    }
    aView.frame = CGRectMake(0, 0, xOffset, size.height);
    return [aView autorelease];
}

- (void)viewDidLoad {
    [super viewDidLoad];

    UIScrollView *scrollView = [[[UIScrollView alloc] initWithFrame:self.view.bounds] autorelease];
    scrollView.pagingEnabled = YES;
    UIView *contentView = [self viewFullOfImagesAtPath:imagePath withSize:CGSizeMake(self.view.bounds.size.width, self.view.bounds.size.height)];
    NSLog(@"%f %f %f %f", contentView.frame.origin.x, contentView.frame.origin.y, contentView.frame.size.width, contentView.frame.size.height);
    [scrollView addSubview:contentView];
    scrollView.contentSize = CGSizeMake(CGRectGetWidth(contentView.frame), CGRectGetHeight(contentView.frame));
    [self.view addSubview:scrollView];
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    // Overriden to allow any orientation.
    return YES;
}


- (void)didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];

    // Release any cached data, images, etc that aren't in use.
}


- (void)viewDidUnload {
    [super viewDidUnload];
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
}


- (void)dealloc {
    [imagePath release];
    [super dealloc];
}


@end

maybe you want to take a look at my sample implementation of a viewcontroller that does exact this. I wrote this thing as answer to this question.
Maybe this is too complicated for you, but it won't get any easier.
And this is only the basic version, which loads all images into memory at start. This will not work in a real application. So you have to implement some UIScrollView-Delegate functions. And there the complexity starts...

//  ImageViewController.h
//
//  Created by Matthias Bauch on 12.10.10.
//  Copyright 2010 Matthias Bauch. All rights reserved.
//

#import <UIKit/UIKit.h>

#warning this is just a quick hack, you should not use this if you dont understand this. There might be leaks, bugs and a lot of whatever.

@interface ImageViewController : UIViewController {
    NSString *imagePath;
}
@property (nonatomic, copy) NSString *imagePath;
- (id)initWithImageDirectory:(NSString*)imgPath;
@end


//
//  ImageViewController.m
//
//  Created by Matthias Bauch on 12.10.10.
//  Copyright 2010 Matthias Bauch. All rights reserved.
//

#import "ImageViewController.h"


@implementation ImageViewController
@synthesize imagePath;

- (id)initWithImageDirectory:(NSString*)imgPath {
    if (self = [super init]) {
        imagePath = [imgPath copy];
    }
    return self;
}


- (UIView *)viewFullOfImagesAtPath:(NSString *)path withSize:(CGSize)size {
    NSError *error = nil;
    NSArray *filenames = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:path error:&error];
    if (!filenames) {
        NSLog(@"Error accessing files: %@ [%@]", [error localizedDescription], error);
        return nil;
    }
    UIView *aView = [[UIView alloc] init];
    CGFloat xOffset = 0;
    for (NSString *filename in filenames) {
        NSString *fullPath = [path stringByAppendingPathComponent:filename];
        UIImage *image = [[[UIImage alloc] initWithContentsOfFile:fullPath] autorelease];
        if (!image)
            continue;
        CGRect frameRect = CGRectMake(xOffset, 0, size.width, size.height);
        UIImageView *imageView = [[[UIImageView alloc] initWithFrame:frameRect] autorelease];
        [imageView setImage:image];
        imageView.contentMode = UIViewContentModeScaleAspectFit;
        [aView addSubview:imageView];
        xOffset += size.width;
    }
    aView.frame = CGRectMake(0, 0, xOffset, size.height);
    return [aView autorelease];
}

- (void)viewDidLoad {
    [super viewDidLoad];

    UIScrollView *scrollView = [[[UIScrollView alloc] initWithFrame:self.view.bounds] autorelease];
    scrollView.pagingEnabled = YES;
    UIView *contentView = [self viewFullOfImagesAtPath:imagePath withSize:CGSizeMake(self.view.bounds.size.width, self.view.bounds.size.height)];
    NSLog(@"%f %f %f %f", contentView.frame.origin.x, contentView.frame.origin.y, contentView.frame.size.width, contentView.frame.size.height);
    [scrollView addSubview:contentView];
    scrollView.contentSize = CGSizeMake(CGRectGetWidth(contentView.frame), CGRectGetHeight(contentView.frame));
    [self.view addSubview:scrollView];
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    // Overriden to allow any orientation.
    return YES;
}


- (void)didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];

    // Release any cached data, images, etc that aren't in use.
}


- (void)viewDidUnload {
    [super viewDidUnload];
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
}


- (void)dealloc {
    [imagePath release];
    [super dealloc];
}


@end
指尖上得阳光 2024-10-03 22:42:41

听起来您只需将内容添加为 UIScrollView 的子视图并添加手势识别器。

将图像加载到 UIImageView 中。添加 UIImageView 作为 UIScrollView 的子视图。

// do this in init or loadView or viewDidLoad, wherever is most appropriate
// imageView is a retained property
self.imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image1.png"];
[scrollView addSubview:imageView];

将 UISwipeGestureRecognizer 添加到 UIScrollView。

// probably after the code above
UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipe:);
[scrollView addGestureRecognizer:swipe];
[swipe release];

在 UISwipeGestureRecognizer 处理程序上,更改 UIImageView 中加载的图像。

- (void)handleSwipe:(UIGestureRecognizer *)swipe {
  // do what you need to determine the next image
  imageView.image = [UIImage imageNamed:<your replacement image here>];
}

Sounds like you just need to add your content as a subview of the UIScrollView and add a gesture recognizer.

Load your image into a UIImageView. Add the UIImageView as subview of the UIScrollView.

// do this in init or loadView or viewDidLoad, wherever is most appropriate
// imageView is a retained property
self.imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image1.png"];
[scrollView addSubview:imageView];

Add a UISwipeGestureRecognizer to the UIScrollView.

// probably after the code above
UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipe:);
[scrollView addGestureRecognizer:swipe];
[swipe release];

On the UISwipeGestureRecognizer handler, change the loaded image in the UIImageView.

- (void)handleSwipe:(UIGestureRecognizer *)swipe {
  // do what you need to determine the next image
  imageView.image = [UIImage imageNamed:<your replacement image here>];
}
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