检查 C 中外部定义的标识符是否存在

发布于 2024-09-26 21:26:17 字数 1016 浏览 1 评论 0原文

我在针对 iOS 进行 Objective-C 开发时遇到了这个问题,但这应该适用于使用 Mac OS X/iOS 链接器的任何 C/C++/Objective-C 代码。 另一个问题涵盖了该解决方案,但我感兴趣为什么

假设我正在使用一个到定义常量的库的链接。在头文件中有一个这样的声明:

extern char * const BrandNewIdentifier;

我想编译我的应用程序并在具有早期版本的库的系统上运行它,其中该常量没有定义,所以为了安全起见,我不认为它已经被定义的。

现在,如果有一个函数仅在最新版本的库中定义,我可以这样做:

if (BrandNewFunc) {
    BrandNewFunc("foobar", 42);
} else {
    printf("Your system does not support some thing.");
}

BrandNewFunc 的计算结果为 NULL,而不是包含函数代码的地址。我认为该常量的行为方式相同,但如果我尝试相同的模式,应用程序会在执行检查时终止(在 iOS 上抛出 EXC_BAD_ACCESS)。具体来说:

if (BrandNewIdentifier) ... // blows up here

有效的方法是检查标识符的地址:

if (&BrandNewIdentifier) {
    printf("You got it!");
}

我可以看到逻辑:BrandNewIdentifier 没有值,因此访问它应该会失败。但为什么该语法在 BrandNewFunc 的情况下有效呢?难道我不应该也被要求检查它的地址吗?或者它实际上是一致的,而我忽略了一些东西?

I ran into this problem while developing in Objective-C for iOS, but this should apply to any C/C++/Objective-C code using the Mac OS X/iOS linker. The solution is covered by another question, but I'm interested in the why.

Let's say I'm using a linking to a library which defines a constant. In a header file there is a declaration like this:

extern char * const BrandNewIdentifier;

I want to compile my application and run it on a system with an earlier version of the library, where that constant has no definition, so to be safe I don't assume it has been defined.

Now, if there's a function that is only defined in the most recent version of the library, I can do this:

if (BrandNewFunc) {
    BrandNewFunc("foobar", 42);
} else {
    printf("Your system does not support some thing.");
}

Instead of containing the address of function code, BrandNewFunc evaluates to NULL. I would think that the constant would behave the same way, but if I try the same pattern, the app dies while performing a check (throws EXC_BAD_ACCESS on iOS). Specifically:

if (BrandNewIdentifier) ... // blows up here

What works instead is checking the address of the identifier:

if (&BrandNewIdentifier) {
    printf("You got it!");
}

I can see the logic: BrandNewIdentifier has no value, so accessing it should fail. But then why does that syntax work in the case of BrandNewFunc? Shouldn't I be required to check its address also? Or is it actually consistent, and there is something I've overlooked?

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土豪我们做朋友吧 2024-10-03 21:26:17

C 标准的相关部分是第 6.3.2.1 节“左值、数组和函数指示符”。这是它关于函数的说法:

函数指示符是具有函数类型的表达式。除非它是 sizeof 运算符65 或一元 & 运算符的操作数,类型为 ''function 返回 type'' 转换为类型为“指向返回 type”的函数的指针。

[脚注 65] 因为这种转换不会发生,所以 sizeof 运算符的操作数仍然是函数指示符,并且违反了 6.5.3.4 中的约束 [ed:6.5.3.4 中的约束表示:您不能将 sizeof 应用于函数指示符 - 这是一个语义错误]。

命名函数的标识符是最简单的“具有函数类型的表达式”。所以这意味着,如果 foo 已被声明为函数,则标识符 foo 将计算为指向该函数的指针,除非当它是& 的操作数(在这种情况下,较大的表达式 &foo 计算为指向该函数的指针)或 sizeof 的操作数(在这种情况下,较大的表达式 sizeof(foo) 会引发编译错误)。

tl,dr:当 foo 是函数时,foo&foo 在定义上是等效的。这是函数的特殊规则。它与数组的特殊规则并不完全不同,数组在许多上下文中也会“衰减”到指针(该规则是我引用的规则的上一段)。

旁白:是的,这意味着函数调用运算符始终对函数指针进行操作。当 pfunc 是函数指针变量时,(*pfunc)() 的处理方式就像读取 (&(*pfunc))() ...或者只是pfunc()

The relevant part of the C standard is section 6.3.2.1 "Lvalues, arrays, and function designators". Here's what it says about functions:

A function designator is an expression that has function type. Except when it is the operand of the sizeof operator65 or the unary & operator, a function designator with type ‘‘function returning type’’ is converted to an expression that has type ‘‘pointer to function returning type’’.

[footnote 65] Because this conversion does not occur, the operand of the sizeof operator remains a function designator and violates the constraint in 6.5.3.4 [ed: the constraint in 6.5.3.4 says that you may not apply sizeof to a function designator - it's a semantic error].

An identifier that names a function is the simplest sort of "expression that has function type". So what this means is, if foo has been declared as a function, the identifier foo evaluates as a pointer to that function, except when it's the operand of & (in which case the larger expression &foo evaluates as a pointer to that function) or the operand of sizeof (in which case the larger expression, sizeof(foo), provokes a compile error).

tl,dr: When foo is a function, foo and &foo are equivalent by definition. This is a special rule for functions. It's not entirely unlike the special rule for arrays, which also "decay" to pointers in many contexts (that rule is one paragraph up from the one I quoted).

Aside: Yes, this means that the function-call operator always operates on a pointer-to-function. When pfunc is a pointer-to-function variable, (*pfunc)() is processed as if it read (&(*pfunc))() ... or just pfunc().

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