Blender 与 Unity

发布于 2024-09-26 18:10:53 字数 57 浏览 2 评论 0原文

我想做一款3D游戏,最好是可以在浏览器中玩的游戏。有人说搅拌机,有人说统一。各自的优点和缺点是什么?

I want to make a 3D game, preferably one that can be played in a browser. Some people say blender, some say unity. What are the pros and cons of each?

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余生共白头 2024-10-03 18:10:53

Blender 和 Unity 不是一回事。

Unity 是一个游戏引擎,这意味着它的目的是创建游戏,并且您可以使用 C# 或 JavaScript 在其中进行编程。但你不能在其中制作 3D 模型。

Blender主要是一个建模程序。您可以在其中创建应用程序或游戏,但这不是该程序的主要目的。

对于 Unity,您可以创建 3D 模型/动画并导入它们,但我不确定它是否与 Blender 兼容,但它与 Maya 兼容。

我更推荐使用 Unity 来制作游戏,因为它也有 Web 支持,但需要安装插件。

在 Unity 网站 上,您可以找到帮助您入门的文档和示例。

Blender and Unity are not the same things.

Unity is a game engine, which means that its purpose is to create games, and you can program in it using C# or JavaScript. But you cannot make 3d models in it.

While Blender is a program for modelling mainly. You can create applications or games in it but it is not the program's main purpose.

For Unity, you can create 3D models/animations, and import them but I am not sure if it's compatible with Blender but, it is compatible with Maya.

I would recommend Unity more for making a Game because it also has web support, but it requires installing a plugin.

On the Unity Website you can find documentation and examples to help you get started.

冷血 2024-10-03 18:10:53

冒着听起来无礼的风险,我不得不不同意 mklfarha答案。虽然这只是我自己的看法,但我更偏向 Blender 游戏引擎。当您在编程和建模方面达到一定的熟练程度时,Blender 游戏引擎可以让您更自由地选择游戏类型和游戏内机制。它也是开源的,这意味着您永远不必担心版权问题。

话虽如此,Unity 对于初学者来说要好得多,因为游戏的许多功能已经内置,例如角色的移动和寻路。另外,对于需要从计算机中榨取最后一滴电量的极端硬核程序员来说,Unity 会更好,因为它在图形和所有其他方面都进行了更好的优化,尽管如果您被我的最后一句话所包围,您会已经知道我在这里所说的一切以及更多。

At the risk of sounding insolent, I'll have to disagree with mklfarha's answer. Although it's just my own opinion, I am much more partial to the Blender game engine. When you reach a certain level of proficiency at programming and modelling, the Blender game engine allows much more freedom of choice for game types and in-game mechanics. It's also open-source, meaning you'll never have to worry about copyright.

Having said this, Unity is much better for beginners, as many functions for the game are already built-in, such as the movement of characters and pathfinding. Also, for extreme hardcore programmers needing to squeeze every last drop of power from the computer, Unity would be better, as it is much better optimised graphically and in all other aspects, although if you're encompassed by my last statement, you'd already know all I've said here and more.

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