Worldviz Vizard 与 Panda3D 和 Pygame 相比如何?
有人熟悉 Worldviz-Vizard 的 python 3D 引擎吗?与 Panda3D 相比如何?我有一种感觉,它可能更容易学习,但局限性更大。他们只支持python 2.4,这也让我不想尝试。
Is anybody familiar with Worldviz-Vizard's 3D engine for python? How does it compare to Panda3D? I have a feeling that it might be easier to learn but far more limited. They only support python 2.4 which also makes me not want to try it.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(3)
使用 Vizard 进行各种 VR 和 AR 开发已经大约 3 年了 - 它不是统一的 - 即一个支持 Web 的游戏引擎(尽管它很优秀) - Vizard 提供的是一个高度优化的 OpenGL 引擎,包装在用户友好的 python 脚本环境中,但是除此之外,您还能够在集群或网络上无缝分布模拟。 Vizard 使所有事情保持完全同步——用户看不到。连接到几乎所有已知的 VR 跟踪设备和显示外设,还支持标准游戏设备(Wiimote 和 Kinnect)。对帧顺序、并排和浮雕立体声、空间声音引擎的本机支持,以及使用 C 和 C++ 插件或 GLSL 着色器扩展它的能力。
实际上并不是想写那么多,我也不想给人留下 Vizard 布道者的印象,它并不完美,但是将它与 Panda3D、Unity 或其他游戏引擎进行比较,我觉得这是一个不公平的比较 - 不喜欢-像:o)
Been using Vizard for various VR and AR development for about 3 yrs now - it's NOT unity - i.e. a web enabled game engine (excellent though it is) - what Vizard provides is a highly optimized OpenGL engine, wrapped in user friendly python scripting environment BUT on top of this you get the ability to seamlessly distribute your simulations over a cluster or a network. Vizard keeps all things completely synched - invisible to the user. Connects to pretty much all known VR tracking equipment and display periphals and standard gaming equipment is also supported (Wiimote & Kinnect). Native support for frame sequential, side-by-side and anaglyph stereo, spatial sound engine and the ability to extend it with C and C++ plugins or GLSL shaders.
Didn't actually mean to write that much and I don't want to come across as a Vizard evangelist, it is not perfect, BUT comparing it to Panda3D, Unity or other game engines I feel is an unfair comparison - not like-for-like :o)
我从未听说过 Worldviz Vizard 或 Panda3D,但在我看来,您必须重新发明轮子才能使用 Pygame 进行 3D。
另一种选择:Unity。
我对此也没有太多经验,但我听说它很好。
I've never heard of Worldviz Vizard or Panda3D but it seems to me like you would have to reinvent the wheel to use Pygame for 3D.
Another Option:Unity.
I'm not terribly experienced with this either but I heard it's good.
我只使用 Vizard,而且是在一个小项目中使用的。
它易于使用,文档齐全,并且有一组很好的示例。
I only used Vizard, and that for one small project.
It was easy to use, well documented, and had a good set of examples.