确定掷骰子是否包含某些组合?

发布于 2024-09-26 13:49:18 字数 207 浏览 0 评论 0原文

我正在用 Python 编写一个骰子游戏模拟器。我使用包含 1-6 整数的列表来表示掷骰。所以我可能会进行这样的掷骰:

[1,2,1,4,5,1]

我需要确定掷骰是否包含得分组合,例如 3 种、4 种、2 组 3 和顺子。

有没有一种简单的 Pythonic 方法可以做到这一点?我尝试了几种方法,但结果都是很混乱。

I am writing a dice game simulator in Python. I represent a roll by using a list containing integers from 1-6. So I might have a roll like this:

[1,2,1,4,5,1]

I need to determine if a roll contains scoring combinations, such as 3 of a kind, 4 of a kind, 2 sets of 3, and straights.

Is there a simple Pythonic way of doing this? I've tried several approaches, but they all have turned out to be messy.

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评论(3

黯然#的苍凉 2024-10-03 13:49:18

使用 value: count 重新组织成一个字典,并测试是否存在各种模式。

Reorganize into a dict with value: count and test for presence of various patterns.

挥剑断情 2024-10-03 13:49:18

有两种方法可以做到这一点:

def getCounts(L):
    d = {}
    for i in range(1, 7):
        d[i] = L.count(i)
    return d # d is the dictionary which contains the occurrences of all possible dice values
             # and has a 0 if it doesn't occur in th roll

这种方法的灵感来自于 Ignacio Vazquez-Abrams 和 dkamins

def getCounts(L):
    d = {}
    for i in set(L):
        d[i] = L.count(i)
    return d # d is the dictionary which contains the occurrences of 
             # all and only the values in the roll

There are two ways to do this:

def getCounts(L):
    d = {}
    for i in range(1, 7):
        d[i] = L.count(i)
    return d # d is the dictionary which contains the occurrences of all possible dice values
             # and has a 0 if it doesn't occur in th roll

This one is inspired by Ignacio Vazquez-Abrams and dkamins

def getCounts(L):
    d = {}
    for i in set(L):
        d[i] = L.count(i)
    return d # d is the dictionary which contains the occurrences of 
             # all and only the values in the roll
小巷里的女流氓 2024-10-03 13:49:18

我以前写过这样的代码(但用的是扑克牌)。为了对游戏的所有规则进行编码,一定量的代码蔓延是不可避免的。例如,查找 n-of-a-kind 的代码与查找顺子的代码完全不同。

让我们首先考虑 n-of-a-kind。正如其他人所建议的,创建一个包含每个元素计数的 dict 。然后:

counts = sorted(d.values())
if counts[-1] == 4:
   return four_of_a_kind
if counts[-1] and counts[-2] == 3:
   return two_sets_of_three
# etc.

检查直道需要不同的方法。检查 n-of-a-kind 时,您需要获取计数并忽略这些值。现在我们需要检查值并忽略计数:

ranks = set(rolls)
if len(ranks) == 6: # all six values are present
    return long_straight
# etc.

一般来说,您应该能够识别具有相似风格的规则,抽象出有助于处理这些类型规则的代码,然后为每个规则编写几行。某些规则可能是完全唯一的,并且无法与其他规则共享代码。这就是饼干破碎的方式。

I have written code like this before (but with cards for poker). A certain amount of code-sprawl is unavoidable to encode all of the rules of the game. For example, the code to look for n-of-a-kind will be completely different from the code to look for a straight.

Let's consider n-of-a-kind first. As others have suggested, create a dict containing the counts of each element. Then:

counts = sorted(d.values())
if counts[-1] == 4:
   return four_of_a_kind
if counts[-1] and counts[-2] == 3:
   return two_sets_of_three
# etc.

Checking for straights requires a different approach. When checking for n-of-a-kind, you need to get the counts and ignore the values. Now we need to examine the values and ignore the counts:

ranks = set(rolls)
if len(ranks) == 6: # all six values are present
    return long_straight
# etc.

In general, you should be able to identify rules with a similar flavor, abstract out code that helps with those kinds of rules, and then write just a few lines per rule. Some rules may be completely unique and will not be able to share code with other rules. That's just the way the cookie crumbles.

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