Android 媒体音量控制器(无论它叫什么)的自定义主题?

发布于 2024-09-26 07:34:45 字数 277 浏览 5 评论 0原文

我正在尝试自定义媒体音量控制器的主题(我不知道它叫什么,只是尝试命名它)。它类似于一个标题为“媒体音量”的 Toast,当我们在游戏中按下音量按钮(+ 和 -)时,就会出现该标题。但我不知道它是哪个View,或者它是一个Toast、一个Dialog。就我所尝试的而言,我找不到任何提及它的内容。仅Activity.setVolumeControlStream(AudioManager.STREAM_MUSIC) 在您的活动中启用它,仅此而已。如果有人知道如何自定义它,或者只是它的名称,请帮助我! 谢谢。

I'm trying custom the theme of Media Volume Controller (I don't know what it's called, just try to name it). It's something like a Toast with "Media Volume" title which appears when we press volume buttons (+ and -) in games. But I don't know which View it's, or it's a Toast, a Dialog. So far as I try, I could not find anything which refers it. Only Activity.setVolumeControlStream(AudioManager.STREAM_MUSIC)
to enable it in your Activity, and nothing more. If someone know how to custom it, or just it's name, please help me!
Thanks.

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你怎么敢 2024-10-03 07:34:45

抱歉我对你的问题的误解。

我认为您可以自定义“媒体音量控制器”的方法是自己控制音量并显示您的自定义视图(或Toast)。因为“Media Volume”Toast(它是一个Toast,参见VolumePanel.onShowVolumeChanged )由 Android 系统创建并显示,您无法自定义。

这是可能解决您的问题的示例代码:

public boolean onKeyDown(int keyCode, KeyEvent event) {
    AudioManager am = (AudioManager) this.getSystemService(Context.AUDIO_SERVICE);
    if (keyCode == KeyEvent.KEYCODE_VOLUME_UP) {
        // Or use adjustStreamVolume method.
        am.adjustVolume(AudioManager.ADJUST_RAISE, AudioManager.FLAG_PLAY_SOUND);
        Toast.makeText(this, "Volume up", Toast.LENGTH_SHORT).show();
        return false;
    } else if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
        // Or use adjustStreamVolume method.
        am.adjustVolume(AudioManager.ADJUST_LOWER, AudioManager.FLAG_PLAY_SOUND);
        Toast.makeText(this, "Volume down", Toast.LENGTH_SHORT).show();
        return false;
    }
    return super.onKeyDown(keyCode, event);
}

Sorry for my misunderstanding of your question.

I think the way you can customize "Media Volume Controller" is control volume yourself and show your customize view(or Toast). Because the "Media Volume" Toast(It is a Toast, see the source code of VolumePanel.onShowVolumeChanged ) is created and shown by android system which you cannot customize.

Here is the sample code which might solve your problem:

public boolean onKeyDown(int keyCode, KeyEvent event) {
    AudioManager am = (AudioManager) this.getSystemService(Context.AUDIO_SERVICE);
    if (keyCode == KeyEvent.KEYCODE_VOLUME_UP) {
        // Or use adjustStreamVolume method.
        am.adjustVolume(AudioManager.ADJUST_RAISE, AudioManager.FLAG_PLAY_SOUND);
        Toast.makeText(this, "Volume up", Toast.LENGTH_SHORT).show();
        return false;
    } else if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
        // Or use adjustStreamVolume method.
        am.adjustVolume(AudioManager.ADJUST_LOWER, AudioManager.FLAG_PLAY_SOUND);
        Toast.makeText(this, "Volume down", Toast.LENGTH_SHORT).show();
        return false;
    }
    return super.onKeyDown(keyCode, event);
}
柠檬心 2024-10-03 07:34:45

您可以覆盖游戏 Activity 的 onKeyDown。并根据刚刚按下的键显示“Toast”。当在 Activity 中按下某个键时,将调用 onKeyDown 方法。以下是示例代码:

public boolean onKeyDown(int keyCode, KeyEvent event)  {
    if (keyCode == KeyEvent.KEYCODE_VOLUME_UP) {
        // show volumn up toast
    } else if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
        // show volumn down toast
    }
    return super.onKeyDown(keyCode, event);
}

You can override the onKeyDown of your game Activity. And show the "Toast" according to the key just pressed. onKeyDown method will be called when a key was pressed down in your Activity. Following is sample code:

public boolean onKeyDown(int keyCode, KeyEvent event)  {
    if (keyCode == KeyEvent.KEYCODE_VOLUME_UP) {
        // show volumn up toast
    } else if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
        // show volumn down toast
    }
    return super.onKeyDown(keyCode, event);
}
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