在 Flash CS5 中编辑时间轴图层的所有帧中的项目

发布于 2024-09-25 10:30:44 字数 155 浏览 4 评论 0原文

我对 Flash CS5 如何处理给定层中不同帧的符号实例感到困惑;如果我将一个对象添加到图层,然后将关键帧添加到现有帧集,现在是否有该对象的两个实例,每个帧一个?当我更改第一个关键帧中实例的颜色时,第二个关键帧实例保持不变。有没有办法跨所有框架进行编辑?粘贴到所有框架上?

谢谢

I'm confused as to how Flash CS5 treats symbol instances across different frames in a given layer; If I add an object to a layer, and then add a keyframe to the existing frame set, are there now two instances of the object, one for each frame? When I change the color of the instance in the first key frame, the second keyframes instance stays the same. Is there anyway to edit across all frames? Paste across all frames?

Thanks

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撕心裂肺的伤痛 2024-10-02 10:30:44

下面的对象实例相同。实际上,对象符号实例

如果我将一个对象添加到图层,然后将关键帧添加到现有帧集,现在是否有该对象的两个实例,每个帧一个?

您单独查看关键帧。在两个框架中,每个框架都有一个实例。如果两个实例具有相同的实例名称,则可以说它们是相同的,尽管它们的实际实例参数可能完全不同(例如大小、位置、颜色、效果等)。

当我更改第一个关键帧中实例的颜色时,第二个关键帧实例保持不变。有没有办法跨所有框架进行编辑?粘贴到所有框架上?

当您编辑实例的颜色或一般情况下其实例参数时,您只会影响正在编辑的当前实例。即使两个实例具有相同的实例名称,它们也是完全不同的对象,并且都具有独立的实例参数。

如果您想在多个实例之间共享内容,您可以修改符号本身(这会更改所有实例),也可以将一个符号的实例包装在另一个符号中,然后多次实例化该符号。然后可以更改第一个元件的实例参数并将其应用于第二个元件的所有实例。

In the following is object the same as an instance. Actually an object is the instance of a symbol or class.

If I add an object to a layer, and then add a keyframe to the existing frame set, are there now two instances of the object, one for each frame?

You look at key frames separately. In both frames there is one instance each. If both instances have the same instance name, you can say that they are identical, although the actual instance parameters of them can completely differ (like size, position, color, effects etc.).

When I change the color of the instance in the first key frame, the second keyframes instance stays the same. Is there anyway to edit across all frames? Paste across all frames?

When you are editing an instance's color, or in general its instance parameters, you only affect the current instance you are editing. Even if two instance's have the same instance name, they are completely different objects and both have independent instance parameters.

If you want to share things across multiple instances you can either modify the symbol itself (which changes all instances) or you could wrap a symbol's instance in another symbol which you then instanciate multiple times. The first symbol's instance parameters then can be changed and apply to all instances of the second symbol.

回忆躺在深渊里 2024-10-02 10:30:44

是的,在制作关键帧之前进行更改,或者复制修改的项目,然后将其粘贴并替换到后续帧中。

yeah, make your changes prior to making the keyframes, or copy the item that is modified, and paste and replace it in the subsequent frames.

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