Like most 3D engines, there's no real world size to anything except what you decide. You might decide that a single unit is a metre, or a furlong, or a light year. A quant is just Gamestudio's name for one of these arbitrary units.
The MDL file format doesn't have real world units either, and models on the Internet will also be of varying scale. You'll just have to pick your favourite unit and resize anything that doesn't match.
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与大多数 3D 引擎一样,除了由您决定之外,任何事物都没有真实世界的大小。您可能会决定单个单位是米、弗隆或光年。 Quant 只是 Gamestudio 对这些任意单位之一的名称。
MDL 文件格式也没有现实世界的单位,互联网上的模型也会有不同的比例。您只需选择您最喜欢的单元并调整任何不匹配的单元的大小即可。
Like most 3D engines, there's no real world size to anything except what you decide. You might decide that a single unit is a metre, or a furlong, or a light year. A quant is just Gamestudio's name for one of these arbitrary units.
The MDL file format doesn't have real world units either, and models on the Internet will also be of varying scale. You'll just have to pick your favourite unit and resize anything that doesn't match.
我用sketchup和gamestudio做了一些实验。我发现 Sketchup 中的 1 米在 Gamestudio 中是 1 Quant。
I did some experiments with sketchup and gamestudio. And I found out that 1 meter in sketchup is 1 quant in gamestudio.