通过蓝牙共享音频

发布于 2024-09-19 06:37:53 字数 121 浏览 5 评论 0原文

我想在我的 iPad 应用程序中编写一个函数,它允许我通过蓝牙将 iPad 上选择的音乐传输到连接的游戏接口(iPod、iPhone...)。有谁知道一个简单的解决方案或者可能想分享一些示例代码?

感谢您的帮助!

I want to write a function in my iPad App, which allows me to stream the music choosen on iPad to the connected Game-Interfaces (iPod, iPhone...) via bluetooth. Does anyone knows a simple solution or maybe wants to share some sample code?

Thanks for help!

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找个人就嫁了吧 2024-09-26 06:37:53

我正在做一些非常相似的事情。我的 iPhone 连接到多个设备以向它们传输音频,但我希望传输音频的设备也能播放音频。

您可以查看 GameKit API 中的 GKSession,这应该会给您一个良好的开端。
也可能是 openAl,但我认为这可能有点过分了。我听说 Core Audio 有一个针对蓝牙设备的内置功能,可以通过它们连接来播放音频,但我认为这不适用于 iPhone、iPad、iTouch 等......

我还创建了自己的对等连接接口,使我能够查看正在运行我的应用程序的多个蓝牙设备。然后我可以单击每一个,然后每个都连接起来。然后我添加了一个测试,将短信推送到所有连接的设备进行测试。接下来我需要了解如何将音频流式传输到连接的苹果设备。

如果有人有任何这方面的信息,我相信我们都会很感激。

I am doing something very similar. I have my iphone connecting to multiple devices to stream audio to them, but I want the device that is streaming the audio to also play audio as well.

You can look into the GKSession in the GameKit API and that should give you a good start.
Also maybe openAl, but I think that might be a little overboard. I heard Core Audio has a built in feature for bluetooth devices that are connected to play audio through them but I dont think this goes for iPhone, iPad, iTouch etc....

I have also created my own peer connection interface that allows me to see multiple bluetooth devices that are running my app. I then can click each one and each gets connected. I then I added a test to push a text message to all connected devices for testing. Next I need to find out how to stream audio to the connected apple devices.

If anyone has any info on this I am sure we would both appreciate it.

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