最好使用的游戏/物理引擎?
Looking for games/physics engines to use for mobile game development.
- iPhone there is
Cocos2D - Android I've found
RokonAndroid
Just wondering if there are any others (better ones) that anyone knows of? Or any that are more cross-compatible?
Thanks
Tom
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AndEngine 由 anddev.org 团队开发。它的 alpha 版本没有二进制版本。您必须从源代码构建。
我相信 AndEngine.org
AndEngine by the anddev.org team..its alpha with no binary release..you will have to build from source..
AndEngine.org I believe
我使用了cocos2D-android 和andengine。而且引擎要好得多。最佳性能并且几乎没有错误。
I used cocos2D-android and andengine. Andengine is much better. Best perfomance and almost without errors.
我实际上还没有使用其中任何一个进行编码,但几个月前我确实使用 NDK 编译了 Bullet 引擎。我完全忘记了其中涉及的内容(如果需要,我可以编辑这篇文章),但我记得它有点复杂,并且花了我几天的时间来解决。
I haven't actually coded with either of these yet, but I did get the Bullet engine to compile with the NDK a few months ago. I forget what was involved off the top of my head (I can edit this post if needed), but I remember it was a bit involved and took me a couple days to solve.
Tom - 不确定它是否更好,但 Gideros Studio 可能会满足您的需求。它是一个跨平台移动开发环境,具有物理、应用内购买、Gamecenter、Storekit、硬件以及补间、粒子引擎和许多第 3 方 IDE,如物理编辑器、精灵助手和关卡编辑器。
它还支持本机代码(插件),这意味着如果您有 C、C++、Objective C 或 Java 库,您可以将其集成到 Gideros Studio 所基于的编程语言 Lua 旁边。 Moroever Gideros Studio IDE 使用无线 (Wi-Fi) 测试,因此可以在真实硬件上立即测试应用程序。
它使用 Box2D 作为物理后端。
Tom - not sure if it's better or not, but Gideros Studio may answer your needs. It's a cross-platform mobile development environment with physics, in-app purchase, Gamecenter, Storekit, hardware, as well as tweening, particle engine, and many 3rd party IDEs like physics editor, sprite helper and level editors.
It also supports native code (plugins), meaning if you have a library in C, C++, Objective C or Java, you ca integrate it next to Lua, the programming language Gideros Studio is based on. Moroever Gideros Studio IDE uses over-the-air (Wi-Fi) testing, so it's possible to test the application instantly on a real hardware.
It uses Box2D as a backend for physics.
我认为现在你最好的选择是 LibGDX。它是一个跨平台游戏引擎,适用于 Android、iOS、桌面等,拥有一个非常活跃的社区,仍在积极开发中,并集成了 Box2D 和 Bullet 物理引擎。
这个框架真的很棒,而且使用这个引擎的游戏也非常成功,甚至在 Steam 上也是如此。
I think nowadays your best choice is LibGDX. It is a cross-platform game engine, for Android, iOS, desktop and others, has a really active community, is still actively developed and has Box2D and Bullet physics engines integrated.
The framework is really great and there have been really successful games using this engine, even on Steam.