如何以编程方式创建固定空间和灵活的空格键按钮项目?

发布于 2024-09-18 07:45:25 字数 52 浏览 4 评论 0原文

我想以编程方式创建 UIBarButtonItems 并将这些固定空间项目放置在按钮之间。

I want to create UIBarButtonItems programmatically and place these fixed space items between buttons.

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没有你我更好 2024-09-25 07:45:25
UIBarButtonItem *fixedItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFixedSpace target:nil action:nil];
fixedItem.width = 20.0f; // or whatever you want

UIBarButtonItem *flexibleItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil];
UIBarButtonItem *fixedItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFixedSpace target:nil action:nil];
fixedItem.width = 20.0f; // or whatever you want

UIBarButtonItem *flexibleItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil];
凑诗 2024-09-25 07:45:25

斯威夫特

// Fixed Space
let fixedSpace: UIBarButtonItem = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FixedSpace, target: nil, action: nil)
fixedSpace.width = 20.0

// Flexible Space
let flexibleSpace: UIBarButtonItem = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FlexibleSpace, target: nil, action: nil)

Swift

// Fixed Space
let fixedSpace: UIBarButtonItem = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FixedSpace, target: nil, action: nil)
fixedSpace.width = 20.0

// Flexible Space
let flexibleSpace: UIBarButtonItem = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FlexibleSpace, target: nil, action: nil)
静待花开 2024-09-25 07:45:25
UIBarButtonItem *todayItem = [[UIBarButtonItem alloc] initWithTitle:@"Today" style:UIBarButtonItemStylePlain target:self action:@selector(update_baritem:)];
todayItem.tag = 2;

UIBarButtonItem *cashItem = [[UIBarButtonItem alloc] initWithTitle:@"Cash" style:UIBarButtonItemStylePlain target:self action:@selector(update_baritem:)];
cashItem.tag = 3;

UIBarButtonItem *creditItem = [[UIBarButtonItem alloc] initWithTitle:@"Credit" style:UIBarButtonItemStylePlain target:self action:@selector(update_baritem:)];
creditItem.tag = 4;

UIBarButtonItem *allItem = [[UIBarButtonItem alloc] initWithTitle:@"All" style:UIBarButtonItemStylePlain target:self action:@selector(update_baritem:)];
allItem.tag = 1;

UIBarButtonItem *returnItem = [[UIBarButtonItem alloc] initWithTitle:@"Return" style:UIBarButtonItemStylePlain target:self action:@selector(update_baritem:)];
returnItem.tag = 5;

UIBarButtonItem *fixedItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFixedSpace target:nil action:nil];
[fixedItem setWidth:455.0f];

UIBarButtonItem *fixed2Item = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFixedSpace target:nil action:nil];
[fixed2Item setWidth:37.0f];

UIBarButtonItem *flexibleItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil];

[self.toolbar setItems:@[fixed2Item, returnItem, creditItem, cashItem, fixedItem, todayItem, flexibleItem, allItem] animated:NO];
UIBarButtonItem *todayItem = [[UIBarButtonItem alloc] initWithTitle:@"Today" style:UIBarButtonItemStylePlain target:self action:@selector(update_baritem:)];
todayItem.tag = 2;

UIBarButtonItem *cashItem = [[UIBarButtonItem alloc] initWithTitle:@"Cash" style:UIBarButtonItemStylePlain target:self action:@selector(update_baritem:)];
cashItem.tag = 3;

UIBarButtonItem *creditItem = [[UIBarButtonItem alloc] initWithTitle:@"Credit" style:UIBarButtonItemStylePlain target:self action:@selector(update_baritem:)];
creditItem.tag = 4;

UIBarButtonItem *allItem = [[UIBarButtonItem alloc] initWithTitle:@"All" style:UIBarButtonItemStylePlain target:self action:@selector(update_baritem:)];
allItem.tag = 1;

UIBarButtonItem *returnItem = [[UIBarButtonItem alloc] initWithTitle:@"Return" style:UIBarButtonItemStylePlain target:self action:@selector(update_baritem:)];
returnItem.tag = 5;

UIBarButtonItem *fixedItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFixedSpace target:nil action:nil];
[fixedItem setWidth:455.0f];

UIBarButtonItem *fixed2Item = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFixedSpace target:nil action:nil];
[fixed2Item setWidth:37.0f];

UIBarButtonItem *flexibleItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil];

[self.toolbar setItems:@[fixed2Item, returnItem, creditItem, cashItem, fixedItem, todayItem, flexibleItem, allItem] animated:NO];
习惯成性 2024-09-25 07:45:25

在撰写本文时,如果您的目标是 iOS 14 及更高版本,则可以使用相应的类函数更简洁地获取固定和灵活的空间项:

let fixedSpace = UIBarButtonItem.fixedSpace(20)
let flexibleSpace = UIBarButtonItem.flexibleSpace()

文档:固定空间, 灵活空间

As of this writing, if you're targeting iOS 14 and above, you can use the corresponding class functions to get fixed and flexible space items more concisely:

let fixedSpace = UIBarButtonItem.fixedSpace(20)
let flexibleSpace = UIBarButtonItem.flexibleSpace()

Docs: fixed space, flexible space

野味少女 2024-09-25 07:45:25

在斯威夫特:

let fixedSpace = UIBarButtonItem(barButtonSystemItem: .fixedSpace, target: nil, action: nil)
fixedSpace.width = 20.0

In Swift:

let fixedSpace = UIBarButtonItem(barButtonSystemItem: .fixedSpace, target: nil, action: nil)
fixedSpace.width = 20.0
北笙凉宸 2024-09-25 07:45:25

斯威夫特5.1.2

// Fixed Space
let fixedSpace: UIBarButtonItem = UIBarButtonItem(barButtonSystemItem: .fixedSpace, target: nil, action: nil)
fixedSpace.width = 20.0

// Flexible Space
let flexibleSpace: UIBarButtonItem = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)

Swift 5.1.2

// Fixed Space
let fixedSpace: UIBarButtonItem = UIBarButtonItem(barButtonSystemItem: .fixedSpace, target: nil, action: nil)
fixedSpace.width = 20.0

// Flexible Space
let flexibleSpace: UIBarButtonItem = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
遮云壑 2024-09-25 07:45:25

在 ViewDidLoad 中:

    //toolbar
UIToolbar *toolBar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 416, 320, 44)];

// bar btns
UIBarButtonItem *backBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRewind target:self action:@selector(goBack)];
UIBarButtonItem *forwardBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFastForward target:self action:@selector(goForward)];
UIBarButtonItem *flexibleSpace = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:nil];
UIBarButtonItem *bookmarkBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemBookmarks target:self action:@selector(bookmark)];
UIBarButtonItem *refreshBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh target:self action:@selector(refresh)];
UIBarButtonItem *stopLoadingBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemStop target:self action:@selector(stopLoading)];

// add btns to the bar
[toolBar setItems:[NSMutableArray arrayWithObjects:bookmarkBtn,backBtn,forwardBtn,flexibleSpace,refreshBtn,stopLoadingBtn, nil]];

// adds the toobar to the view
[self.view addSubview:toolBar];

也不要忘记每个按钮的操作(在本例中为 UIWebView):

    -(void)goBack
{
    [_webView goBack];
}

-(void)goForward
{
    [_webView goForward];
}

等等。

In ViewDidLoad:

    //toolbar
UIToolbar *toolBar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 416, 320, 44)];

// bar btns
UIBarButtonItem *backBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRewind target:self action:@selector(goBack)];
UIBarButtonItem *forwardBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFastForward target:self action:@selector(goForward)];
UIBarButtonItem *flexibleSpace = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:nil];
UIBarButtonItem *bookmarkBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemBookmarks target:self action:@selector(bookmark)];
UIBarButtonItem *refreshBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh target:self action:@selector(refresh)];
UIBarButtonItem *stopLoadingBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemStop target:self action:@selector(stopLoading)];

// add btns to the bar
[toolBar setItems:[NSMutableArray arrayWithObjects:bookmarkBtn,backBtn,forwardBtn,flexibleSpace,refreshBtn,stopLoadingBtn, nil]];

// adds the toobar to the view
[self.view addSubview:toolBar];

Do not forget the actions for each button also(in this example a UIWebView):

    -(void)goBack
{
    [_webView goBack];
}

-(void)goForward
{
    [_webView goForward];
}

etc.

桃扇骨 2024-09-25 07:45:25

在 Swift 3 中,UIBarButtonItem 有一个名为 init(barButtonSystemItem:target:action:)init(barButtonSystemItem:target:action:) 具有以下声明:

convenience init(barButtonSystemItem systemItem: UIBarButtonSystemItem, target: Any?, action: Selector?)

初始化包含指定系统项目的新项目。


UIBarButtonSystemItem 是一个枚举,提供了许多情况,包括 完成播放添加取消。不过,根据您的需要,您也可以选择flexibleSpacefixedSpace案例。

flexibleSpace 案例具有以下声明:

在其他项目之间添加空格。空间在其他项目之间平均分配。设置此值后,其他项目属性将被忽略。

fixedSpace 案例具有以下声明:

在其他项目之间添加空格。设置此值时,仅使用 width 属性。


因此,您可以通过编程方式创建固定和灵活的空格键项目,如下所示:

let flexibleSpace = UIBarButtonItem(
    barButtonSystemItem: UIBarButtonSystemItem.flexibleSpace,
    target: nil,
    action: nil
)
let fixedSpace = UIBarButtonItem(
    barButtonSystemItem: UIBarButtonSystemItem.fixedSpace,
    target: nil,
    action: nil
)
fixedSpace.width = 30 // Set width with the appropriate value

作为示例,下面的 Playground 代码展示了如何添加一个底部栏,其中两个居中的播放和暂停栏按钮项目以 30 的固定间距分隔开。视图控制器:

import PlaygroundSupport
import UIKit

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

        view.backgroundColor = .white
        title = "Home"
    }

    override func viewWillAppear(_ animated: Bool) {
        super.viewWillAppear(animated)

        // Show navigation controller’s built-in toolbar
        navigationController?.setToolbarHidden(false, animated: false)

        // Create UIBarButtonItems
        let flexibleSpace1 = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
        let playItem = UIBarButtonItem(barButtonSystemItem: .play, target: self, action: nil)
        let fixedSpace = UIBarButtonItem(barButtonSystemItem: .fixedSpace, target: nil, action: nil)
        fixedSpace.width = 30
        let pauseItem = UIBarButtonItem(barButtonSystemItem: .pause, target: self, action: nil)
        let flexibleSpace2 = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)

        // Set the view controller toolbar items
        setToolbarItems([flexibleSpace1, playItem, fixedSpace, pauseItem, flexibleSpace2], animated: false)
    }

    override func viewWillDisappear(_ animated: Bool) {
        // Hide navigation controller’s built-in toolbar
        navigationController?.setToolbarHidden(true, animated: true)

        super.viewWillDisappear(animated)
    }

}

let viewController = ViewController()
let navigationController = UINavigationController(rootViewController: viewController)
PlaygroundPage.current.liveView = navigationController

使用 View 在 Playground 助理编辑器中预览视图控制器 ▸ 助理编辑器显示助理编辑器

在此处输入图像描述

With Swift 3, UIBarButtonItem has an initializer called init(barButtonSystemItem:target:action:). init(barButtonSystemItem:target:action:) has the following declaration:

convenience init(barButtonSystemItem systemItem: UIBarButtonSystemItem, target: Any?, action: Selector?)

Initializes a new item containing the specified system item.


UIBarButtonSystemItem is an enumeration that offers many cases including done, play, add or cancel. However, according to your needs, you may also choose flexibleSpace or fixedSpace cases.

flexibleSpace case has the following declaration:

Blank space to add between other items. The space is distributed equally between the other items. Other item properties are ignored when this value is set.

fixedSpace case has the following declaration:

Blank space to add between other items. Only the width property is used when this value is set.


Therefore, you can create fixed and flexible space bar button items programmatically as shown below:

let flexibleSpace = UIBarButtonItem(
    barButtonSystemItem: UIBarButtonSystemItem.flexibleSpace,
    target: nil,
    action: nil
)
let fixedSpace = UIBarButtonItem(
    barButtonSystemItem: UIBarButtonSystemItem.fixedSpace,
    target: nil,
    action: nil
)
fixedSpace.width = 30 // Set width with the appropriate value

As an example, the Playground code below shows how to add a bottom bar with two centered play and pause bar button items separated by a fixed space of 30 in a view controller:

import PlaygroundSupport
import UIKit

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

        view.backgroundColor = .white
        title = "Home"
    }

    override func viewWillAppear(_ animated: Bool) {
        super.viewWillAppear(animated)

        // Show navigation controller’s built-in toolbar
        navigationController?.setToolbarHidden(false, animated: false)

        // Create UIBarButtonItems
        let flexibleSpace1 = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
        let playItem = UIBarButtonItem(barButtonSystemItem: .play, target: self, action: nil)
        let fixedSpace = UIBarButtonItem(barButtonSystemItem: .fixedSpace, target: nil, action: nil)
        fixedSpace.width = 30
        let pauseItem = UIBarButtonItem(barButtonSystemItem: .pause, target: self, action: nil)
        let flexibleSpace2 = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)

        // Set the view controller toolbar items
        setToolbarItems([flexibleSpace1, playItem, fixedSpace, pauseItem, flexibleSpace2], animated: false)
    }

    override func viewWillDisappear(_ animated: Bool) {
        // Hide navigation controller’s built-in toolbar
        navigationController?.setToolbarHidden(true, animated: true)

        super.viewWillDisappear(animated)
    }

}

let viewController = ViewController()
let navigationController = UINavigationController(rootViewController: viewController)
PlaygroundPage.current.liveView = navigationController

Preview your view controller in the Playground assistant editor using ViewAssistant EditorShow Assistant Editor

enter image description here

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