SoundPool 声音没有变化

发布于 2024-09-16 23:10:40 字数 1048 浏览 8 评论 0原文

我有一个 soundpool 对象和几个声音,但是一旦创建,我就无法以任何方式更改声音播放,例如循环次数、音量、停止等。

声明代码:

public SoundPool sounds;
public HashMap<Integer, Integer> soundmap = new HashMap<Integer, Integer>();
static final public int UFO=3;
static final public int PlayerDeath=3;
static final public int InvaderDeath=2;
static final public int PlayerFire=1;

声音分配代码:

sounds = new SoundPool(10,AudioManager.STREAM_MUSIC,0);
soundmap.put(PlayerDeath,sounds.load(getContext(), R.raw.explosion, 1));
soundmap.put(InvaderDeath,sounds.load(getContext(), R.raw.invaderkilled, 1));
soundmap.put(PlayerFire,sounds.load(getContext(),R.raw.shoot, 1));
soundmap.put(UFO,sounds.load(getContext(),R.raw.ufo, 1));

开始/停止代码:

public void PlayUFOMusic()
{
    sounds.play(soundmap.get(UFO),0.8F,0.8F,1,2000,1);      
}

public void StopUFOMusic()
{
     sounds.stop(soundmap.get(UFO));
}

我知道这些正在调用函数,但无论如何都不会导致它发生变化。我也尝试过 setLoop、setVolume、pause 和 unload,但这些都不起作用。

有什么想法吗?

I have a soundpool object and several sounds, but once created I can't change the sounds playback in anyway, such as number of loops, volume, stopping, etc.

Declaration code:

public SoundPool sounds;
public HashMap<Integer, Integer> soundmap = new HashMap<Integer, Integer>();
static final public int UFO=3;
static final public int PlayerDeath=3;
static final public int InvaderDeath=2;
static final public int PlayerFire=1;

Sound assignment code:

sounds = new SoundPool(10,AudioManager.STREAM_MUSIC,0);
soundmap.put(PlayerDeath,sounds.load(getContext(), R.raw.explosion, 1));
soundmap.put(InvaderDeath,sounds.load(getContext(), R.raw.invaderkilled, 1));
soundmap.put(PlayerFire,sounds.load(getContext(),R.raw.shoot, 1));
soundmap.put(UFO,sounds.load(getContext(),R.raw.ufo, 1));

Start/stop code:

public void PlayUFOMusic()
{
    sounds.play(soundmap.get(UFO),0.8F,0.8F,1,2000,1);      
}

public void StopUFOMusic()
{
     sounds.stop(soundmap.get(UFO));
}

I know these functions are being called but nothing will cause it change in anyway. I've also tried setLoop, setVolume, pause and unload, none of these worked either.

Any ideas?

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绾颜 2024-09-23 23:10:40

这是 play() 语法:

public final int  play  (int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate)

那么不应该是:

 sounds.play(soundmap.get(UFO),0.8F,0.8F,1,-1, 1);

让声音永远循环吗?

编辑:阅读问题有点快,但是如果您使用此播放功能,它会循环播放吗?

Here is the play() syntax:

public final int  play  (int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate)

So shouldn't it be:

 sounds.play(soundmap.get(UFO),0.8F,0.8F,1,-1, 1);

to make the sound loop forever?

Edit: Read the question a bit to fast but if you use this play function, does it loop?

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