模板化<<与其他模板化联合类型建立相互关系时,朋友不工作

发布于 2024-09-14 14:50:31 字数 8045 浏览 10 评论 0 原文

在开发我的基本向量库时,我一直在尝试使用一种很好的语法基于 swizzle 的打印。当尝试打印与相关向量不同维度的 swizzle 时,会出现此问题。在 GCC 4.0 中,我最初有朋友 <<每个向量中的每个维度的重载函数(具有主体,即使它重复代码),这导致代码工作,即使非本机维度代码实际上从未被调用。这在 GCC 4.2 中失败了。我最近意识到(愚蠢的我)只需要函数声明,而不是代码主体,所以我这样做了。现在我在 GCC 4.0 和 4.2 上都收到相同的警告:

LINE 50 warning: friend declaration 'std::ostream& operator<<(std::ostream&, const VECTOR3<TYPE>&)' declares a non-template function

对于其他函数声明,还有五个相同的警告。

下面的示例代码准确地展示了正在发生的情况,并且包含重现问题所需的所有代码。

#include <iostream> // cout, endl
#include <sstream> // ostream, ostringstream, string

using std::cout;
using std::endl;
using std::string;
using std::ostream;

// Predefines
template <typename TYPE> union VECTOR2;
template <typename TYPE> union VECTOR3;
template <typename TYPE> union VECTOR4;

typedef VECTOR2<float> vec2;
typedef VECTOR3<float> vec3;
typedef VECTOR4<float> vec4;

template <typename TYPE>
union VECTOR2
{
private:
    struct { TYPE x, y; } v;

    struct s1 { protected: TYPE x, y; };
    struct s2 { protected: TYPE x, y; };
    struct s3 { protected: TYPE x, y; };
    struct s4 { protected: TYPE x, y; };

    struct X : s1 { operator TYPE() const { return s1::x; } };
    struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } };
    struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } };
    struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } };
public:
    VECTOR2() {}
    VECTOR2(const TYPE& x, const TYPE& y) { v.x = x; v.y = y; }

    X x;
    XX xx;
    XXX xxx;
    XXXX xxxx;

    // Overload for cout
    friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString)
    {
        os << "(" << toString.v.x << ", " << toString.v.y << ")";
        return os;
    }
    friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString);
    friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString);
};

template <typename TYPE>
union VECTOR3
{
private:
    struct { TYPE x, y, z; } v;

    struct s1 { protected: TYPE x, y, z; };
    struct s2 { protected: TYPE x, y, z; };
    struct s3 { protected: TYPE x, y, z; };
    struct s4 { protected: TYPE x, y, z; };

    struct X : s1 { operator TYPE() const { return s1::x; } };
    struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } };
    struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } };
    struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } };
public:
    VECTOR3() {}
    VECTOR3(const TYPE& x, const TYPE& y, const TYPE& z) { v.x = x; v.y = y; v.z = z; }

    X x;
    XX xx;
    XXX xxx;
    XXXX xxxx;

    // Overload for cout
    friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString)
    {
        os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ")";
        return os;
    }
    friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString);
    friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString);
};

template <typename TYPE>
union VECTOR4
{
private:
    struct { TYPE x, y, z, w; } v;

    struct s1 { protected: TYPE x, y, z, w; };
    struct s2 { protected: TYPE x, y, z, w; };
    struct s3 { protected: TYPE x, y, z, w; };
    struct s4 { protected: TYPE x, y, z, w; };

    struct X : s1 { operator TYPE() const { return s1::x; } };
    struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } };
    struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } };
    struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } };
public:
    VECTOR4() {}
    VECTOR4(const TYPE& x, const TYPE& y, const TYPE& z, const TYPE& w) { v.x = x; v.y = y; v.z = z; v.w = w; }

    X x;
    XX xx;
    XXX xxx;
    XXXX xxxx;

    // Overload for cout
    friend ostream& operator<<(ostream& os, const VECTOR4& toString)
    {
        os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ", " << toString.v.w << ")";
        return os;
    }
    friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString);
    friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString);
};

// Test code
int main (int argc, char * const argv[])
{
    vec2 my2dVector(1, 2);

    cout << my2dVector.x << endl;
    cout << my2dVector.xx << endl;
    cout << my2dVector.xxx << endl;
    cout << my2dVector.xxxx << endl;

    vec3 my3dVector(3, 4, 5);

    cout << my3dVector.x << endl;
    cout << my3dVector.xx << endl;
    cout << my3dVector.xxx << endl;
    cout << my3dVector.xxxx << endl;

    vec4 my4dVector(6, 7, 8, 9);

    cout << my4dVector.x << endl;
    cout << my4dVector.xx << endl;
    cout << my4dVector.xxx << endl;
    cout << my4dVector.xxxx << endl;

    return 0;
}

该代码可以工作并产生正确的输出,但我更喜欢尽可能使用无警告的代码。我遵循了编译器给我的建议(总结在这里 并被论坛和 StackOverflow 描述为此警告的答案)并添加了两件事,据说可以告诉编译器发生了什么。也就是说,我在模板化联合的预定义之后将函数定义添加为非友元:

template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString);
template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString);
template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString);

并且,对于导致问题的每个友元函数,我在函数名称后面添加了 <>,例如 VECTOR2 的情况:

friend ostream& operator<< <> (ostream& os, const VECTOR3<TYPE>& toString);
friend ostream& operator<< <> (ostream& os, const VECTOR4<TYPE>& toString);

但是,这样做会导致错误,例如:

LINE 139: error: no match for 'operator<<'在 'std::cout << my2dVector.VECTOR2::xxx'

发生了什么事?这是否与这些模板化联合类结构如何相互关联有关,或者是由于联合本身所致?

更新

经过重新思考所涉及的问题并听取了Pot​​atoswatter的各种建议后,我找到了最终的解决方案。与互联网上几乎每个 cout 过载示例不同,我不需要访问私有成员信息,但可以使用公共接口来执行我想要的操作。因此,我创建了一个非友元重载函数,该函数内联于调用真正友元重载函数的 swizzle 部分。这绕过了编译器在模板化友元函数方面存在的问题。我已添加到我的项目的最新版本中。现在它可以在我尝试过的两个版本的 GCC 上运行,没有任何警告。有问题的代码如下所示:

template <typename SWIZZLE> inline
typename EnableIf< Is2D< typename SWIZZLE::PARENT >, ostream >::type&
operator<<(ostream& os, const SWIZZLE& printVector)
{
        os << (typename SWIZZLE::PARENT(printVector));
        return os;
}

template <typename SWIZZLE> inline
typename EnableIf< Is3D< typename SWIZZLE::PARENT >, ostream >::type&
operator<<(ostream& os, const SWIZZLE& printVector)
{
        os << (typename SWIZZLE::PARENT(printVector));
        return os;
}

template <typename SWIZZLE> inline
typename EnableIf< Is4D< typename SWIZZLE::PARENT >, ostream >::type&
operator<<(ostream& os, const SWIZZLE& printVector)
{
        os << (typename SWIZZLE::PARENT(printVector));
        return os;
}

While working on my basic vector library, I've been trying to use a nice syntax for swizzle-based printing. The problem occurs when attempting to print a swizzle of a different dimension than the vector in question. In GCC 4.0, I originally had the friend << overloaded functions (with a body, even though it duplicated code) for every dimension in each vector, which caused the code to work, even if the non-native dimension code never actually was called. This failed in GCC 4.2. I recently realized (silly me) that only the function declaration was needed, not the body of the code, so I did that. Now I get the same warning on both GCC 4.0 and 4.2:

LINE 50 warning: friend declaration 'std::ostream& operator<<(std::ostream&, const VECTOR3<TYPE>&)' declares a non-template function

Plus the five identical warnings more for the other function declarations.

The below example code shows off exactly what's going on and has all code necessary to reproduce the problem.

#include <iostream> // cout, endl
#include <sstream> // ostream, ostringstream, string

using std::cout;
using std::endl;
using std::string;
using std::ostream;

// Predefines
template <typename TYPE> union VECTOR2;
template <typename TYPE> union VECTOR3;
template <typename TYPE> union VECTOR4;

typedef VECTOR2<float> vec2;
typedef VECTOR3<float> vec3;
typedef VECTOR4<float> vec4;

template <typename TYPE>
union VECTOR2
{
private:
    struct { TYPE x, y; } v;

    struct s1 { protected: TYPE x, y; };
    struct s2 { protected: TYPE x, y; };
    struct s3 { protected: TYPE x, y; };
    struct s4 { protected: TYPE x, y; };

    struct X : s1 { operator TYPE() const { return s1::x; } };
    struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } };
    struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } };
    struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } };
public:
    VECTOR2() {}
    VECTOR2(const TYPE& x, const TYPE& y) { v.x = x; v.y = y; }

    X x;
    XX xx;
    XXX xxx;
    XXXX xxxx;

    // Overload for cout
    friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString)
    {
        os << "(" << toString.v.x << ", " << toString.v.y << ")";
        return os;
    }
    friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString);
    friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString);
};

template <typename TYPE>
union VECTOR3
{
private:
    struct { TYPE x, y, z; } v;

    struct s1 { protected: TYPE x, y, z; };
    struct s2 { protected: TYPE x, y, z; };
    struct s3 { protected: TYPE x, y, z; };
    struct s4 { protected: TYPE x, y, z; };

    struct X : s1 { operator TYPE() const { return s1::x; } };
    struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } };
    struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } };
    struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } };
public:
    VECTOR3() {}
    VECTOR3(const TYPE& x, const TYPE& y, const TYPE& z) { v.x = x; v.y = y; v.z = z; }

    X x;
    XX xx;
    XXX xxx;
    XXXX xxxx;

    // Overload for cout
    friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString)
    {
        os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ")";
        return os;
    }
    friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString);
    friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString);
};

template <typename TYPE>
union VECTOR4
{
private:
    struct { TYPE x, y, z, w; } v;

    struct s1 { protected: TYPE x, y, z, w; };
    struct s2 { protected: TYPE x, y, z, w; };
    struct s3 { protected: TYPE x, y, z, w; };
    struct s4 { protected: TYPE x, y, z, w; };

    struct X : s1 { operator TYPE() const { return s1::x; } };
    struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } };
    struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } };
    struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } };
public:
    VECTOR4() {}
    VECTOR4(const TYPE& x, const TYPE& y, const TYPE& z, const TYPE& w) { v.x = x; v.y = y; v.z = z; v.w = w; }

    X x;
    XX xx;
    XXX xxx;
    XXXX xxxx;

    // Overload for cout
    friend ostream& operator<<(ostream& os, const VECTOR4& toString)
    {
        os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ", " << toString.v.w << ")";
        return os;
    }
    friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString);
    friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString);
};

// Test code
int main (int argc, char * const argv[])
{
    vec2 my2dVector(1, 2);

    cout << my2dVector.x << endl;
    cout << my2dVector.xx << endl;
    cout << my2dVector.xxx << endl;
    cout << my2dVector.xxxx << endl;

    vec3 my3dVector(3, 4, 5);

    cout << my3dVector.x << endl;
    cout << my3dVector.xx << endl;
    cout << my3dVector.xxx << endl;
    cout << my3dVector.xxxx << endl;

    vec4 my4dVector(6, 7, 8, 9);

    cout << my4dVector.x << endl;
    cout << my4dVector.xx << endl;
    cout << my4dVector.xxx << endl;
    cout << my4dVector.xxxx << endl;

    return 0;
}

The code WORKS and produces the correct output, but I prefer warning free code whenever possible. I followed the advice the compiler gave me (summarized here and described by forums and StackOverflow as the answer to this warning) and added the two things that supposedly tells the compiler what's going on. That is, I added the function definitions as non-friends after the predefinitions of the templated unions:

template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString);
template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString);
template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString);

And, to each friend function that causes the issue, I added the <> after the function name, such as for VECTOR2's case:

friend ostream& operator<< <> (ostream& os, const VECTOR3<TYPE>& toString);
friend ostream& operator<< <> (ostream& os, const VECTOR4<TYPE>& toString);

However, doing so leads to errors, such as:

LINE 139: error: no match for 'operator<<' in 'std::cout << my2dVector.VECTOR2<float>::xxx'

What's going on? Is it something related to how these templated union class-like structures are interrelated, or is it due to the unions themselves?

Update

After rethinking the issues involved and listening to the various suggestions of Potatoswatter, I found the final solution. Unlike just about every single cout overload example on the internet, I don't need access to the private member information, but can use the public interface to do what I wish. So, I make a non-friend overload functions that are inline for the swizzle parts that call the real friend overload functions. This bypasses the issues the compiler has with templated friend functions. I've added to the latest version of my project. It now works on both versions of GCC I tried with no warnings. The code in question looks like this:

template <typename SWIZZLE> inline
typename EnableIf< Is2D< typename SWIZZLE::PARENT >, ostream >::type&
operator<<(ostream& os, const SWIZZLE& printVector)
{
        os << (typename SWIZZLE::PARENT(printVector));
        return os;
}

template <typename SWIZZLE> inline
typename EnableIf< Is3D< typename SWIZZLE::PARENT >, ostream >::type&
operator<<(ostream& os, const SWIZZLE& printVector)
{
        os << (typename SWIZZLE::PARENT(printVector));
        return os;
}

template <typename SWIZZLE> inline
typename EnableIf< Is4D< typename SWIZZLE::PARENT >, ostream >::type&
operator<<(ostream& os, const SWIZZLE& printVector)
{
        os << (typename SWIZZLE::PARENT(printVector));
        return os;
}

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评论(2

悟红尘 2024-09-21 14:51:22

这里的常见问题解答 http://gcc.gnu.org/faq.html 提供了更多详细信息“杂项”部分

The faq here http://gcc.gnu.org/faq.html gives more detail under the section "Miscellaneous"

今天小雨转甜 2024-09-21 14:51:21

您不能仅在类模板内声明免费friend。该定义在类外部不可见,直到在全局范围内显式声明为止。 (编辑:此代码是一个例外;ADL 在 main 中找到了朋友。但是,我不明白为什么 ADL 在其他模板中找不到它们......)所以,例如,在 VECTOR2 的结束模板大括号之后,添加原型

template< class TYPE >
ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString);

除此之外,您目前作为裸原型的 friend 对我来说似乎没有必要。而s1s4看起来显然是多余的。我无法辨别整件事的意图。

更正在

这种情况下,由于隐式强制转换运算符的使用方式,免费friend 不能成为模板。因此,上述声明将与 VECTOR 模板中的非模板声明不匹配。模板通过友元机制生成非模板函数是一个奇怪而棘手的语言功能,这里正确使用该功能,几乎没有回旋余地。最好的选择是禁用警告,而不是尝试重构复杂的重载解决方案。

UPDATE

实际上,这里有一个简单的重构。只需将 operator<< 添加到 swizzle 类以及隐式转换运算符即可。 (很抱歉格式不规范。)

#include <iostream> // cout, endl
#include <sstream> // ostream, ostringstream, string

using std::cout;
using std::endl;
using std::string;
using std::ostream;

// Predefines
template <typename TYPE> union VECTOR2;
template <typename TYPE> union VECTOR3;
template <typename TYPE> union VECTOR4;

typedef VECTOR2<float> vec2;
typedef VECTOR3<float> vec3;
typedef VECTOR4<float> vec4;

template< class TYPE2 >
ostream& operator<<(ostream& os, const VECTOR2<TYPE2>& toString)
{
    os << "(" << toString.v.x << ", " << toString.v.y << ")";
    return os;
}

template <typename TYPE>
union VECTOR2
{
private:
    struct { TYPE x, y; } v;

    struct s1 { protected: TYPE x, y; };
    struct s2 { protected: TYPE x, y; };
    struct s3 { protected: TYPE x, y; };
    struct s4 { protected: TYPE x, y; };

    struct X : s1 { operator TYPE() const { return s1::x; } };
    struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); }
    friend ostream& operator<<( ostream &os, XX const &v ) { os << VECTOR2<TYPE>( v ); } };
    struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); }
    friend ostream& operator<<( ostream &os, XXX const &v ) { os << VECTOR3<TYPE>( v ); } };
    struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); }
    friend ostream& operator<<( ostream &os, XXXX const &v ) { os << VECTOR4<TYPE>( v ); } };
public:
    VECTOR2() {}
    VECTOR2(const TYPE& x, const TYPE& y) { v.x = x; v.y = y; }

    X x;
    XX xx;
    XXX xxx;
    XXXX xxxx;

    // Overload for cout
    friend ostream& operator<< <>(ostream& os, const VECTOR2<TYPE>& toString);
};

template< class TYPE >
ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString)
{
    os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ")";
    return os;
}

template <typename TYPE>
union VECTOR3
{
private:
    struct { TYPE x, y, z; } v;

    struct s1 { protected: TYPE x, y, z; };
    struct s2 { protected: TYPE x, y, z; };
    struct s3 { protected: TYPE x, y, z; };
    struct s4 { protected: TYPE x, y, z; };

    struct X : s1 { operator TYPE() const { return s1::x; } };
    struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); }
    friend ostream& operator<<( ostream &os, XX const &v ) { os << VECTOR2<TYPE>( v ); } };
    struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); }
    friend ostream& operator<<( ostream &os, XXX const &v ) { os << VECTOR3<TYPE>( v ); } };
    struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); }
    friend ostream& operator<<( ostream &os, XXXX const &v ) { os << VECTOR4<TYPE>( v ); } };
public:
    VECTOR3() {}
    VECTOR3(const TYPE& x, const TYPE& y, const TYPE& z) { v.x = x; v.y = y; v.z = z; }

    X x;
    XX xx;
    XXX xxx;
    XXXX xxxx;

    // Overload for cout
    friend ostream& operator<< <>(ostream& os, const VECTOR3<TYPE>& toString);
};

template< class TYPE >
ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString)
{
    os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ", " << toString.v.w << ")";
    return os;
}

template <typename TYPE>
union VECTOR4
{
private:
    struct { TYPE x, y, z, w; } v;

    struct s1 { protected: TYPE x, y, z, w; };
    struct s2 { protected: TYPE x, y, z, w; };
    struct s3 { protected: TYPE x, y, z, w; };
    struct s4 { protected: TYPE x, y, z, w; };

    struct X : s1 { operator TYPE() const { return s1::x; } };
    struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); }
    friend ostream& operator<<( ostream &os, XX const &v ) { os << VECTOR2<TYPE>( v ); } };
    struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); }
    friend ostream& operator<<( ostream &os, XXX const &v ) { os << VECTOR3<TYPE>( v ); } };
    struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); }
    friend ostream& operator<<( ostream &os, XXXX const &v ) { os << VECTOR4<TYPE>( v ); } };
public:
    VECTOR4() {}
    VECTOR4(const TYPE& x, const TYPE& y, const TYPE& z, const TYPE& w) { v.x = x; v.y = y; v.z = z; v.w = w; }

    X x;
    XX xx;
    XXX xxx;
    XXXX xxxx;

    // Overload for cout
    friend ostream& operator<< <>(ostream& os, const VECTOR4& toString);
};

// Test code
int main (int argc, char * const argv[])
{
    vec2 my2dVector(1, 2);

    cout << my2dVector.x << endl;
    cout << my2dVector.xx << endl;
    cout << my2dVector.xxx << endl;
    cout << my2dVector.xxxx << endl;

    vec3 my3dVector(3, 4, 5);

    cout << my3dVector.x << endl;
    cout << my3dVector.xx << endl;
    cout << my3dVector.xxx << endl;
    cout << my3dVector.xxxx << endl;

    vec4 my4dVector(6, 7, 8, 9);

    cout << my4dVector.x << endl;
    cout << my4dVector.xx << endl;
    cout << my4dVector.xxx << endl;
    cout << my4dVector.xxxx << endl;

    return 0;
}

非常奇怪的是,我添加的函数仍然是在模板中定义的非模板朋友,与我删除的函数非常相似。但无论出于何种原因,GCC 都不会抱怨他们。如果是这样,您可以将它们制作为模板并将它们移到适当的命名空间范围之外。

顺便说一下,我个人并不喜欢这个代码而不是原来的代码。如果我是你,我就会禁用警告。

You can't declare a free friend solely inside a class template. The definition is not visible outside the class until it's explicitly declared at global scope. (Edit: this code is an exception; the friends are found in main by ADL. However, I don't understand why they aren't found by ADL in the other templates…) So, for example, after the closing template brace of VECTOR2, add the prototype

template< class TYPE >
ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString);

Aside from that, the friends you presently have as bare prototypes look unnecessary to me. And s1 to s4 seem obviously redundant. The intent of the whole thing I can't discern.

CORRECTION

In this case, the free friend cannot be a template because of the way implicit cast operators are used. So the above declaration won't match the non-template declaration within the VECTOR template. Generation of non-template functions by a template via the friend mechanism is a strange and tricky language feature, which is being used correctly here with very little wiggle room. The best option is to disable the warning rather than attempt to refactor the sophisticated overload resolution.

UPDATE

Actually, there is a simple refactoring here. Just add operator<< to the swizzle classes along with the implicit cast operator. (Sorry for the sloppy formatting.)

#include <iostream> // cout, endl
#include <sstream> // ostream, ostringstream, string

using std::cout;
using std::endl;
using std::string;
using std::ostream;

// Predefines
template <typename TYPE> union VECTOR2;
template <typename TYPE> union VECTOR3;
template <typename TYPE> union VECTOR4;

typedef VECTOR2<float> vec2;
typedef VECTOR3<float> vec3;
typedef VECTOR4<float> vec4;

template< class TYPE2 >
ostream& operator<<(ostream& os, const VECTOR2<TYPE2>& toString)
{
    os << "(" << toString.v.x << ", " << toString.v.y << ")";
    return os;
}

template <typename TYPE>
union VECTOR2
{
private:
    struct { TYPE x, y; } v;

    struct s1 { protected: TYPE x, y; };
    struct s2 { protected: TYPE x, y; };
    struct s3 { protected: TYPE x, y; };
    struct s4 { protected: TYPE x, y; };

    struct X : s1 { operator TYPE() const { return s1::x; } };
    struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); }
    friend ostream& operator<<( ostream &os, XX const &v ) { os << VECTOR2<TYPE>( v ); } };
    struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); }
    friend ostream& operator<<( ostream &os, XXX const &v ) { os << VECTOR3<TYPE>( v ); } };
    struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); }
    friend ostream& operator<<( ostream &os, XXXX const &v ) { os << VECTOR4<TYPE>( v ); } };
public:
    VECTOR2() {}
    VECTOR2(const TYPE& x, const TYPE& y) { v.x = x; v.y = y; }

    X x;
    XX xx;
    XXX xxx;
    XXXX xxxx;

    // Overload for cout
    friend ostream& operator<< <>(ostream& os, const VECTOR2<TYPE>& toString);
};

template< class TYPE >
ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString)
{
    os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ")";
    return os;
}

template <typename TYPE>
union VECTOR3
{
private:
    struct { TYPE x, y, z; } v;

    struct s1 { protected: TYPE x, y, z; };
    struct s2 { protected: TYPE x, y, z; };
    struct s3 { protected: TYPE x, y, z; };
    struct s4 { protected: TYPE x, y, z; };

    struct X : s1 { operator TYPE() const { return s1::x; } };
    struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); }
    friend ostream& operator<<( ostream &os, XX const &v ) { os << VECTOR2<TYPE>( v ); } };
    struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); }
    friend ostream& operator<<( ostream &os, XXX const &v ) { os << VECTOR3<TYPE>( v ); } };
    struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); }
    friend ostream& operator<<( ostream &os, XXXX const &v ) { os << VECTOR4<TYPE>( v ); } };
public:
    VECTOR3() {}
    VECTOR3(const TYPE& x, const TYPE& y, const TYPE& z) { v.x = x; v.y = y; v.z = z; }

    X x;
    XX xx;
    XXX xxx;
    XXXX xxxx;

    // Overload for cout
    friend ostream& operator<< <>(ostream& os, const VECTOR3<TYPE>& toString);
};

template< class TYPE >
ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString)
{
    os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ", " << toString.v.w << ")";
    return os;
}

template <typename TYPE>
union VECTOR4
{
private:
    struct { TYPE x, y, z, w; } v;

    struct s1 { protected: TYPE x, y, z, w; };
    struct s2 { protected: TYPE x, y, z, w; };
    struct s3 { protected: TYPE x, y, z, w; };
    struct s4 { protected: TYPE x, y, z, w; };

    struct X : s1 { operator TYPE() const { return s1::x; } };
    struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); }
    friend ostream& operator<<( ostream &os, XX const &v ) { os << VECTOR2<TYPE>( v ); } };
    struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); }
    friend ostream& operator<<( ostream &os, XXX const &v ) { os << VECTOR3<TYPE>( v ); } };
    struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); }
    friend ostream& operator<<( ostream &os, XXXX const &v ) { os << VECTOR4<TYPE>( v ); } };
public:
    VECTOR4() {}
    VECTOR4(const TYPE& x, const TYPE& y, const TYPE& z, const TYPE& w) { v.x = x; v.y = y; v.z = z; v.w = w; }

    X x;
    XX xx;
    XXX xxx;
    XXXX xxxx;

    // Overload for cout
    friend ostream& operator<< <>(ostream& os, const VECTOR4& toString);
};

// Test code
int main (int argc, char * const argv[])
{
    vec2 my2dVector(1, 2);

    cout << my2dVector.x << endl;
    cout << my2dVector.xx << endl;
    cout << my2dVector.xxx << endl;
    cout << my2dVector.xxxx << endl;

    vec3 my3dVector(3, 4, 5);

    cout << my3dVector.x << endl;
    cout << my3dVector.xx << endl;
    cout << my3dVector.xxx << endl;
    cout << my3dVector.xxxx << endl;

    vec4 my4dVector(6, 7, 8, 9);

    cout << my4dVector.x << endl;
    cout << my4dVector.xx << endl;
    cout << my4dVector.xxx << endl;
    cout << my4dVector.xxxx << endl;

    return 0;
}

Quite strangely, the functions I added are still non-template friends defined within a template, quite similar all-around to the functions I eliminated. But GCC doesn't complain about them for whatever reason. If it did, you could make them templates and move them outside to proper namespace scope, anyway.

By the way, I don't personally prefer this code over the original. If I were you, I'd just disable the warning.

~没有更多了~
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