在没有 exec/eval 的情况下调用字符串中的代码,python

发布于 2024-09-13 14:53:08 字数 1070 浏览 4 评论 0原文

我有这样的代码,当玩家尝试吃东西时执行:

def eat(target='object'):
    global current_room
    global locations
    global inventory
    if target in inventory:
        items[target]['on_eat'] #This is showing no results.
    else:
        print 'You have no ' + target + ' to eat.'

以及 items(trimmed) 的这段代码

items = {
'strawberry': {
    'weight': 1,
    'text': 'The strawberry is red',
    'on_eat': "normal_eat('strawberry', 'pretty good, but not as sweet as you expected')"
    },
'trees': {
    'weight': 50,
    'text': 'The trees are tall with large, leaf filled branches blocking out a majority of sunlight.',
    'on_eat': "forcesay('Eating trees? What the hell is your problem?')"
    }
}

是否有一种有效的方法来调用 items[whatever]['on_eat'] 而不做像 exec() 或 eval() 这样的愚蠢的事情?如果没有,替代格式作为示例也将受到赞赏。

在此之前, items[everyitems]['on_eat'] 值不是字符串,而是在代码运行后立即为每个项目执行 on_eat 。

我见过很多类似问题的答案,但它们不处理独特函数的参数 - 更好地说,它们更像 这个

I have this code that executes when a player attempts to eat something:

def eat(target='object'):
    global current_room
    global locations
    global inventory
    if target in inventory:
        items[target]['on_eat'] #This is showing no results.
    else:
        print 'You have no ' + target + ' to eat.'

and this code for items(trimmed)

items = {
'strawberry': {
    'weight': 1,
    'text': 'The strawberry is red',
    'on_eat': "normal_eat('strawberry', 'pretty good, but not as sweet as you expected')"
    },
'trees': {
    'weight': 50,
    'text': 'The trees are tall with large, leaf filled branches blocking out a majority of sunlight.',
    'on_eat': "forcesay('Eating trees? What the hell is your problem?')"
    }
}

Is there a valid way of calling items[whatever]['on_eat'] without doing something silly like exec() or eval()? If not, alternative formatting as an example would also be appreciated.

Before this the items[everyitems]['on_eat'] values were not strings, but that executed the on_eat for every item as soon as the code was ran.

I have seen many answers to similar questions, but they don't deal with arguments for functions unique- to better put that, they were more like this

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。

评论(3

叫嚣ゝ 2024-09-20 14:53:08

您可以将函数和函数参数存储为 partial

from functools import partial

items = { 
'strawberry': { 
    'weight': 1, 
    'text': 'The strawberry is red', 
    'on_eat': partial(normal_eat, 'strawberry', 'pretty good, but not as sweet as you expected') 
    }, 
'trees': { 
    'weight': 50, 
    'text': 'The trees are tall with large, leaf filled branches blocking out a majority of sunlight.', 
    'on_eat': partial(forcesay, 'Eating trees? What the hell is your problem?')
    } 

def eat(target='object'):  
    # those globals are probably not necessary
    if target in inventory:  
        items[target]['on_eat']()  #Add ()'s to call the partial
    else:  
        print 'You have no ' + target + ' to eat.'

You can store your function and function arguments as a partial:

from functools import partial

items = { 
'strawberry': { 
    'weight': 1, 
    'text': 'The strawberry is red', 
    'on_eat': partial(normal_eat, 'strawberry', 'pretty good, but not as sweet as you expected') 
    }, 
'trees': { 
    'weight': 50, 
    'text': 'The trees are tall with large, leaf filled branches blocking out a majority of sunlight.', 
    'on_eat': partial(forcesay, 'Eating trees? What the hell is your problem?')
    } 

def eat(target='object'):  
    # those globals are probably not necessary
    if target in inventory:  
        items[target]['on_eat']()  #Add ()'s to call the partial
    else:  
        print 'You have no ' + target + ' to eat.'
倾其所爱 2024-09-20 14:53:08

你可以使用代码模块

def eat(target='object'):
    import code
    console = code.InteractiveConsole(locals()) # make a python interpreter with local vars
    if target in inventory:
        console.push("items[target]['on_eat']")
    else:
        print 'You have no ' + target + ' to eat.'

you can use the code module

def eat(target='object'):
    import code
    console = code.InteractiveConsole(locals()) # make a python interpreter with local vars
    if target in inventory:
        console.push("items[target]['on_eat']")
    else:
        print 'You have no ' + target + ' to eat.'
穿透光 2024-09-20 14:53:08

部分函数的替代方法是编写这样的项目

items = {
'strawberry': {
    'weight': 1,
    'text': 'The strawberry is red',
    'on_eat': (normal_eat,('strawberry', 'pretty good, but not as sweet as you expected'))
    },
'trees': {
    'weight': 50,
    'text': 'The trees are tall with large, leaf filled branches blocking out a majority of sunlight.',
    'on_eat': (forcesay,('Eating trees? What the hell is your problem?',))
    }
}

并像这样调用它

def eat(target='object'):
    if target in inventory:
        func, args = items[target]['on_eat']
        func(*args)
    else:
        print 'You have no ' + target + ' to eat.'

您不需要那些 global 语句,除非您将重新分配它们

An alternative to partial functions is to write items like this

items = {
'strawberry': {
    'weight': 1,
    'text': 'The strawberry is red',
    'on_eat': (normal_eat,('strawberry', 'pretty good, but not as sweet as you expected'))
    },
'trees': {
    'weight': 50,
    'text': 'The trees are tall with large, leaf filled branches blocking out a majority of sunlight.',
    'on_eat': (forcesay,('Eating trees? What the hell is your problem?',))
    }
}

and call it like this

def eat(target='object'):
    if target in inventory:
        func, args = items[target]['on_eat']
        func(*args)
    else:
        print 'You have no ' + target + ' to eat.'

You don't need those global statements there unless you will be reassigning them

~没有更多了~
我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
原文