Real Player 是使用哪种技术/平台设计的?
Real Player UI 绝对是我所欣赏的。
需要了解它的开发平台。这样我就可以要求我的团队在同一个平台上工作来提供如此漂亮的用户界面。
是.NET、MFC、WCF、WPF 等等...等等...?
这也是使应用程序在 Windows 桌面 PC、支持 Web 的设备、iPhone 或其他设备上运行的合适平台。
我知道如果我使用任何围绕 window api 的东西,它只能在运行 Windows 操作系统的设备上运行。 (所以绝对没有iPhone) 那么有什么可以帮助程序员开发独立于设备的 UI 应用程序
Real Player UI is definetely the one that I admire.
Need to know its development platform. So that I can request my team to work on same platform to deliver such a nice UI.
Is it .NET, MFC, WCF, WPF etc... etc... ?
Also which is the apt platform to use to make the application work on Window desktop PC, Web-enabled devices, iPhone or whatever.
I know if I use anything that is wrapped around window api, it can work only on device that works on Windows OS. (So definitely no iPhone)
So is there anything that can help programmers to work on UI application that are device independent
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好的 UI 并不依赖于特定的平台,而是依赖于拥有优秀的设计师和用户体验设计师。
好的 UI 可以在任何平台上创建。
我确信有许多坏 UI 是使用与 RealPlayer 相同的平台构建的。
Nice UIs are not that attached to a specific platform, but to having a good designer and user experience designer.
Good UIs can be created in any platform.
I am certain there are many bad UIs that have been built with the same platform that RealPlayer was built in.