SubSonic SimpleRepository 存储成员类

发布于 2024-09-12 10:47:32 字数 456 浏览 4 评论 0原文

我是 C# 和 Subsonic 的新手。我正在尝试解决以下情况:

public class UnknownInt { 
  public int val;
  public bool known;
}

public class Record {
  public int ID;
  public UnknownInt data;
}

我正在使用 SimpleRepository。 有没有办法在将 UnknownInt 存储到 SQL 数据库(可能作为 XML 文本字段?)之前对其进行序列化?

我正在尝试构建一个调查问卷系统,用户可以在其中提供“整数”答案、“未知”答案,以及一个 Null 答案(问题尚未得到解答)

换句话说 - 我的 UnknownInt 类需要实现哪些接口才能符合资格并可转换为 SubSonic 3.0 Simple Repository?

干杯!

I'm new to C# and Subsonic. I'm trying to solve the following case:

public class UnknownInt { 
  public int val;
  public bool known;
}

public class Record {
  public int ID;
  public UnknownInt data;
}

I'm using SimpleRepository.
Is there a way I can get UnknownInt serialized before storing it in the SQL database (perhaps as XML text field?)

I'm trying to build a questionnaire system in which a user can provide an 'integer' answer, an 'Unknown' answer, as well as a Null answer (question not answered yet)

In other words - what interfaces does my UnknownInt class need to implement in order to be eligible and convertible into SubSonic 3.0 Simple Repository?

Cheers!

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评论(2

月隐月明月朦胧 2024-09-19 10:47:32

我会这样做:

public class Record
{
    public int ID {get;set;}

    [EditorBrowsable(EditorBrowsableState.Never)]
    public int UnknownIntValue {get;set;}

    [EditorBrowsable(EditorBrowsableState.Never)]
    public bool UnknownIntKnown {get;set;}

    [SubSonicIgnore]
    public UnknownInt UnknownInt
    {
        get
        {
            return new UnknownInt()
            {
                val = UnknownIntValue,
                known = this.UnknownIntKnown
            };
        }
        set
        {
             this.UnknownIntValue = value.val;
             this.UnknownIntKnown = value.known;
        }
    }

}

public struct UnknownInt
{ 
    public readonly int Val;
    public readonly bool Known;

    public UnknownInt(int val, bool known) 
    {
        this.Val = val;
        this.Known = known;
    }

    public override string ToString()
    {
        return String.Format("{0} ({1})",
           Val, Known == true ? "known" : "unknown");
    }
    public override bool Equals(Object obj) 
    {
       return obj is UnknownInt && this == (UnknownInt)obj;
    }
    public static bool operator ==(UnknownInt x, UnknownInt y) 
    {
       return x.Val == y.Val && x.Known == y.Known;
    }
    public static bool operator !=(UnknownInt x, UnknownInt y) 
    {
       return !(x == y);
    }

}

基本思想是拥有存储用户定义类型但对智能感知隐藏的列(System.ComponentModel.EditorBrowsable 属性)。
比你有一个复杂的类型(在这种情况下我更喜欢一个结构而不是一个类),它隐藏在 SubSonic 的简单存储库中。覆盖和运算符重载是可选的,但使使用此类型变得更容易。

用法示例:

// 1. Step Create item1
var item1 = new Record();
item1.ID = 1;
item1.UnknownInt = new UnknownInt(1, true);

// 2. Setp Create item2
var item2 = new Record();
item2.ID = 2;
item2.UnknownImt = new UnknownInt(1, false);

if (item1.UnknownInt == item2.UnknownInt)
    Console.WriteLine("???");
else
    Console.WriteLine("Profit!!!");

I would do this:

public class Record
{
    public int ID {get;set;}

    [EditorBrowsable(EditorBrowsableState.Never)]
    public int UnknownIntValue {get;set;}

    [EditorBrowsable(EditorBrowsableState.Never)]
    public bool UnknownIntKnown {get;set;}

    [SubSonicIgnore]
    public UnknownInt UnknownInt
    {
        get
        {
            return new UnknownInt()
            {
                val = UnknownIntValue,
                known = this.UnknownIntKnown
            };
        }
        set
        {
             this.UnknownIntValue = value.val;
             this.UnknownIntKnown = value.known;
        }
    }

}

public struct UnknownInt
{ 
    public readonly int Val;
    public readonly bool Known;

    public UnknownInt(int val, bool known) 
    {
        this.Val = val;
        this.Known = known;
    }

    public override string ToString()
    {
        return String.Format("{0} ({1})",
           Val, Known == true ? "known" : "unknown");
    }
    public override bool Equals(Object obj) 
    {
       return obj is UnknownInt && this == (UnknownInt)obj;
    }
    public static bool operator ==(UnknownInt x, UnknownInt y) 
    {
       return x.Val == y.Val && x.Known == y.Known;
    }
    public static bool operator !=(UnknownInt x, UnknownInt y) 
    {
       return !(x == y);
    }

}

The basic idea is to have to columns that store your userdefined type but are hidden from intellisense (System.ComponentModel.EditorBrowsable attribute).
Than you have a complex type (I prefer a struct rather than a class in this case) that is hidden from SubSonic's simple repository. The overrides and operator overloads are optional but make working with this type easier.

Example usage:

// 1. Step Create item1
var item1 = new Record();
item1.ID = 1;
item1.UnknownInt = new UnknownInt(1, true);

// 2. Setp Create item2
var item2 = new Record();
item2.ID = 2;
item2.UnknownImt = new UnknownInt(1, false);

if (item1.UnknownInt == item2.UnknownInt)
    Console.WriteLine("???");
else
    Console.WriteLine("Profit!!!");
猥琐帝 2024-09-19 10:47:32

尝试使用可为空的 int (int?) 而不是 UnknownInt 类 - 您可以通过亚音速存储它。无需 XML 转换!

Try using a nullable int (int?) instead of you UnknownInt class - you can store it via subsonic. No XML conversion needed!

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