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值得注意的是,原始的 Perlin 噪声算法已被作者弃用。 Ken Perlin设计了一个新版本:Simplex Noise
对Simplex有很好的解释Java 实现的噪声此处。
It's worth noting that the original Perlin noise algorithm has been deprecated by the author. Ken Perlin designed a new version: Simplex Noise
There is a good explanation of Simplex Noise with Java implementation here.
看书纹理和建模,一种过程方法,从第 67 页开始,有一个关于梯度噪声的很好的描述和源代码,柏林噪声只是另一种梯度噪声。
GPU Gems 2 中也有一个实现。
Perlin 噪声本身并不使用太多高级数学,您只需要了解线性插值、格子和随机值。
Look at the book Texturing and Modeling, A Procedural Approach, starting in page 67 there's a nice description and source code for gradient noises, perlin noise is just another gradient noise.
There's also a implementation in GPU Gems 2.
Perlin noise itself doesn't use much advanced math, you only need to know about linear interpolation, lattices and random values.
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值得注意的是,原始的 Perlin 噪声算法已被作者弃用。 Ken Perlin设计了一个新版本:Simplex Noise
对Simplex有很好的解释Java 实现的噪声此处。
It's worth noting that the original Perlin noise algorithm has been deprecated by the author. Ken Perlin designed a new version: Simplex Noise
There is a good explanation of Simplex Noise with Java implementation here.
看书纹理和建模,一种过程方法,从第 67 页开始,有一个关于梯度噪声的很好的描述和源代码,柏林噪声只是另一种梯度噪声。
GPU Gems 2 中也有一个实现。
Perlin 噪声本身并不使用太多高级数学,您只需要了解线性插值、格子和随机值。
Look at the book Texturing and Modeling, A Procedural Approach, starting in page 67 there's a nice description and source code for gradient noises, perlin noise is just another gradient noise.
There's also a implementation in GPU Gems 2.
Perlin noise itself doesn't use much advanced math, you only need to know about linear interpolation, lattices and random values.