SoundPool 不播放声音

发布于 2024-09-11 04:40:11 字数 1400 浏览 5 评论 0原文

我制作了一个 SoundManager 类,它使用 SoundPool 函数来循环特定的声音,但是我不明白为什么它不播放声音。

public class SoundManager {
private  SoundPool mSoundPool; 
private  HashMap<Integer, Integer> mSoundPoolMap; 
private  AudioManager  mAudioManager;
private  Context mContext;

public SoundManager()
{

}

public void initSounds(Context theContext) { 
     mContext = theContext;
     mSoundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 0); 
     mSoundPoolMap = new HashMap<Integer, Integer>(); 
     mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE);         
} 

public void addSound(int Index, int SoundID) {
    mSoundPoolMap.put(Index, mSoundPool.load(mContext, SoundID, 1));
}

public void playSound(int index) { 
     int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); 
     mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, 0, 1f); 
}

public void playLoopedSound(int index) { 
     int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); 
     mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, -1, 1f); 
}

这个

类是通过我的 Activity 调用的:

private SoundManager mSoundManager;
mSoundManager = new SoundManager();
mSoundManager.initSounds(getBaseContext());
mSoundManager.addSound(1, R.raw.sound);
mSoundManager.playSound(1);

I made a SoundManager class that uses SoundPool functions in order to loop a specific sound, however I can't figure out why it isn't playing a sound.

public class SoundManager {
private  SoundPool mSoundPool; 
private  HashMap<Integer, Integer> mSoundPoolMap; 
private  AudioManager  mAudioManager;
private  Context mContext;

public SoundManager()
{

}

public void initSounds(Context theContext) { 
     mContext = theContext;
     mSoundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 0); 
     mSoundPoolMap = new HashMap<Integer, Integer>(); 
     mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE);         
} 

public void addSound(int Index, int SoundID) {
    mSoundPoolMap.put(Index, mSoundPool.load(mContext, SoundID, 1));
}

public void playSound(int index) { 
     int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); 
     mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, 0, 1f); 
}

public void playLoopedSound(int index) { 
     int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); 
     mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, -1, 1f); 
}

}

This class is being called from my Activity via:

private SoundManager mSoundManager;
mSoundManager = new SoundManager();
mSoundManager.initSounds(getBaseContext());
mSoundManager.addSound(1, R.raw.sound);
mSoundManager.playSound(1);

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评论(2

只怪假的太真实 2024-09-18 04:40:11

显然它对我的活动不起作用,但在事件发生时调用它(意图/按键)它似乎起作用

Apparently it doesn't work onCreate for my activity but calling it when an event happen (Intents / Keypress) it seems to work

青巷忧颜 2024-09-18 04:40:11

我遇到了这个问题,最后通过在支持音频的模拟器上运行解决了它!

不敢相信事情就这么简单!

窗口> AVD管理器>编辑您的 AVD(为了安全起见,我创建了一个新的 AVD,因为我是从快照运行的)>硬件>新的>音频播放支持

I had this problem and finally solved it by running on an emulator that supported audio!!

Can't believe it was that simple!

Window > AVD Manager > Edit your AVD (I created a new one to be on the safe side cause I was running from snapshot) > Hardware > New > Audio Playback Support

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