如何在Flash中打开3dmax或maya文件?
您好,我想打开 3d max 文件并在 Flash Action script 3 中对 3dmax 对象进行一些旋转。 我该怎么做?
Hi i want to open a 3d max file and do some rotation of a 3dmax object in flash action script 3.
How can i do this?
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有一些 3d 引擎可以使这变得更简单
如果您只进行旋转,我想 Sophie 3d 可能是最简单的 http: //www.sophie3d.com/
另外,两个首选库是 Away 3d 和 Papervision(按照我的偏好排列)
http://www.away3d.com/
http: //pv3d.org/
使用这些的方法是让 Collada 将您的 3d Max 对象转换为away3d 和 pv3d 支持的 xml 可读方案
。 collada.org/" rel="nofollow noreferrer">http://www.collada.org/
在快速谷歌搜索 collada 3d 教程后发现了这个,尽管可能还有更多 http://www.wazim.com/Collada_Tutorial_1.htm
希望这有帮助...
There are some 3d Engines that makes this simpler
If you're doing just rotation, I suppose Sophie 3d might be the easiest http://www.sophie3d.com/
other that that the two go-to libraries are Away 3d and Papervision (in order of my preference)
http://www.away3d.com/
http://pv3d.org/
The way you would go about using these is to get Collada to convert your 3d Max object into an xml-readable scheme that away3d and pv3d support
http://www.collada.org/
after some quick googling of collada 3d tutorial found this, though there might be more out there http://www.wazim.com/Collada_Tutorial_1.htm
hope this helps...
据我所知,有两种方法可以将3D模型(3DS、Maya等)放入Flash应用程序中:
除此之外,必须从 Flash 中生成 3D,或者您必须了解文件格式并从模型文件中读取点、法线、纹理等(导出到 *.x 或 *.fbx 可能帮助,并且它们的文本格式相对容易解释;确保您不使用 x/fbx 的二进制版本)。
As far as I know, there are two ways to get a 3D model (3DS, Maya, etc.) into a Flash application:
Beyond that, 3D would have to be generated from within Flash, or you'd have to know the file format and read in the points, normals, textures, etc. from the model file (exporting to *.x or *.fbx might help, and their text formats are comparatively easy to interpret; make sure you don't use the binary versions of x/fbx).
我知道Sandy3D可以直接将3DS文件(以及COLLADA和ASE)导入到场景中。
如果您以前从未使用过 Sandy3D,他们发布了一些方便的教程来帮助您你开始吧。
I know that Sandy3D can directly import 3DS files (as well as COLLADA and ASE) into a scene.
If you've never worked with Sandy3D before, they've got several handy tutorials posted to help you get started.