播放assets目录下的音频文件

发布于 2024-09-10 22:44:56 字数 507 浏览 7 评论 0原文

我有以下代码:

AssetFileDescriptor afd = getAssets().openFd("AudioFile.mp3");
player = new MediaPlayer();
player.setDataSource(afd.getFileDescriptor());
player.prepare();
player.start();

问题是,当我运行此代码时,它开始按字母顺序播放资产目录中的所有音频文件,而不是仅播放我请求的音频文件。我做错了什么?有没有更好的方法来播放资产目录中的音频文件?

后续问题: 将音频文件保存在 asset 目录中和将它们保存在 res/raw 目录中有区别吗?除此之外,如果它们位于资产目录中,则它们不会获得 id。如果我将音频文件移动到 res/raw 文件夹,那么我在重用 MediaPlayer 时会遇到问题,因为 setDataSource() 没有 id 参数。我找不到处理此类问题的良好指南。

I have the following code:

AssetFileDescriptor afd = getAssets().openFd("AudioFile.mp3");
player = new MediaPlayer();
player.setDataSource(afd.getFileDescriptor());
player.prepare();
player.start();

The problem is that, when I run this code, it starts playing all the audio files in the assets directory, in alphabetical order instead of just playing the audio file I requested. What am I doing wrong? Is there a better way to play audio files from the assets directory?

Follow-up question:
Is there a difference between keeping audio files in the assets directory and keeping them in the res/raw directory? Besides the fact that they don't get ids if they are in the assets directory. If I move the audio files to the res/raw folder then I have a problem with reusing MediaPlayers because there is no id parameter for setDataSource(). I can't find a good guideline for handling this kind of problem.

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评论(6

栖竹 2024-09-17 22:44:56
player.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength());

如果资产中只有一个文件,您的版本就可以工作
目录。资产目录内容实际上并不是“真实文件”
在磁盘上。所有这些都被一个接一个地组合在一起。所以,如果你这样做
不指定从哪里开始以及读取多少字节,播放器将
读到最后(也就是说,将继续播放资产中的所有文件
目录)

player.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength());

Your version would work if you had only one file in the assets
directory. The asset directory contents are not actually 'real files'
on disk. All of them are put together one after another. So, if you do
not specify where to start and how many bytes to read, the player will
read up to the end (that is, will keep playing all the files in assets
directory)

哀由 2024-09-17 22:44:56

该功能将正常工作:)

// MediaPlayer m; /*assume, somewhere in the global scope...*/

public void playBeep() {
    try {
        if (m.isPlaying()) {
            m.stop();
            m.release();
            m = new MediaPlayer();
        }

        AssetFileDescriptor descriptor = getAssets().openFd("beepbeep.mp3");
        m.setDataSource(descriptor.getFileDescriptor(), descriptor.getStartOffset(), descriptor.getLength());
        descriptor.close();

        m.prepare();
        m.setVolume(1f, 1f);
        m.setLooping(true);
        m.start();
    } catch (Exception e) {
        e.printStackTrace();
    }
}

This function will work properly :)

// MediaPlayer m; /*assume, somewhere in the global scope...*/

public void playBeep() {
    try {
        if (m.isPlaying()) {
            m.stop();
            m.release();
            m = new MediaPlayer();
        }

        AssetFileDescriptor descriptor = getAssets().openFd("beepbeep.mp3");
        m.setDataSource(descriptor.getFileDescriptor(), descriptor.getStartOffset(), descriptor.getLength());
        descriptor.close();

        m.prepare();
        m.setVolume(1f, 1f);
        m.setLooping(true);
        m.start();
    } catch (Exception e) {
        e.printStackTrace();
    }
}
寂寞美少年 2024-09-17 22:44:56

这是我的静态版本:

public static void playAssetSound(Context context, String soundFileName) {
    try {
        MediaPlayer mediaPlayer = new MediaPlayer();

        AssetFileDescriptor descriptor = context.getAssets().openFd(soundFileName);
        mediaPlayer.setDataSource(descriptor.getFileDescriptor(), descriptor.getStartOffset(), descriptor.getLength());
        descriptor.close();

        mediaPlayer.prepare();
        mediaPlayer.setVolume(1f, 1f);
        mediaPlayer.setLooping(false);
        mediaPlayer.start();
    } catch (Exception e) {
        e.printStackTrace();
    }
}

Here my static version:

public static void playAssetSound(Context context, String soundFileName) {
    try {
        MediaPlayer mediaPlayer = new MediaPlayer();

        AssetFileDescriptor descriptor = context.getAssets().openFd(soundFileName);
        mediaPlayer.setDataSource(descriptor.getFileDescriptor(), descriptor.getStartOffset(), descriptor.getLength());
        descriptor.close();

        mediaPlayer.prepare();
        mediaPlayer.setVolume(1f, 1f);
        mediaPlayer.setLooping(false);
        mediaPlayer.start();
    } catch (Exception e) {
        e.printStackTrace();
    }
}
零度℉ 2024-09-17 22:44:56

输入图像描述这里

启动声音

startSound("mp3/ba.mp3");

方法

private void startSound(String filename) {
    AssetFileDescriptor afd = null;
    try {
        afd = getResources().getAssets().openFd(filename);
    } catch (IOException e) {
        e.printStackTrace();
    }
    MediaPlayer player = new MediaPlayer();
    try {
        assert afd != null;
        player.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
    } catch (IOException e) {
        e.printStackTrace();
    }
    try {
        player.prepare();
    } catch (IOException e) {
        e.printStackTrace();
    }
    player.start();
}

enter image description here

start sound

startSound("mp3/ba.mp3");

method

private void startSound(String filename) {
    AssetFileDescriptor afd = null;
    try {
        afd = getResources().getAssets().openFd(filename);
    } catch (IOException e) {
        e.printStackTrace();
    }
    MediaPlayer player = new MediaPlayer();
    try {
        assert afd != null;
        player.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
    } catch (IOException e) {
        e.printStackTrace();
    }
    try {
        player.prepare();
    } catch (IOException e) {
        e.printStackTrace();
    }
    player.start();
}
仙气飘飘 2024-09-17 22:44:56

修复上述播放和暂停功能

  public void playBeep ( String word )
{
    try
    {
        if ( ( m == null ) )
        {

            m = new MediaPlayer ();
        }
        else if( m != null&&lastPlayed.equalsIgnoreCase (word)){
            m.stop();
            m.release ();
            m=null;
            lastPlayed="";
            return;
        }else if(m != null){
            m.release ();
            m = new MediaPlayer ();
        }
        lastPlayed=word;

        AssetFileDescriptor descriptor = context.getAssets ().openFd ( "rings/" + word + ".mp3" );
        long                start      = descriptor.getStartOffset ();
        long                end        = descriptor.getLength ();

        // get title
        // songTitle=songsList.get(songIndex).get("songTitle");
        // set the data source
        try
        {
            m.setDataSource ( descriptor.getFileDescriptor (), start, end );
        }
        catch ( Exception e )
        {
            Log.e ( "MUSIC SERVICE", "Error setting data source", e );
        }

        m.prepare ();
        m.setVolume ( 1f, 1f );
        // m.setLooping(true);
        m.start ();
    }
    catch ( Exception e )
    {
        e.printStackTrace ();
    }
}

Fix of above function for play and pause

  public void playBeep ( String word )
{
    try
    {
        if ( ( m == null ) )
        {

            m = new MediaPlayer ();
        }
        else if( m != null&&lastPlayed.equalsIgnoreCase (word)){
            m.stop();
            m.release ();
            m=null;
            lastPlayed="";
            return;
        }else if(m != null){
            m.release ();
            m = new MediaPlayer ();
        }
        lastPlayed=word;

        AssetFileDescriptor descriptor = context.getAssets ().openFd ( "rings/" + word + ".mp3" );
        long                start      = descriptor.getStartOffset ();
        long                end        = descriptor.getLength ();

        // get title
        // songTitle=songsList.get(songIndex).get("songTitle");
        // set the data source
        try
        {
            m.setDataSource ( descriptor.getFileDescriptor (), start, end );
        }
        catch ( Exception e )
        {
            Log.e ( "MUSIC SERVICE", "Error setting data source", e );
        }

        m.prepare ();
        m.setVolume ( 1f, 1f );
        // m.setLooping(true);
        m.start ();
    }
    catch ( Exception e )
    {
        e.printStackTrace ();
    }
}
焚却相思 2024-09-17 22:44:56

这对我有用:

public static class eSound_Def
{
  private static Android.Media.MediaPlayer mpBeep;

  public static void InitSounds( Android.Content.Res.AssetManager Assets )
  {
    mpBeep = new Android.Media.MediaPlayer();

    InitSound_Beep( Assets );
  }

  private static void InitSound_Beep( Android.Content.Res.AssetManager Assets )
  {
    Android.Content.Res.AssetFileDescriptor AFD;

    AFD = Assets.OpenFd( "Sounds/beep-06.mp3" );
    mpBeep.SetDataSource( AFD.FileDescriptor, AFD.StartOffset, AFD.Length );
    AFD.Close();

    mpBeep.Prepare();
    mpBeep.SetVolume( 1f, 1f );
    mpBeep.Looping = false;
  }

  public static void PlaySound_Beep()
  {
    if (mpBeep.IsPlaying == true) 
    {
      mpBeep.Stop();
      mpBeep.Reset();
      InitSound_Beep(); 
    }
    mpBeep.Start();
  }
}

在主要活动中,创建时:

protected override void OnCreate( Bundle savedInstanceState )
{
  base.OnCreate( savedInstanceState );
  SetContentView( Resource.Layout.lmain_activity );
  ...
  eSound_Def.InitSounds( Assets );
  ...
}

如何在代码中使用(单击按钮时):

private void bButton_Click( object sender, EventArgs e )
{
  eSound_Def.PlaySound_Beep();
}

this works for me:

public static class eSound_Def
{
  private static Android.Media.MediaPlayer mpBeep;

  public static void InitSounds( Android.Content.Res.AssetManager Assets )
  {
    mpBeep = new Android.Media.MediaPlayer();

    InitSound_Beep( Assets );
  }

  private static void InitSound_Beep( Android.Content.Res.AssetManager Assets )
  {
    Android.Content.Res.AssetFileDescriptor AFD;

    AFD = Assets.OpenFd( "Sounds/beep-06.mp3" );
    mpBeep.SetDataSource( AFD.FileDescriptor, AFD.StartOffset, AFD.Length );
    AFD.Close();

    mpBeep.Prepare();
    mpBeep.SetVolume( 1f, 1f );
    mpBeep.Looping = false;
  }

  public static void PlaySound_Beep()
  {
    if (mpBeep.IsPlaying == true) 
    {
      mpBeep.Stop();
      mpBeep.Reset();
      InitSound_Beep(); 
    }
    mpBeep.Start();
  }
}

In main activity, on create:

protected override void OnCreate( Bundle savedInstanceState )
{
  base.OnCreate( savedInstanceState );
  SetContentView( Resource.Layout.lmain_activity );
  ...
  eSound_Def.InitSounds( Assets );
  ...
}

how to use in code (on button click):

private void bButton_Click( object sender, EventArgs e )
{
  eSound_Def.PlaySound_Beep();
}
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