序列化和产量声明

发布于 2024-09-10 20:24:36 字数 65 浏览 10 评论 0原文

是否可以序列化包含 yield 语句的方法(或包含此类方法的类),以便在重新水合该类时,保留生成的迭代器的内部状态?

Is it possible to serialize a method containing yield statements (or a class that contains such a method) such that when you rehydrate the class, the internal state of the generated iterator is retained?

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柳若烟 2024-09-17 20:24:36

是的,你可以做到。有警告。

可以在此处找到使用 yield 序列化方法、反序列化和继续的示例:http://www.agilekiwi.com/dotnet/CountingDemo.cs (网络存档链接)。

一般来说,尝试序列化而不做一些额外的工作将会失败。这是因为编译器生成的类没有标记 Serialized 属性。不过,您可以解决这个问题。

我要指出的是,它们没有标记为可序列化的原因是因为它们是实现细节,并且会在未来版本中发生重大更改,因此您可能无法在较新的版本中反序列化它。

与我在如何序列化匿名委托上提出的问题相关,该问题应该适用于此情况也是如此。

这是“黑客”的源代码:

// Copyright © 2007 John M Rusk (http://www.agilekiwi.com)
// 
// You may use this source code in any manner you wish, subject to 
// the following conditions:
//
// (a) The above copyright notice and this permission notice shall be
//     included in all copies or substantial portions of the Software.
//
// (b) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
//     EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
//     OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
//     NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
//     HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
//     WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
//     FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
//     OTHER DEALINGS IN THE SOFTWARE.

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Soap;

namespace AgileKiwi.PersistentIterator.Demo
{
    /// <summary>
    /// This is the class we will enumerate over
    /// </summary>
    [Serializable]
    public class SimpleEnumerable
    {
        public IEnumerator<string> Foo()
        {
            yield return "One";
            yield return "Two";
            yield return "Three";
        }

        #region Here is a more advanced example
        // This shows that the solution even works for iterators which call other iterators
        // See SimpleFoo below for a simpler example
        public IEnumerator<string> AdvancedFoo()
        {
            yield return "One";
            foreach (string s in Letters())
                yield return "Two " + s;
            yield return "Three";
        }

        private IEnumerable<string> Letters()
        {
            yield return "a";
            yield return "b";
            yield return "c";
        }
        #endregion
    }

    /// <summary>
    /// This is the command-line program which calls the iterator and serializes the state
    /// </summary>
    public class Program
    {
        public static void Main()
        {
            // Create/restore the iterator
            IEnumerator<string> e;
            if (File.Exists(StateFile))
                e = LoadIterator();
            else
                e = (new SimpleEnumerable()).Foo(); // start new iterator

            // Move to next item and display it.
            // We can't use foreach here, because we only want to get ONE 
            // result at a time.
            if (e.MoveNext())
                Console.WriteLine(e.Current);
            else
                Console.WriteLine("Finished.  Delete the state.xml file to restart");

            // Save the iterator state back to the file
            SaveIterator(e);

            // Pause if running from the IDE
            if (Debugger.IsAttached)
            {
                Console.Write("Press any key...");
                Console.ReadKey();
            }
        }

        static string StateFile
        {
            get {
                return Path.Combine(
                    Path.GetDirectoryName(Assembly.GetEntryAssembly().Location),
                    "State.xml");
            }
        }

        static IEnumerator<string> LoadIterator()
        {
            using (FileStream stream = new FileStream(StateFile, FileMode.Open))
            {
                ISurrogateSelector selector = new EnumerationSurrogateSelector();
                IFormatter f = new SoapFormatter(selector, new StreamingContext());
                return (IEnumerator<string>)f.Deserialize(stream);
            }
        }

        static void SaveIterator(IEnumerator<string> e)
        {
            using (FileStream stream = new FileStream(StateFile, FileMode.Create))
            {
                ISurrogateSelector selector = new EnumerationSurrogateSelector();
                IFormatter f = new SoapFormatter(selector, new StreamingContext());
                f.Serialize(stream, e);
            }
            #region Note: The above code puts the name of the compiler-generated enumerator class...
            // into the serialized output.  Under what circumstances, if any, might a recompile result in
            // a different class name?  I have not yet investigated what the answer might be.
            // I suspect MS provide no guarantees in that regard.
            #endregion
        }
    }

    #region Helper classes to serialize iterator state
    // See http://msdn.microsoft.com/msdnmag/issues/02/09/net/#S3 
    class EnumerationSurrogateSelector : ISurrogateSelector
    {
        ISurrogateSelector _next;

        public void ChainSelector(ISurrogateSelector selector)
        {
            _next = selector;
        }

        public ISurrogateSelector GetNextSelector()
        {
            return _next;
        }

        public ISerializationSurrogate GetSurrogate(Type type, StreamingContext context, out ISurrogateSelector selector)
        {
            if (typeof(System.Collections.IEnumerator).IsAssignableFrom(type))
            {
                selector = this;
                return new EnumeratorSerializationSurrogate();
            }
            else
            {
                //todo: check this section
                if (_next == null)
                {
                    selector = null;
                    return null;
                }
                else
                {
                    return _next.GetSurrogate(type, context, out selector);
                }
            }
        }
    }

    // see http://msdn.microsoft.com/msdnmag/issues/02/09/net/#S3
    class EnumeratorSerializationSurrogate : ISerializationSurrogate
    {
        public void GetObjectData(object obj, SerializationInfo info, StreamingContext context)
        {
            foreach(FieldInfo f in obj.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
                info.AddValue(f.Name, f.GetValue(obj));
        }

        public object SetObjectData(object obj, SerializationInfo info, StreamingContext context,
                                    ISurrogateSelector selector)
        {
            foreach (FieldInfo f in obj.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
                f.SetValue(obj, info.GetValue(f.Name, f.FieldType));
            return obj;
        }
    }
    #endregion
}

Yes, you can do this. With caveats.

An example of serializing a method with a yield, deserializing and continuing can be found here: http://www.agilekiwi.com/dotnet/CountingDemo.cs (Web Archive Link).

In general, trying to serialize without doing some extra work will fail. This is bcause the compiler generated classes are not marked with the Serializable attribute. However, you can work around this.

I would note the reason that they aren't marked with serializable is because they are an implementation detail and subject to breaking changes in future versions, so you may not be able to deserialize it in a newer version.

Related to a question I asked on how to serialize anonymous delegates, which should work for this case as well.

Here's the source code of the "hack":

// Copyright © 2007 John M Rusk (http://www.agilekiwi.com)
// 
// You may use this source code in any manner you wish, subject to 
// the following conditions:
//
// (a) The above copyright notice and this permission notice shall be
//     included in all copies or substantial portions of the Software.
//
// (b) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
//     EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
//     OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
//     NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
//     HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
//     WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
//     FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
//     OTHER DEALINGS IN THE SOFTWARE.

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Soap;

namespace AgileKiwi.PersistentIterator.Demo
{
    /// <summary>
    /// This is the class we will enumerate over
    /// </summary>
    [Serializable]
    public class SimpleEnumerable
    {
        public IEnumerator<string> Foo()
        {
            yield return "One";
            yield return "Two";
            yield return "Three";
        }

        #region Here is a more advanced example
        // This shows that the solution even works for iterators which call other iterators
        // See SimpleFoo below for a simpler example
        public IEnumerator<string> AdvancedFoo()
        {
            yield return "One";
            foreach (string s in Letters())
                yield return "Two " + s;
            yield return "Three";
        }

        private IEnumerable<string> Letters()
        {
            yield return "a";
            yield return "b";
            yield return "c";
        }
        #endregion
    }

    /// <summary>
    /// This is the command-line program which calls the iterator and serializes the state
    /// </summary>
    public class Program
    {
        public static void Main()
        {
            // Create/restore the iterator
            IEnumerator<string> e;
            if (File.Exists(StateFile))
                e = LoadIterator();
            else
                e = (new SimpleEnumerable()).Foo(); // start new iterator

            // Move to next item and display it.
            // We can't use foreach here, because we only want to get ONE 
            // result at a time.
            if (e.MoveNext())
                Console.WriteLine(e.Current);
            else
                Console.WriteLine("Finished.  Delete the state.xml file to restart");

            // Save the iterator state back to the file
            SaveIterator(e);

            // Pause if running from the IDE
            if (Debugger.IsAttached)
            {
                Console.Write("Press any key...");
                Console.ReadKey();
            }
        }

        static string StateFile
        {
            get {
                return Path.Combine(
                    Path.GetDirectoryName(Assembly.GetEntryAssembly().Location),
                    "State.xml");
            }
        }

        static IEnumerator<string> LoadIterator()
        {
            using (FileStream stream = new FileStream(StateFile, FileMode.Open))
            {
                ISurrogateSelector selector = new EnumerationSurrogateSelector();
                IFormatter f = new SoapFormatter(selector, new StreamingContext());
                return (IEnumerator<string>)f.Deserialize(stream);
            }
        }

        static void SaveIterator(IEnumerator<string> e)
        {
            using (FileStream stream = new FileStream(StateFile, FileMode.Create))
            {
                ISurrogateSelector selector = new EnumerationSurrogateSelector();
                IFormatter f = new SoapFormatter(selector, new StreamingContext());
                f.Serialize(stream, e);
            }
            #region Note: The above code puts the name of the compiler-generated enumerator class...
            // into the serialized output.  Under what circumstances, if any, might a recompile result in
            // a different class name?  I have not yet investigated what the answer might be.
            // I suspect MS provide no guarantees in that regard.
            #endregion
        }
    }

    #region Helper classes to serialize iterator state
    // See http://msdn.microsoft.com/msdnmag/issues/02/09/net/#S3 
    class EnumerationSurrogateSelector : ISurrogateSelector
    {
        ISurrogateSelector _next;

        public void ChainSelector(ISurrogateSelector selector)
        {
            _next = selector;
        }

        public ISurrogateSelector GetNextSelector()
        {
            return _next;
        }

        public ISerializationSurrogate GetSurrogate(Type type, StreamingContext context, out ISurrogateSelector selector)
        {
            if (typeof(System.Collections.IEnumerator).IsAssignableFrom(type))
            {
                selector = this;
                return new EnumeratorSerializationSurrogate();
            }
            else
            {
                //todo: check this section
                if (_next == null)
                {
                    selector = null;
                    return null;
                }
                else
                {
                    return _next.GetSurrogate(type, context, out selector);
                }
            }
        }
    }

    // see http://msdn.microsoft.com/msdnmag/issues/02/09/net/#S3
    class EnumeratorSerializationSurrogate : ISerializationSurrogate
    {
        public void GetObjectData(object obj, SerializationInfo info, StreamingContext context)
        {
            foreach(FieldInfo f in obj.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
                info.AddValue(f.Name, f.GetValue(obj));
        }

        public object SetObjectData(object obj, SerializationInfo info, StreamingContext context,
                                    ISurrogateSelector selector)
        {
            foreach (FieldInfo f in obj.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
                f.SetValue(obj, info.GetValue(f.Name, f.FieldType));
            return obj;
        }
    }
    #endregion
}
夏末 2024-09-17 20:24:36

在内部,yield 语句被转换为作为实现 IEnumerator 接口的类实现的状态机。它允许同时使用多个 foreach 语句迭代结果集。该类对您的代码不可见,它未标记为可序列化。

所以,答案是否定的,这是不可能的。但是,您可以自行实现所需的枚举器,但它需要比 yield 更多的劳动力。

Internally, yield statement is transformed to state machine implemented as class that implements IEnumerator interface. It allows to iterate throught resultset using multiple foreach statements at the same time. That class is not visible to your code, it is not marked as serializable.

So, answer is no, it is not possible. But, you can implement desired enumerator by itself, but it requires more labor than yield.

扛起拖把扫天下 2024-09-17 20:24:36

只需确保在调用 Yield 之前,将状态(即迭代器位置)保存在可序列化字段(位置字段,或任何您所说的字段)中。然后,当类被反序列化时,只需使用位置字段从上次停下的地方继续即可。

但是,这什么时候有用呢?您打算在 foreach 循环中间序列化对象吗?如果您为类提供一个默认为当前位置的 SetIteratorPosition() 方法,也许您会变得容易得多。这比向现有的明确定义的行为(yield)添加副作用更清晰,并且每个人都会明白可以保存 IteratorPosition

注意:方法不能序列化。您序列化数据,即属性和字段。

Just make sure that just before you call yield, that you save state (i.e., the iterators position) in a serializable field (the location field, or whatever you call it). Then, when the class is deserialized, simply continue where you left off, using the location field.

But, when will this be useful? Do you plan to serialize objects in the middle of a foreach loop? Maybe you make it a lot easier if you give you class a SetIteratorPosition() method, which defaults to the current position. It's clearer than adding side effects to existing well defined behavior (yield) and everyone'll understand that IteratorPosition can be saved.

Note: methods cannot be serialized. You serialize data, i.e., properties and fields.

白昼 2024-09-17 20:24:36

是的。任何返回 IEnumerable 的方法都可以有自己的代码,用于 yield return 无论您告诉它什么。如果您序列化对象的内部状态(关于它正在迭代的内容以及迭代的程度),那么您可以在将来的某个时间重新加载该状态,并从您上次停下的地方继续枚举。

Yes. Any method that returns an IEnumerable can have it's own code for yield return whatever you tell it to. If you serialize the internal state of your object as to what it was iterating and how far it got, then you can reload that state at some future time, and continue the enumeration right where you left off.

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