遗留错误复制的术语?
出于无聊的好奇心,有人知道在旧系统的新实现中复制错误的术语,以便保持与依赖错误功能的旧客户端的向后兼容性吗?如果它包含必须对不正确的行为进行逆向工程以便正确复制不符合规范的内容的含义,我会特别感兴趣。
Out of idle curiosity, does anybody know of a term for replicating bugs in a new implementation of an old system so as to maintain backwards compatibility with old clients that rely on the buggy functionality? I'd be particularly interested if it included a connotation of having to reverse engineer the incorrect behavior so as to properly replicate what was not to spec.
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我认为“向后兼容性”涵盖了这一点。
Joel Spolsky 著名的“API Wars”帖子中有关 Windows 3.1 开发的一个很好的例子:
I think this is covered by "backwards compatibility".
A good example from Joel Spolsky's famous "API Wars" post about the development of Windows 3.1:
我总是称之为“糟糕的兼容性”。
I always call that "crapwards compatibility".
也许是bug-for-bug-兼容。
Perhaps bug-for-bug-compatible.
我会满足于“错误兼容”:纠正所有错误太困难了。
I would settle for 'bug-compatible' : it is too difficult to get all bugs right.