获取 javascript 预加载图像的大小

发布于 2024-09-10 19:00:41 字数 1520 浏览 4 评论 0原文

我正在尝试将服务器上生成的许多图像预加载到一个小网站上。预加载是使用 setWindowTimeout 完成的,并使用 Image 对象,设置 onload 回调,然后应用新的请求 uri。

对于某些请求,服务器可能必须发出图像“未更改”的信号,我通过发送完成的一个小 1x1 像素 gif 来做到这一点(似乎我需要发送实际图像,返回空内容将导致 Image 对象以免在加载时触发)。在我的 onload 处理程序中,我想确定所获取图像的大小,然后确定是否应该使用给定图像更新视觉图像。

下面是我当前解决方案的一个片段(输出是一个 div 来帮助调试):

        refresh: function() {
        var newSrc = '/screenshot.ashx?tick=' + new Date().getTime();
        var imgObj = new Image();
        var self = this;

        // this is called when load is done
        imgObj.onload = function() {
            //if (imgObj.complete) 
            //  return;
            if (imgObj.width > 1 && imgObj.height > 1) {
                output.innerHTML += '<br/>Updating image:' + newSrc;
                img.src = newSrc; //fiddler shows no reload here, read from cache
            }
            else {
                output.innerHTML += '<br/>Empty image:' + newSrc;
            }
            self.setupNewRefresh();
        };

        output.innerHTML += '<br/>Loading image:' + newSrc;
        imgObj.src = newSrc;
    },

我似乎有两个问题:

a)首次调用该函数时 imgObj.complete 为 false,但仅调用一次(因此我的评论它出来)和

b)我似乎不能依赖加载时图像的宽度或高度属性。从我获取 1x1 像素的测试来看,它有时会读出 50,这似乎是创建新 Image() 时的默认值,有时它会读出正确的大小 1。

我的最终目标是拥有一小块 javascript 逻辑定期向服务器查询新图像,如果没有发生任何新情况(1 像素图像),则不执行任何操作或加载新图像。我可能在这里采取了错误的方式,或者忽略了重要的属性或电话,所以我很高兴收到反馈。

编辑:根据 mplungjan 的建议,我改为预加载到隐藏的 div 中,这帮助我解决了问题 b)。尽管如此,仍然没有解决问题a);报告完成 = false 一次并且不会再次调用

I'm trying to preload a number of images generated on the server to a small website. The preloading is done using setWindowTimeout and uses an Image object, sets the onload callback and then applies the new request uri.

For some requests, the server may have to signal that the image is 'unchanged' and I'm doing it by sending done a small 1x1 pixel gif (seems like I need to send an actual image, returning empty content will cause the Image object to not fire onload). In my onload handler I would like to determine the size of the fetched image and then determine if I should update the visual image with the given image.

Below is a snippet of my current solution (the output is a div to help debug):

        refresh: function() {
        var newSrc = '/screenshot.ashx?tick=' + new Date().getTime();
        var imgObj = new Image();
        var self = this;

        // this is called when load is done
        imgObj.onload = function() {
            //if (imgObj.complete) 
            //  return;
            if (imgObj.width > 1 && imgObj.height > 1) {
                output.innerHTML += '<br/>Updating image:' + newSrc;
                img.src = newSrc; //fiddler shows no reload here, read from cache
            }
            else {
                output.innerHTML += '<br/>Empty image:' + newSrc;
            }
            self.setupNewRefresh();
        };

        output.innerHTML += '<br/>Loading image:' + newSrc;
        imgObj.src = newSrc;
    },

I seem to have two problems:

a) the imgObj.complete is false when the function is first called but it is only called once (hence my commenting it out) and

b) I can't seem to rely on the width or height property of the image when loaded. From my tests of fetch the 1x1 pixel, it sometimes reads out 50 which seems to be default when creating a new Image() and it sometimes reads out the correct size of 1.

My ultimate goal is to have a small chunk of javascript logic that queries the server for a new image periodically, does nothing if nothing new has happened (1 pixel image) or loads the new image. I might be going about it the wrong way here or have overlooked important properties or calls, so I'm happy to receive feedbacks.

EDIT: upon suggestion from mplungjan, I preloaded into a hidden div instead, which helped me with problem b). Still no solution to problem a) though; reports complete = false once and is not called again

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背叛残局 2024-09-17 19:00:41

我将继续回答我自己的问题。

将图像预加载到 DOM 中的隐藏元素而不是代码级元素中是实际获得正确大小的技巧(感谢 mplungjan)。 a) 问题,即整个事件,仍然没有解决。

作为旁注,我最终使用 XMLHttpRequest 代替,因为它允许查看返回的有效负载的大小。

I'll go ahead and answer my own question.

Preloading the image into a hidden element in the DOM instead of a code-level element was the trick for actually getting correct sizes (thanks mplungjan). The a) issue, namely the complete event, remains unsolved.

As a side note I ended up using the XMLHttpRequest instead as it allowed by to look at the size of the payload returned.

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