AggPas Delphi 绘图透明度
我想要做什么
我有一个绘图程序(它有效),它绘制位图“OBJmap”,然后将 OBJmap 放入 Wholemap 中。这一切都有效,但有一个问题。即使 objmap 和 Wholemap 设置为 PF32Bit,它似乎仍将 objmap 的未定义部分视为白色,因此当它将 objmap 放入 Wholemap 时,我在粘贴的图像后面会出现一个白色框,该图像应该是透明的。
这种情况只发生在 ATI 机器上,但这是针对学校的,他们都有 100% ati,因为它们很便宜(我不是有偏见),所以建议我使用 AggPas 来解决这个问题。
我的代码
procedure DrawScene();
var
ObjLength,LineLength,Filllength,Obj,lin,angle,i,x1,y1,x2,y2:integer;
Npoints : array[0..1] of Tpoint;
WG,OG: Tagg2d;
Objmap,wholemap:TBitmap;
begin
//Set up WholeMap Bitmap
wholemap := TBitmap.Create;
wholemap.PixelFormat:=pf32bit;
wholemap.Transparent:=false;
wholemap.Width:=area;
wholemap.height:=area;
WG:= Tagg2d.create;
BitmapAlphaTransparency(wholemap, 0);
WG.attach(wholemap,False);
WG.ClearAll(255,0,0,255);
//BitmapAlphaTransparency(wholemap, 255);
//WG.MasterAlpha(255);
// itterate through each object drawing the object to OBJmap
ObjLength:=length(Objects);
for Obj:=0 to (ObjLength-1) do
if objects[Obj].Visible then
begin
//Set up Object map Bitmap
Objmap := TBitmap.Create;
Objmap.PixelFormat:=pf32bit;
Objmap.Transparent:=true;
Objmap.Width:=Objects[obj].Boundright-objects[obj].Boundleft+3;
Objmap.height:=Objects[obj].BoundTop-objects[obj].Boundbottom+3;
OG:= Tagg2d.create;
OG.attach(Objmap,False);
{OG.ClearAll(0,0,255,255); // Clears all bitmap to transparrent
OG.MasterAlpha(255);
OG.LineWidth(5);
og.AntiAliasGamma(255);
OG.
OG.LineColor(0,255,0,255);
OG.FillColor(0,255,0,255);
//OG.
OG.MoveTo(0,0);
OG.LineTo(Objmap.width-1,Objmap.height-1); }
//Draw the Lines to Objmap
LineLength:=length(objects[Obj].Lines)-1;
angle:=objects[Obj].Rotation;
for lin:=0 to (LineLength) do
begin
//Transform points
for i:=0 to 1 do
Npoints[i] := PointAddition(RotatePoint(objects[obj].Lines[lin].Point[i],angle),point(-objects[obj].boundleft,-Objects[obj].Boundbottom),false);
//draw transformed points
Objmap:=DrawLine(Npoints[0].x,Npoints[0].y,Npoints[1].x,Npoints[1].y,objects[obj].Lines[lin].Color,Objmap,OG);
end;
//Draw the Fills to Objmap
Filllength:=length(objects[Obj].Fills)-1;
for i:=0 to Filllength do
begin
//transform points
Npoints[0]:=PointAddition(RotatePoint(objects[Obj].Fills[i].Point,objects[Obj].Rotation),point(-objects[obj].boundleft,-Objects[obj].Boundbottom),false);
// fill points
Objmap:=fillpoint( Npoints[0].x, Npoints[0].y,objects[Obj].Fills[i].color,Objmap);
end;
//draw objmap to wholemap
x1:=objects[obj].Position.x+objects[obj].Boundleft-1;
y1:=area-(objects[obj].Position.y+objects[obj].Boundtop)-2;
x2:=x1+Objmap.Width;
y2:=y1+Objmap.Height;
WG.TransformImage(Objmap,x1,y1,x2,y2); //this show border
//WG.copyimage(Objmap,x1,y1); //this draws the scene up but does not handle transparencies correctly
//wholemap.Canvas.Draw(x1,y1,Objmap);//does not work in PF32bit or on ati machines
//wg.Free; // this it does not like (crash) do i need it?
Objmap.Free;
end;
// write wholemap to Visible Canvas
mainwindow.bufferim.Canvas.Draw(0,0,wholemap);
wholemap.Free;
mainwindow.RobotArea.Picture.Graphic:=mainwindow.bufferim.Picture.Graphic;
end;
图像示例
分别为“不工作”、“工作”和“当前”
我只能使用默认
wholemap.Canvas.Draw
方法在 Nvidia 机器上获得工作结果,我希望让它在所有使用 aggpass 的机器上工作。
我该怎么办,如何将 objmap 绘制到整个地图上,但不绘制透明位?
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我遇到了同样的问题,您需要在调用 Transform Image 之前设置 BlendMode
这对我有用,但您可能需要尝试几种混合模式才能获得正确的答案。
I had the same problem, you need to set the BlendMode before calling Transform Image
This worked for me but you may need to try several blend modes before getting the right answer.
尝试 BitmapAlphaTransparency(wholemap, 0);在 WG.attach 之前。
Try BitmapAlphaTransparency(wholemap, 0); before WG.attach.