Unity 2.0:它是如何工作的?
我正在使用 Unity,并且很想阅读有关其内部工作的详细解释 - 主要是它如何构建对象。
我知道这篇不错的 MSDN 文章 - 了解 Unity 应用程序块,它有一个很棒的过程图,但我正在寻找更技术和更详细的解释。
谁能指导我看这样一篇文章?我自己找不到一个。
谢谢!
I'm using Unity and would love to read a good explanation about its internal works - mostly how it builds up objects.
I am aware of this nice MSDN article - Getting to Know the Unity Application Block, and it has a great drawing of the proccess, but I'm looking for a more technical and detailed explanation.
Can anyone direct me to such an article? I couldn't find one myself.
Thanks!
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虽然我不知道有一篇技术文章涵盖了您所要求的内容,但您可以查看 源代码 - 它是开源的。
While I'm not aware of a technical article that covers what you are asking for, you can take a look at the source code - it's open source.
Orbifold 有一个关于 Unity 和 Unity 的有用的两部分系列。 ObjectBuilder,它是Unity的核心组件。这些文章来自 2008 年 10 月,涵盖了 Unity 1.1,但这里的大部分细节应该适用于 Unity 2.0,因为我不认为 Unity 2.0 中的某些核心概念/实现发生了变化。
http://visualizationtools.net/default/unity-objectbuilder-part-i/< /a>
http://visualizationtools.net/default/unity-objectbuilder-part- ii/
Chris Tavares,Enterprise Library 团队的开发人员,也发表了一篇 2008 年的文章,其中详细介绍了 ObjectBuilder。
http://tavaresstudios.com/Blog/post/Deconstructing- ObjectBuilder-什么是ObjectBuilder.aspx
Orbifold has a helpful two-part series on Unity & ObjectBuilder, which is a core component of Unity. The articles are from October 2008, and cover Unity 1.1, but much of the detail here should be applicable to Unity 2.0, as I don't believe that some of the core concepts/implementation have changed in Unity 2.0.
http://visualizationtools.net/default/unity-objectbuilder-part-i/
http://visualizationtools.net/default/unity-objectbuilder-part-ii/
Chris Tavares, developer on the Enterprise Library team, has an article, also from 2008, that goes into some detail on ObjectBuilder.
http://tavaresstudios.com/Blog/post/Deconstructing-ObjectBuilder-What-Is-ObjectBuilder.aspx