如何渲染 Mandelbulb 式 3D 分形
我有兴趣尝试 3D 分形方程(曼德尔球)。有谁知道有一个框架可以让我提供一个 3 坐标、Mandelbrot 风格的函数,识别一个点是否包含在一个集合中,并以 3D 形式渲染结果集的表面形式?
显然,能够使用GPU来进行处理的解决方案会更好。
I'm interested in experimenting with equations for 3D fractals (a la Mandelbulb). Does anyone know of a framework that will allow me to supply a 3-coordinate, Mandelbrot-style function, identifying a point as being contained or not contained within a set, and render the surface form of the resulting set in 3D?
Obviously, a solution that can use the GPU to do the processing would be better.
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3D Mandelbulb 射线追踪器,作者:subblue 已经取得了令人印象深刻的成果。它使用 GPU。它用于制作此飞越。也许不像您想要的那样可编程。
根据文档,Github 上的这个项目可能符合要求:http://github.com/vain/GPUTracer。您可以通过谷歌搜索“mandelbulb raytracer github”找到更多信息
The 3D Mandelbulb Ray Tracer by subblue has been getting impressive results. It uses the GPU. It was used to produce this fly through. Maybe not as programmable as you'd like.
According to documentation, this project on Github may fit the bill: http://github.com/vain/GPUTracer. You can find more by Googling "mandelbulb raytracer github"