XNA Game Studio可以在澳大利亚、美国等多个地区发行游戏吗?

发布于 2024-09-07 00:43:00 字数 555 浏览 4 评论 0原文

我想象将游戏发布到 Xbox Live 后可以在全世界范围内使用。事实似乎并非如此,因为美国 Xbox Live 上提供的游戏(大约 2000 个)比澳大利亚 Xbox Live 上提供的游戏(大约 700 个)多得多。

在我承诺使用 XNA Game Studio 之前,我想了解发布到不同 Xbox Live 区域的详细信息。我想知道差异是否是因为国家之间分发软件存在限制。尽管令我惊讶的是澳大利亚和美国是不可互换的。

我读到可以通过 Xbox Live 分发游戏,但我找不到有关国际分发的任何详细信息。我是否会被限制在本地市场(澳大利亚)发行游戏?

为了进行测试,我尝试获取在澳大利亚网站上找不到的一款名为 Bop n Pop 的美国 Xbox 现场游戏,但出现错误消息报告该游戏不可用。

如果您使用 XNA Game Studio 在与您的国内市场(或多个区域)不同的 Xbox Live 区域发布了游戏,那么答案是肯定的。

如果您尝试发布到一个或多个不同区域但失败了,那么答案是否定的。如果是这样,我很感兴趣为什么你无法在国际上发表。是政策还是技术困难(例如 NTSC 和 PAL 之间的电视刷新率差异)。

I imagined that publishing a game to xbox live would make it available all around the world. It seems that this is not the case because there are far more titles available on xbox live in the USA (around 2000) than in xbox live Australia (around 700).

Before I commit to using XNA Game Studio, I would like to know the details of publishing to different xbox live regions. I am wondering if the difference is because there are restrictions of distributing software between countries. Though it surprises me that Australia and the USA are not interchangable.

I have read that it is possible to distribute games through xbox live, but I can't find any details about international distribution. Would I be restricted to distributing a game in my local market (Australia)?

For a test, I have tried getting one of the US xbox live games not found on the Australian site called Bop n Pop, but an error message reported that the game was not available.

The answer would be yes if you have published a game in an xbox live region different to your home market (or to multiple regions) using XNA Game Studio.

The answer would be no if you have tried and failed to publish to one or more different regions. If so, I am interested in why you were not able to publish internationally. Is it a policy or a technical difficulty (e.g. TV refresh rate differences between NTSC and PAL).

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月亮是我掰弯的 2024-09-14 00:43:00

根据我作为澳大利亚人的经验,大约 2009 年 10 月在 XBLIG(XBox LIVE 独立游戏)上发布:

当您将游戏提交同行评审并等待实际发布时,您会看到一系列要发布的区域的复选框目前这些地区是“美国、加拿大、英国、法国、意大利、德国、日本、瑞典、新加坡和西班牙”(来自常见问题解答)。

因此,我很自然地检查了所有这些框 - 它销往所有这些地区。

遗憾的是,您无法在澳大利亚销售 XBLIG 游戏。这没有任何技术原因——这只是微软的规则。

如果有任何混淆,请注意:XBLIG 与 XBLA (Xbox LIVE Arcade) 不同。 XBLIG 不适用于澳大利亚的最终用户/购买者(目前)。要加入 XBLA,您必须与 Microsoft 签订“真正的”发行协议 - 这将允许您的游戏在澳大利亚以及其他可能的其他地区提供。 (您可能还需要对其进行评级 - 这可能是阻止 Microsoft 提供 XBLIG 的原因在澳大利亚)。

(还值得注意的是,对于浏览您问题标题的人来说,这显然仅适用于 Xbox,您可以在 PC 上做任何您想做的事情。)

Based on my experience, as an Australian, publishing on XBLIG (XBox LIVE Indie Games) in about October 2009:

When you put your game up for peer review, pending actual publication, you get a series of checkboxes for which regions you want to publish your game in. Currently those regions are "the United States, Canada, United Kingdom, France, Italy, Germany, Japan, Sweden, Singapore and Spain" (from the FAQ).

So naturally I checked all of those boxes - and it sells to all those regions.

Unfortunately you cannot sell XBLIG games in Australia. There is no technical reason for this - it's just Microsoft's rules.

In case there is any confusion: XBLIG is not the same thing as XBLA (Xbox LIVE Arcade). XBLIG is not available for end users/purchasers in Australia (currently). To get on XBLA you would have to have a "real" publishing agreement with Microsoft - and that would allow your game to be made available in Australia and probably other additional regions. (You might also need to get it rated - which is possibly what is blocking Microsoft from making XBLIG available in Australia).

(It's also worth noting, for anyone who skims your question's title - that this obviously applies only to Xbox - you can do whatever you want on PC.)

丶情人眼里出诗心の 2024-09-14 00:43:00

根据 XNA 创建者网站常见问题解答,这里列出了可以下载和玩游戏的区域,以及可以销售创建的产品的区域。

哪些地区可以购买 Xbox LIVE 独立游戏?
美国的消费者,
加拿大、英国、法国、意大利、
德国、日本、瑞典、新加坡
西班牙可以下载 Xbox LIVE
可供购买的独立游戏。我们是
不断努力添加额外的
地区。

哪些国家/地区的开发者可以销售他们的游戏? XNA
创作者俱乐部在线高级会员
在澳大利亚、加拿大、丹麦、法国、
爱尔兰、意大利、荷兰、新
新西兰、挪威、新加坡、西班牙、
瑞典、德国、日本、美国
王国和美国是
能够出售他们的游戏。我们是
不断努力添加额外的
地区,但这些是唯一
国家是 XNA 创作者俱乐部
可以在线支付
居民。

http://creators.xna.com/en-US/faq#anchor_1_58

based on the XNA creators site FAQ here are the regions that can download and play the games, and the regions of those that can sell a created product.

In which regions are Xbox LIVE Indie Games available for purchase?
Consumers in the United States,
Canada, United Kingdom, France, Italy,
Germany, Japan, Sweden, Singapore and
Spain are able to download Xbox LIVE
Indie Games for purchase. We are
continually working to add additional
regions.

Developers from which countries are able to sell their games? XNA
Creators Club Online Premium members
in Australia, Canada, Denmark, France,
Ireland, Italy, Netherlands, New
Zealand, Norway, Singapore, Spain,
Sweden, Germany, Japan, United
Kingdom, and the United States are
able to sell their games. We are
continually working to add additional
regions, but these are the only
countries were XNA Creators Club
Online is enabled to pay their
residents.

http://creators.xna.com/en-US/faq#anchor_1_58

早乙女 2024-09-14 00:43:00

我刚刚找到了一位独立游戏开发商,他慷慨地公布了他们分多个地区的销售数据。因此,我假设可以使用 XNA game studio 发布到多个区域。

对于那些感兴趣的人,销售数据由 JForce Games 发布。这场比赛被称为《阿凡达对决》。

澳大利亚未出现在地区名单中,因此鉴于澳大利亚市场规模小于美国和欧洲,开发商可能不会向澳大利亚发布产品。

I just found an indie game developer who kindly published their sales figures broken down into multiple regions. Therefore, I assume that it is possible to publish to multiple regions using XNA game studio.

For those who are interested, the sales data was published by JForce Games. The game was called Avatar Showdown.

Australia was missing from the list of regions, so perhaps developers are not publishing to Australia given the smaller size of the market compared to the US and Europe.

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