如何使用鼠标在视频流上的未填充框上绘图

发布于 2024-09-06 19:20:28 字数 1070 浏览 1 评论 0原文

我正在使用 dshownet(第一次)和 C#。我有一个示例来获取网络摄像头输入并将其显示在表单上。我现在需要使用鼠标在视频流顶部绘制一个矩形。 (目的是从那里开始跟踪盒子里面的东西)。

听说有一种东西叫VMR。所以我查阅了 dshownet 样本并仔细研究了它们。我没有找到任何使用鼠标在视频流上叠加形状的示例。这里有人建议使用 colorkey。另一个人说使用 GDI+ 和鼠标处理。我尝试编译 DXLogo 示例,但收到此错误:


错误 1 ​​无法创建抽象类或接口 'System.Drawing.Image' C:\Documents and Settings\TLNA\Desktop\Final Year Project\Libraries\DirectShow 库的实例2\DirectShowSamples-2010-February\Samples\Capture\DxLogo\Capture.cs 128 32 DxLogo-2008


代码部分:


   if (fileName.Length > 0)
           {
               m_Bitmap = new Image(fileName); // error happened here

               Rectangle r = new Rectangle(0, 0, m_Bitmap.Width, m_Bitmap.Height);
               m_bmdLogo = m_Bitmap.LockBits(r, ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
           }

我知道我必须通过 Bitmap9 接口。但我真的不知道从哪里开始。我应该阅读 Directshow API 文档吗?

顺便说一句,我还有《用于数字视频和电视的 Microsoft Directshow 编程》一书。我开始读那本书,读了几页就停了下来,因为代码主要是 C++ 的。我应该继续阅读这本书吗?如何在 C# 中完成上述某些任务?

关于如何在视频上绘图的任何建议。一些有用的链接(教程)会有所帮助。

非常感谢 特纳

I am using dshownet(first time) and C#. I have got a sample to take the web cam input and display it on a form. I now need to draw a rectangle on top of the video stream using the mouse. (the intent is to track what is inside the box from there onwards).

I heard that there is something called VMR. So I went to the dshownet samples and went through them. I didnt find any samples that use the mouse to overlay a shape on the video stream. Someone on here suggested to use colorkey. Another person said to use GDI+ and mouse handling. I tried to compile the DXLogo sample but got this error :


Error 1 Cannot create an instance of the abstract class or interface 'System.Drawing.Image' C:\Documents and Settings\TLNA\Desktop\Final Year Project\Libraries\DirectShow library 2\DirectShowSamples-2010-February\Samples\Capture\DxLogo\Capture.cs 128 32 DxLogo-2008


for the code section:


   if (fileName.Length > 0)
           {
               m_Bitmap = new Image(fileName); // error happened here

               Rectangle r = new Rectangle(0, 0, m_Bitmap.Width, m_Bitmap.Height);
               m_bmdLogo = m_Bitmap.LockBits(r, ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
           }

I know that I must go through the Bitmap9 Interface. But I really dont know where to start. Should I read the Directshow API docs.

btw I also have the book Programming Microsoft Directshow for digital video and television. I started reading that book and stopped after a few pages since the code is mainly in C++. Should I continue to read this is book ? How can I accomplish the certain mentioned tasks in C# ?

Any suggestions as how to draw on the video. Some useful links(tutorials) would be helpful.

Many Thanks
Tlna

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强辩 2024-09-13 19:20:29

我不确定为什么 DirectShow 示例无法编译,但您也许可以将问题行:更改

m_Bitmap = new Image(fileName);

为:

m_Bitmap = new Bitmap(fileName);

并使其正常工作。

您实际上在这里面临着一个非常困难的问题。 DirectShow 通过每秒多次将一系列静止帧绘制到设备上下文(如 PictureBox 或 Form,甚至屏幕)来渲染视频(取决于帧速率)。您(作为程序员)还可以(轻松)将图形直接渲染到同一设备上下文。

但是,为了使绘制的框出现在正在运行的视频上方,您的代码需要在 DirectShow 绘制视频的每一帧后立即绘制矩形;否则,下一帧将消除您的矩形。 DirectShow 对象可能有某种可以处理的帧渲染事件,然后在事件处理程序中,您只需重新绘制框(基于初始和当前鼠标坐标,您可以从任何对象的 MouseDown 和 MouseMove 事件中获取该坐标)控制您正在绘制的内容)。

更新:我刚刚查看了我使用 DirectShow.NET 时的代码,看起来有一个事件 (DsEvCode.Repaint)可以钩住并用来绘制您的盒子。

我还没有查看您正在使用的代码示例,但是进行搜索并查看是否可以在代码中找到 OnGraphNotify() 方法,您应该能够添加类似这样的内容:

if (code == DsEvCode.Repaint)
{
    // draw the box here
}

据推测,此事件会在视频的每一帧渲染后触发,因此如果您每次在此处重新绘制框,它看起来就像框一直存在一样。

I'm not sure why the DirectShow sample doesn't compile, but you may be able to change the problem line:

m_Bitmap = new Image(fileName);

to this:

m_Bitmap = new Bitmap(fileName);

and get it to work.

You're actually facing a pretty difficult problem here. DirectShow renders a video by drawing a series of still frames to a device context (like a PictureBox or a Form, or even the screen) many times a second (depending on whatever the frame rate is). You (as a programmer) can also (easily) render graphics directly to this same device context.

However, in order to make your drawn box appear over top of a running video, your code needs to draw the rectangle immediately after DirectShow draws each frame of the video; otherwise, the next frame will obliterate your rectangle. DirectShow objects probably have some sort of frame rendering event that you can handle, and then inside the event handler you just re-draw your box (based on the initial and current mouse coordinates, which you can get from the MouseDown and MouseMove events of whatever control you're drawing on).

Update: I just took a look at my code from when I was playing around with DirectShow.NET, and it looks like there is an event (DsEvCode.Repaint) that you could hook into and use to draw your box.

I haven't looked at the code sample you're working with, but do a search and see if you can find an OnGraphNotify() method in your code, you should be able to add something like this:

if (code == DsEvCode.Repaint)
{
    // draw the box here
}

Presumably, this event is fired after each frame of the video is rendered, so if you redraw your box here every time it will appear as if the box is persisting.

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