如何屏蔽 UIView

发布于 2024-09-06 15:15:53 字数 120 浏览 3 评论 0原文

我正在开发一个应用程序,我通过代码绘制 UIView 并用 UIColor 填充它。接下来我要加载 mask.png 文件(没有透明度,只有黑白)并遮盖 UIView 以更改其视觉外观。

知道如何做到这一点吗?

I'm working on an app where I draw a UIView via code and I fill it with a UIColor. Next thing I want to load a mask.png file (no transparency, just black and white) and mask the UIView to change its visual appearance.

Any idea how to do this?

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我的奇迹 2024-09-13 15:15:53
// Create your mask layer
CALayer* maskLayer = [CALayer layer];
maskLayer.frame = CGRectMake(0,0,yourMaskWidth ,yourMaskHeight);
maskLayer.contents = (__bridge id)[[UIImage imageNamed:@"yourMaskImage.png"] CGImage];

// Apply the mask to your uiview layer        
yourUIView.layer.mask = maskLayer;

记得导入 QuartzCore 并添加框架

#import <QuartzCore/QuartzCore.h>

这很简单,但我没有在任何地方找到答案!

// Create your mask layer
CALayer* maskLayer = [CALayer layer];
maskLayer.frame = CGRectMake(0,0,yourMaskWidth ,yourMaskHeight);
maskLayer.contents = (__bridge id)[[UIImage imageNamed:@"yourMaskImage.png"] CGImage];

// Apply the mask to your uiview layer        
yourUIView.layer.mask = maskLayer;

Remember to import QuartzCore and add the framework

#import <QuartzCore/QuartzCore.h>

It is very easy but I didn't find the answer anywhere!

孤凫 2024-09-13 15:15:53

iOS 8 引入了 maskView 属性,该属性允许您使用备用视图来提供遮罩图像。在 Swift 中:

if let maskImage = UIImage(named: "MaskImage") {
    myView.maskView = UIImageView(image: maskImage)
}

请注意,您需要提供实际上具有透明度的图像;具有白色部分(不透明)和黑色部分(透明)的图像将不起作用。

iOS 8 introduces the maskView property which allows you to use an alternate view to provide the mask image. In Swift:

if let maskImage = UIImage(named: "MaskImage") {
    myView.maskView = UIImageView(image: maskImage)
}

Note that you need to supply an image which actually has transparency; an image with white parts (for opaque) and black parts (for transparent) won't work.

终止放荡 2024-09-13 15:15:53

您也许可以使用 CGContextClipToMask:

-(void) drawRect:(CGRect)dirty {
  CGContextRef context = UIGraphicsGetCurrentContext();
  CGContextSaveGState( context );
  CGContextClipToMask( context , [self bounds] , [self maskImage] );
  [super drawRect:dirty]; // or draw your color manually
  CGContextRestoreGState( context );
}

You might be able to use CGContextClipToMask:

-(void) drawRect:(CGRect)dirty {
  CGContextRef context = UIGraphicsGetCurrentContext();
  CGContextSaveGState( context );
  CGContextClipToMask( context , [self bounds] , [self maskImage] );
  [super drawRect:dirty]; // or draw your color manually
  CGContextRestoreGState( context );
}
一袭水袖舞倾城 2024-09-13 15:15:53

我使用上面的代码创建了一个类别:

UIView+ImageMask.h :

#import <UIKit/UIKit.h>

@interface UIView (ImageMask)

- (void) maskWithImage:(UIImage*) mask;
- (void) maskWithImage:(UIImage*)mask size:(CGSize)maskSize;
- (void) removeMask;

@end

UIView+ImageMask.m :

#import <QuartzCore/QuartzCore.h>

#import "UIView+ImageMask.h"

@implementation UIView (ImageMask)

- (void) maskWithImage:(UIImage*) mask {
    [self maskWithImage:mask size:mask.size];
}

- (void) maskWithImage:(UIImage*)mask size:(CGSize)maskSize {
    CALayer* maskLayer = [CALayer layer];
    maskLayer.frame = CGRectMake(0, 0, maskSize.size.width, maskSize.size.height);
    maskLayer.contents = (__bridge id)[mask CGImage];

    // Apply the mask to your uiview layer
    self.layer.mask = maskLayer;
}

- (void) removeMask {
    self.layer.mask = nil;
}

@end

I have create a category with the code above :

UIView+ImageMask.h :

#import <UIKit/UIKit.h>

@interface UIView (ImageMask)

- (void) maskWithImage:(UIImage*) mask;
- (void) maskWithImage:(UIImage*)mask size:(CGSize)maskSize;
- (void) removeMask;

@end

UIView+ImageMask.m :

#import <QuartzCore/QuartzCore.h>

#import "UIView+ImageMask.h"

@implementation UIView (ImageMask)

- (void) maskWithImage:(UIImage*) mask {
    [self maskWithImage:mask size:mask.size];
}

- (void) maskWithImage:(UIImage*)mask size:(CGSize)maskSize {
    CALayer* maskLayer = [CALayer layer];
    maskLayer.frame = CGRectMake(0, 0, maskSize.size.width, maskSize.size.height);
    maskLayer.contents = (__bridge id)[mask CGImage];

    // Apply the mask to your uiview layer
    self.layer.mask = maskLayer;
}

- (void) removeMask {
    self.layer.mask = nil;
}

@end
紫轩蝶泪 2024-09-13 15:15:53

谢谢drawonward,

最终得到了这个函数:

- (UIImage*) maskImage:(UIView *)image withMask:(UIImage *)maskImage {

    UIGraphicsBeginImageContext(image.bounds.size);
    [image.layer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();


    CGImageRef maskRef = maskImage.CGImage; 

    CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
                                        CGImageGetHeight(maskRef),
                                        CGImageGetBitsPerComponent(maskRef),
                                        CGImageGetBitsPerPixel(maskRef),
                                        CGImageGetBytesPerRow(maskRef),
                                        CGImageGetDataProvider(maskRef), NULL, false);

    CGImageRef masked = CGImageCreateWithMask([viewImage CGImage], mask);
    return [UIImage imageWithCGImage:masked];

}

Thanks drawnonward,

ended up with this function:

- (UIImage*) maskImage:(UIView *)image withMask:(UIImage *)maskImage {

    UIGraphicsBeginImageContext(image.bounds.size);
    [image.layer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();


    CGImageRef maskRef = maskImage.CGImage; 

    CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
                                        CGImageGetHeight(maskRef),
                                        CGImageGetBitsPerComponent(maskRef),
                                        CGImageGetBitsPerPixel(maskRef),
                                        CGImageGetBytesPerRow(maskRef),
                                        CGImageGetDataProvider(maskRef), NULL, false);

    CGImageRef masked = CGImageCreateWithMask([viewImage CGImage], mask);
    return [UIImage imageWithCGImage:masked];

}
护你周全 2024-09-13 15:15:53

Swift 2.0

将 UIImage 和遮罩图像传递给此函数,您将获得遮罩图像作为 UIImage。

func maskImage(image:UIImage, mask:(UIImage))->UIImage{

    let imageReference = image.CGImage
    let maskReference = mask.CGImage

    let imageMask = CGImageMaskCreate(CGImageGetWidth(maskReference),
                                  CGImageGetHeight(maskReference),
                                  CGImageGetBitsPerComponent(maskReference),
                                  CGImageGetBitsPerPixel(maskReference),
                                  CGImageGetBytesPerRow(maskReference),
                                  CGImageGetDataProvider(maskReference), nil, true)

   let maskedReference = CGImageCreateWithMask(imageReference, imageMask)

   let maskedImage = UIImage(CGImage:maskedReference!)

   return maskedImage
}

Swift 2.0

Pass a UIImage and a mask image to this function, and you will get a masked image as a UIImage.

func maskImage(image:UIImage, mask:(UIImage))->UIImage{

    let imageReference = image.CGImage
    let maskReference = mask.CGImage

    let imageMask = CGImageMaskCreate(CGImageGetWidth(maskReference),
                                  CGImageGetHeight(maskReference),
                                  CGImageGetBitsPerComponent(maskReference),
                                  CGImageGetBitsPerPixel(maskReference),
                                  CGImageGetBytesPerRow(maskReference),
                                  CGImageGetDataProvider(maskReference), nil, true)

   let maskedReference = CGImageCreateWithMask(imageReference, imageMask)

   let maskedImage = UIImage(CGImage:maskedReference!)

   return maskedImage
}
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