cocos2d游戏如何实现暂停/恢复?

发布于 2024-09-06 09:09:29 字数 430 浏览 3 评论 0原文

我的问题是寻找cocos2d游戏期间暂停/恢复状态(包括所有需要保存的数据信息)的设计解决方案。

包括但不限于以下情况:

1).用户选择退出,然后弹出一个对话框供用户选择“直接退出”、“暂停”;

2)。有人打电话进来,弹出对话框供用户选择“退出”或“暂停”游戏。

如果选择“暂停”,则应保存所有值得保存的内容。就像电脑游戏一样。

我知道主管提供了“暂停”、“恢复”,这对这个任务来说可以吗?

感谢任何人的线索或评论。

欢迎通过电子邮件进一步讨论:[email protected]

My question is to look for design solution for pause/resume states (including all data info, which need save ) during cocos2d game.

Including following cases, but not limited:

1). User choose quit, then pop out one dialog for user to choose " quit directly", " pause " ;

2). Someone call in , pop out dialog for user to choose "quit " or " pause " game.

If choose "pause", everything which deserve saving, should be saved. Just like PC games do.

I know Director provides "pause" , "resume " , is that okay for this task ?

Thanks for anyone clues or comments.

Welcome for further discussing via email : [email protected]

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。

评论(1

暖伴 2024-09-13 09:09:29

这是一个很好的例子:

暂停:

- (void) applicationDidEnterBackground:(UIApplication *)application
{
    [[CCDirector sharedDirector] stopAnimation];
    [[CCDirector sharedDirector] pause];
}
- (void)applicationWillResignActive:(UIApplication *)application
{
    [[CCDirector sharedDirector] stopAnimation];
    [[CCDirector sharedDirector] pause];
}

恢复时:

- (void)applicationDidBecomeActive:(UIApplication *)application
{
    [[CCDirector sharedDirector] stopAnimation]; // call this to make sure you don't start a second display link!
    [[CCDirector sharedDirector] resume];
    [[CCDirector sharedDirector] startAnimation];
}

Here is a good example:

To pause:

- (void) applicationDidEnterBackground:(UIApplication *)application
{
    [[CCDirector sharedDirector] stopAnimation];
    [[CCDirector sharedDirector] pause];
}
- (void)applicationWillResignActive:(UIApplication *)application
{
    [[CCDirector sharedDirector] stopAnimation];
    [[CCDirector sharedDirector] pause];
}

When resuming:

- (void)applicationDidBecomeActive:(UIApplication *)application
{
    [[CCDirector sharedDirector] stopAnimation]; // call this to make sure you don't start a second display link!
    [[CCDirector sharedDirector] resume];
    [[CCDirector sharedDirector] startAnimation];
}
~没有更多了~
我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
原文