混合交互行为给出了“指向不可变实例的点”。错误
我有一个 UserControl,它是其他用户控件的基类,显示在“模态视图”中。
我希望所有用户控件在显示时淡入,在关闭时淡出。我还希望用户能够移动控件。我的构造函数如下所示:
var tg = new TransformGroup();
tg.Children.Add(new ScaleTransform());
RenderTransform = tg;
var behaviors = Interaction.GetBehaviors(this);
behaviors.Add(new TranslateZoomRotateBehavior());
Loaded += ModalDialogBase_Loaded;
ModalDialogBase_Loaded 方法如下
private void ModalDialogBase_Loaded(object sender, RoutedEventArgs e)
{
var fadeInStoryboard = (Storyboard)TryFindResource("modalDialogFadeIn");
fadeInStoryboard.Begin(this);
}
所示: 当我按下控件上的关闭按钮时,将调用此方法:
protected virtual void Close()
{
var fadeOutStoryboard = (Storyboard)TryFindResource("modalDialogFadeOut");
fadeOutStoryboard = fadeOutStoryboard.Clone();
fadeOutStoryboard.Completed += delegate
{
RaiseEvent(new RoutedEventArgs(ClosedEvent));
};
fadeOutStoryboard.Begin(this);
}
淡出的情节提要如下所示:
<Storyboard x:Key="modalDialogFadeOut">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="{x:Null}">
<EasingDoubleKeyFrame KeyTime="0" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseIn" Amplitude="0.3" />
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseIn" Amplitude="0.3" />
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="{x:Null}">
<EasingDoubleKeyFrame KeyTime="0" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseIn" Amplitude="0.3" />
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseIn" Amplitude="0.3" />
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="{x:Null}">
<EasingDoubleKeyFrame KeyTime="0" Value="1" />
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0" />
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0" />
</DoubleAnimationUsingKeyFrames>
</Storyboard>
如果显示用户控件,而用户不显示在屏幕上移动它,一切正常。但是,如果用户确实移动控件,则在启动 modalDialogFadeOut 故事板时会出现以下错误:
路径“(0).(1)[0].(2)”中的“Children”属性值指向不可变“System.Windows.Media.TransformCollection”的实例。
我该如何解决这个问题?
I have a UserControl that is a base class for other user controls, that are shown in a "modal view".
I want to have all user controls fading in when shown and fading out when closed. I also want the user to be able to move the controls around. My constructor looks like this:
var tg = new TransformGroup();
tg.Children.Add(new ScaleTransform());
RenderTransform = tg;
var behaviors = Interaction.GetBehaviors(this);
behaviors.Add(new TranslateZoomRotateBehavior());
Loaded += ModalDialogBase_Loaded;
And the ModalDialogBase_Loaded method looks like this:
private void ModalDialogBase_Loaded(object sender, RoutedEventArgs e)
{
var fadeInStoryboard = (Storyboard)TryFindResource("modalDialogFadeIn");
fadeInStoryboard.Begin(this);
}
When I press a Close-button on the control this method is called:
protected virtual void Close()
{
var fadeOutStoryboard = (Storyboard)TryFindResource("modalDialogFadeOut");
fadeOutStoryboard = fadeOutStoryboard.Clone();
fadeOutStoryboard.Completed += delegate
{
RaiseEvent(new RoutedEventArgs(ClosedEvent));
};
fadeOutStoryboard.Begin(this);
}
The storyboard for fading out look like this:
<Storyboard x:Key="modalDialogFadeOut">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="{x:Null}">
<EasingDoubleKeyFrame KeyTime="0" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseIn" Amplitude="0.3" />
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseIn" Amplitude="0.3" />
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="{x:Null}">
<EasingDoubleKeyFrame KeyTime="0" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseIn" Amplitude="0.3" />
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseIn" Amplitude="0.3" />
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="{x:Null}">
<EasingDoubleKeyFrame KeyTime="0" Value="1" />
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0" />
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0" />
</DoubleAnimationUsingKeyFrames>
</Storyboard>
If the user control is shown, and the user does NOT move it around on the screen, everything works fine. However, if the user DOES move the control around, I get the following error when the modalDialogFadeOut storyboard is started:
'Children' property value in the path '(0).(1)[0].(2)' points to immutable instance of 'System.Windows.Media.TransformCollection'.
How can I fix this?
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(1)
问题在于 TranslateZoomRotateBehavior 将 ScaleTransform 替换为 MatrixTransform,导致 Storyboard 中的前两个动画指向不再存在的属性。
由于您无法对矩阵的值进行动画处理以获得淡出效果,因此我将使用额外的容器控件。最外面的行为,然后是内部的行为在视觉上淡出。
The issue is that the TranslateZoomRotateBehavior is replacing your ScaleTransform with a MatrixTransform, causing the first two animations in your Storyboard to target a property that no longer exists.
Since you can't animate the values of a Matrix to get the fadeout effect, I would use an additional container control. The outermost for the behavior and then an inner one to fade out visually.