对象的间歇/交错加载
我最近刚刚尝试使用 ActionScript 3,但遇到了障碍。 我如何间歇性地渲染立方体(cube1),即。交错装载。我需要立方体在瞬间相互加载。
以下是我迄今为止所掌握的内容的片段:
var rows:int = 5;
var cols:int = 3;
var spacery:int = 100;
var spacerx:int = 120;
var box_count:int = 8;
for(var i:int; i < box_count; i++) {
cube1 = new Cube(ml,100,10,80,1,1,1);
cube1.y = ((i % rows)) * (cube1.x + spacery);
cube1.x = Math.floor(i/rows) * (cube1.x +spacerx);
cube1.z = 0;
bigBox.addChild(cube1);
}
I've just recently tried my hand at actionscript 3 and have come across a road block.
How do I go about rendering the cubes (cube1) intermittently, ie. staggered loading. I need the cubes to load a split second from each other.
Below is a snippet of what I have so far:
var rows:int = 5;
var cols:int = 3;
var spacery:int = 100;
var spacerx:int = 120;
var box_count:int = 8;
for(var i:int; i < box_count; i++) {
cube1 = new Cube(ml,100,10,80,1,1,1);
cube1.y = ((i % rows)) * (cube1.x + spacery);
cube1.x = Math.floor(i/rows) * (cube1.x +spacerx);
cube1.z = 0;
bigBox.addChild(cube1);
}
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