我应该学习 Quartz 来进行 iPhone 游戏编程吗?
我想在 iphone 上学习和开发 2d 游戏,但我不知道是否应该先学习 Quartz 2d,还是可以直接跳入 openGL ES?
I wanna learn and develop 2d game on iphone but i don't know if i should learn Quartz 2d first, or i can just jump into openGL ES directly?
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我的建议是先看看 cosos2d ...
My suggestion is to take a look at cosos2d first...
这应该是一条评论,但我还不能发表评论:
你的问题是主观的。答案取决于您想要什么类型的游戏。
您始终可以使用 UIKit 和 CoreAnimation (Quartz) 来制作简单的 2D 动画/游戏。如果您想构建具有良好帧速率的重型/复杂/3D 动画,您可以尝试 OpenGL,但它会更难学习。
This should be a comment but i'm not allowed to comment yet:
Your question is subjective. The answer depends on what kind of game you want.
You can always use UIKit and CoreAnimation (Quartz) for simple 2d animations/games. If you want to build heavy/complex/3D animations with good frame rates you might try OpenGL but it will be harder to learn.
我现在正在学习OpenGLES,并不简单。也就是说,可能有更多的文档,并且苹果公司的开发中心保存了很多东西。
这样看——现在学习 OpenGLES 将在未来得到回报,因为 OGL 几乎可以在阳光下的每个平台上工作,或者在室内远离阳光的地方工作。如果我是你,我就会硬着头皮学习 OES。
I'm learning OpenGLES now, and it's not simple. That said, there's probably more documentation out there for it, and Apple has a lot of stuff held in its dev center.
Look at it this way - learning OpenGLES now will pay off in the future, as OGL works on just about every platform under the sun, or hidden away from the sun indoors. If I were you, I'd bite the bullet and learn OES.
Corona 是一款出色的工具包,可用于快速轻松地开发 2D 游戏和应用程序。
Corona is a great tool kit for developing 2D games and applications quickly and easily.