工具与专业 Xbox 360 开发环境?
只是一般查询。我尝试研究用于专业 360 度开发的工具和环境,但 NDA 未涵盖的可用工具和环境并不多。
(请注意,我对 XNA 开发不感兴趣。)
问:PRO 开发的首选/最常见的开发环境是什么?是 Visual Studio 2010 吗?或者SDK是否为360提供了特定的IDE和编译器/链接器/构建链?
Q. SDK 提供了哪些核心框架?例如 DX9 的定制版本?还有什么? SDK 或许可是否提供对主要组件的常用中间件的访问?
问:360 上的任何级别都支持 OpenGL,还是所有代码都必须移植到 DX 版本?
问:就工具(而非技术)而言,为 360 和 Windows 开发游戏的主要区别是什么?
感谢您的任何帮助。
just a general query. I've tried to research the tools and environment used for professional 360 development but there's not much available that isn't covered by NDAs.
(Please note that I'm not interested in XNA development.)
Q. What is the preferred/most-common dev environment for PRO development? Is it Visual Studio 2010? Or does the SDK provide a specific IDE and compiler/linker/build chain for the 360?
Q. What are the core frameworks provided through the SDK? A custom version of DX9 for example? What else? Does the SDK or licensing provide access to commonly-used middleware for major components?
Q. Is OpenGL supported at any level on the 360 or would all code have to be ported to a DX version?
Q. In terms of tools (not technology) what are the main differences in developing a game for the 360, and, say, Windows?
Thanks for any help.
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请注意,开发工具受到 Microsoft 非常严格的 NDA 保护,因此很难获得信息。
是的,专业的 Xbox 360 SDK 集成到最新版本的 Visual Studio 中(因此目前集成到 2010 中)。这是首选且受支持的开发环境。
DirectX 9.0 是 SDK 的一部分,与 Windows 版本只有一些细微差别。 SDK 还提供:
不,没有官方的 OpenGL 支持。 Xbox 360 使用 Direct3D 的自定义版本(因此,是的,所有代码都必须移植到 DirectX)。
Please be aware that the development tools are held under a very strict NDA by Microsoft, so information is hard to come by.
Yes, the professional Xbox 360 SDK integrates into the latest version of Visual Studio (so currently it integrates into 2010). This is the preferred and supported development environment,.
DirectX 9.0 is part of the SDK, and has only a few minor differences to the Windows version. The SDK also provides:
No, there is no official OpenGL support. The Xbox 360 uses a custom version of Direct3D (so yes, all code would have to be ported to DirectX).