在 viewController 中使用 CATransition
我正在尝试实现 Apple 的 ViewTransitions 代码示例,但将所有逻辑放在我的 viewController 而不是 applicationDelegate 类中。
当我尝试编译时出现奇怪的错误。
_kCATransitionFade", referenced from:
_kCATransitionFade$non_lazy_ptr in ViewTransitionsAsViewControllerViewController.o
(maybe you meant: _kCATransitionFade$non_lazy_ptr)
有人有什么想法吗?
回答第一条评论,这是我的整个 viewController 实现。与 Apple ViewTranstions 代码的唯一真正区别是,我将逻辑从“applicationDidFinishLaunching”方法移动到“viewDidLoad”方法。
#import "ViewTransitionsAsViewControllerViewController.h"
#import <QuartzCore/QuartzCore.h>
@implementation ViewTransitionsAsViewControllerViewController
@synthesize containerView, doTransitionButton;
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
UIImage *image1 = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"image1.jpg" ofType:nil]];
view1 = [[UIImageView alloc] initWithImage:image1];
UIImage *image2 = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"image2.jpg" ofType:nil]];
view2 = [[UIImageView alloc] initWithImage:image2];
view2.hidden = YES;
[containerView addSubview:view1];
[containerView addSubview:view2];
transitioning = NO;
[super viewDidLoad];
}
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
-(void)dealloc
{
[containerView release];
[view1 release];
[view2 release];
[super dealloc];
}
-(void)performTransition
{
// First create a CATransition object to describe the transition
CATransition *transition = [CATransition animation];
transition.duration = 0.05;
transition.timingFunction = [CAMediaTimingFunction
functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type =kCATransitionFade;
transitioning = YES;
transition.delegate = self;
// Next add it to the containerView's layer. This will perform the transition based on how we change its contents.
[containerView.layer addAnimation:transition forKey:nil];
// Here we hide view1, and show view2, which will cause Core Animation to animate view1 away and view2 in.
view1.hidden = YES;
view2.hidden = NO;
// And so that we will continue to swap between our two images, we swap the instance variables referencing them.
UIImageView *tmp = view2;
view2 = view1;
view1 = tmp;
}
-(void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag
{
transitioning = NO;
}
-(IBAction) doTransition:(id)sender
{
if(!transitioning)
{
[self performTransition];
}
}
@end
I'm trying to implement the ViewTransitions code sample from Apple, but putting all the logic in my viewController instead of my applicationDelegate class.
I'm getting a bizarre error when I try to compile.
_kCATransitionFade", referenced from:
_kCATransitionFade$non_lazy_ptr in ViewTransitionsAsViewControllerViewController.o
(maybe you meant: _kCATransitionFade$non_lazy_ptr)
Anyone have any ideas?
Answering the 1st comment, this is my entire viewController implementation. The only real difference from the Apple ViewTranstions code is that I am moving the logic from the 'applicationDidFinishLaunching' method to my 'viewDidLoad' method.
#import "ViewTransitionsAsViewControllerViewController.h"
#import <QuartzCore/QuartzCore.h>
@implementation ViewTransitionsAsViewControllerViewController
@synthesize containerView, doTransitionButton;
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
UIImage *image1 = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"image1.jpg" ofType:nil]];
view1 = [[UIImageView alloc] initWithImage:image1];
UIImage *image2 = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"image2.jpg" ofType:nil]];
view2 = [[UIImageView alloc] initWithImage:image2];
view2.hidden = YES;
[containerView addSubview:view1];
[containerView addSubview:view2];
transitioning = NO;
[super viewDidLoad];
}
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
-(void)dealloc
{
[containerView release];
[view1 release];
[view2 release];
[super dealloc];
}
-(void)performTransition
{
// First create a CATransition object to describe the transition
CATransition *transition = [CATransition animation];
transition.duration = 0.05;
transition.timingFunction = [CAMediaTimingFunction
functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type =kCATransitionFade;
transitioning = YES;
transition.delegate = self;
// Next add it to the containerView's layer. This will perform the transition based on how we change its contents.
[containerView.layer addAnimation:transition forKey:nil];
// Here we hide view1, and show view2, which will cause Core Animation to animate view1 away and view2 in.
view1.hidden = YES;
view2.hidden = NO;
// And so that we will continue to swap between our two images, we swap the instance variables referencing them.
UIImageView *tmp = view2;
view2 = view1;
view1 = tmp;
}
-(void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag
{
transitioning = NO;
}
-(IBAction) doTransition:(id)sender
{
if(!transitioning)
{
[self performTransition];
}
}
@end
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您需要将 QuartzCore.framework 添加到您的 Target 中。
1) 展开“目标”
2) 选择您配置的应用程序
3) Cmd + I / 获取信息
4) 在“Linked Libraries”部分下按“+”按钮并从列表中选择 QuartzCore.framework。
您现在应该可以编译了。
You need to add the QuartzCore.framework to your Target.
1) Expand "Targets"
2) Select the App your configuring
3) Cmd + I / Get Info
4) Under the "Linked Libraries" section press the "+" button and select QuartzCore.framework from the list.
You should be able to compile now.