ActionScript lineStyle 填充圆的粗细

发布于 2024-09-02 10:02:34 字数 990 浏览 4 评论 0原文

我正在尝试用直线构建一个圆。每条线都从圆的中心开始,与圆的半径一样长。使用循环以及正弦波和余弦波,我可以使用正弦波和余弦波来构建圆来标记 lineTo 参数的坐标。

我的问题是 lineStyle 的线条粗细参数。我希望线条的末端能够完美匹配,无论圆的周长有多大,但我无法找出线条粗细的正确方法。

//this is what makes sense to me, but it still creates some gaps
lineThickness = 1 + (((nRadius * 2) * Math.PI) - 360) / 359;

for(var i:int = 0; i < 360; i++)
{
    // Convert the degree to radians.
    nRadians = i * (Math.PI / 180);

    // Calculate the coordinate in which the line should be drawn to.
    nX = nRadius * Math.cos(nRadians);
    nY = nRadius * Math.sin(nRadians);

    // Create and drawn the line.
    graphics.lineStyle(lineThickness, 0, 1, false, LineScaleMode.NORMAL, CapsStyle.NONE);
    graphics.moveTo(0, 0);
    graphics.lineTo(nX, nY);
}

为了使线条的末端在圆周上相交,没有任何间隙,我需要加宽线条以填充剩余的空间。 我来说有意义但不起作用的方法是从周长中减去 360,然后将该数字除以线之间的空槽数量(即 359),然后将该数字加上 1 的厚度。

对 令我担心的是,lineStyle 厚度参数是一个 Number,但似乎只取 0 到 255 之间的值,所以我不确定是否是像 1.354 这样的浮点数是有效厚度。

I'm trying to build a circle using lines. Each line starts in the center of the circle and is as long as the circle's radius. Using a loop along with sine and cosign waves, I can build the circle using the sine and cosign to mark the coordinates of the lineTo parameter.

My problem is with the line thickness parameter of lineStyle. I would like the ends of the lines to match up perfectly, no matter how big the circumference of the circle, but i can't figure out a proper method for the line thickness.

//this is what makes sense to me, but it still creates some gaps
lineThickness = 1 + (((nRadius * 2) * Math.PI) - 360) / 359;

for(var i:int = 0; i < 360; i++)
{
    // Convert the degree to radians.
    nRadians = i * (Math.PI / 180);

    // Calculate the coordinate in which the line should be drawn to.
    nX = nRadius * Math.cos(nRadians);
    nY = nRadius * Math.sin(nRadians);

    // Create and drawn the line.
    graphics.lineStyle(lineThickness, 0, 1, false, LineScaleMode.NORMAL, CapsStyle.NONE);
    graphics.moveTo(0, 0);
    graphics.lineTo(nX, nY);
}

To make the ends of the lines meet up at the circles circumference, without any gaps, I need to widen the lines to fill in the space that's remaining. What makes sense to me, but doesn't work, is to subtract the 360 from the circumference, then divide that number by the amount of empty slots between the lines (which is 359) and adding that number the the thickness of 1.

What's concerning me is that the lineStyle thickness parameter is a Number, but seems to take only values between 0 and 255, so I'm not sure if a floating point number like 1.354 is a valid thickness.

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旧瑾黎汐 2024-09-09 10:02:34

我建议将它们绘制为楔形而不是线条,将其复制并粘贴到新的 FLA 中以了解我的意思:


var nRadius : 数字;

var nRadius : 数字 = 100;

var nX:数字;

var nY :数字;

var previousX : 数字 = nRadius;

var previousY : 数字 = 0;

//这对我来说是有意义的,但它仍然会产生一些间隙

var lineThickness : Number = 1 + ( ( ( nRadius * 2 ) * Math.PI ) - 360 ) / 359;

for( var i : int = 0; i < 360; i++ )
{

// 将角度转换为弧度。
nRadians = i * ( Math.PI / 180 );

// Calculate the coordinate in which the line should be drawn to.
nX = nRadius * Math.cos( nRadians );
nY = nRadius * Math.sin( nRadians );

// Create and drawn the line.
graphics.beginFill( Math.random() * 0xFFFFFF );
graphics.moveTo( 0, 0 );
graphics.lineTo( previousX, previousY );
graphics.lineTo( nX, nY );
graphics.lineTo( 0, 0 );
graphics.endFill();
previousX = nX;
previousY = nY;

}

I'd suggest drawing them as wedges instead of lines, copy and paste this into a new FLA to see what I mean:


var nRadians : Number;

var nRadius : Number = 100;

var nX : Number;

var nY : Number;

var previousX : Number = nRadius;

var previousY : Number = 0;

//this is what makes sense to me, but it still creates some gaps

var lineThickness : Number = 1 + ( ( ( nRadius * 2 ) * Math.PI ) - 360 ) / 359;

for( var i : int = 0; i < 360; i++ )
{

// Convert the degree to radians.
nRadians = i * ( Math.PI / 180 );

// Calculate the coordinate in which the line should be drawn to.
nX = nRadius * Math.cos( nRadians );
nY = nRadius * Math.sin( nRadians );

// Create and drawn the line.
graphics.beginFill( Math.random() * 0xFFFFFF );
graphics.moveTo( 0, 0 );
graphics.lineTo( previousX, previousY );
graphics.lineTo( nX, nY );
graphics.lineTo( 0, 0 );
graphics.endFill();
previousX = nX;
previousY = nY;

}

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