1136: 参数数量不正确。预计为 0。 AS3 闪存 Cs4
基本上我正在阅读一本名为“Foundation Actionscript 3.0 Animation”的书,让事物动起来。
我现在正在学习第 9 章 - 碰撞检测。在我的代码的两行中,我收到 1135 错误,让我知道我的参数数量不正确。有人能帮我解释一下为什么会这样吗?
package
{
import flash.display.Sprite;
import flash.events.Event;
public class Bubbles extends Sprite
{
private var balls:Array;
private var numBalls:Number = 10;
private var centerBall:Ball;
private var bounce:Number = -1;
private var spring:Number = 0.2;
public function Bubbles()
{
init();
}
private function init():void
{
balls = new Array();
centerBall = new Ball(100, 0xcccccc);
addChild(centerBall);
centerBall.x = stage.stageWidth / 2;
centerBall.y = stage.stageHeight / 2;
for(var i:uint = 0; i < numBalls; i++)
{
var ball:Ball = new Ball(Math.random() *
40 + 5,
Math.random() * 0xffffff);
ball.x = Math.random() * stage.stageWidth;
ball.y = Math.random() * stage.stageHeight;
ball.vx = Math.random() * 6 - 3;
ball.vy = Math.random() * 6 - 3;
addChild(ball);
balls.push(ball);
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
for(var i:uint = 0; i < numBalls; i++)
{
var ball:Ball = balls[i];
move(ball);
var dx:Number = ball.x - centerBall.x;
var dy:Number = ball.y - centerBall.y;
var dist:Number = Math.sqrt(dx * dx + dy * dy);
var minDist:Number = ball.radius + centerBall.radius;
if(dist < minDist)
{
var angle:Number = Math.atan2(dy, dx);
var tx:Number = centerBall.x +
Math.cos(angle) * minDist;
var ty:Number = centerBall.y +
Math.sin(angle) * minDist;
ball.vx += (tx - ball.x) * spring;
ball.vy += (ty - ball.y) * spring;
}
}
}
// Having Trouble Here:
private function move(ball:Ball):void
{
ball.x += ball.vx;
ball.y += ball.vy;
if(ball.x + ball.radius > stage.stageWidth)
{
ball.x = stage.stageWidth - ball.radius;
ball.vx *= bounce;
}
else if(ball.x - ball.radius < 0)
{
ball.x = ball.radius;
ball.vx *= bounce;
}
// Having Trouble Here:
if(ball.y + ball.radius > stage.stageHeight)
{
ball.y = stage.stageHeight - ball.radius;
ball.vy *= bounce;
}
else if(ball.y - ball.radius < 0)
{
ball.y = ball.radius;
ball.vy *= bounce;
}
}
}
}
我已经指出了我遇到问题的线路。
Basically i am working through a book called..Foundation Actionscript 3.0 Animation, making things move.
i am now on Chapter 9 - collision detection. On two lines of my code i get the 1135 error, letting me know that i have an incorrect number of arguments. Can anybody help me out on why this may be?
package
{
import flash.display.Sprite;
import flash.events.Event;
public class Bubbles extends Sprite
{
private var balls:Array;
private var numBalls:Number = 10;
private var centerBall:Ball;
private var bounce:Number = -1;
private var spring:Number = 0.2;
public function Bubbles()
{
init();
}
private function init():void
{
balls = new Array();
centerBall = new Ball(100, 0xcccccc);
addChild(centerBall);
centerBall.x = stage.stageWidth / 2;
centerBall.y = stage.stageHeight / 2;
for(var i:uint = 0; i < numBalls; i++)
{
var ball:Ball = new Ball(Math.random() *
40 + 5,
Math.random() * 0xffffff);
ball.x = Math.random() * stage.stageWidth;
ball.y = Math.random() * stage.stageHeight;
ball.vx = Math.random() * 6 - 3;
ball.vy = Math.random() * 6 - 3;
addChild(ball);
balls.push(ball);
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
for(var i:uint = 0; i < numBalls; i++)
{
var ball:Ball = balls[i];
move(ball);
var dx:Number = ball.x - centerBall.x;
var dy:Number = ball.y - centerBall.y;
var dist:Number = Math.sqrt(dx * dx + dy * dy);
var minDist:Number = ball.radius + centerBall.radius;
if(dist < minDist)
{
var angle:Number = Math.atan2(dy, dx);
var tx:Number = centerBall.x +
Math.cos(angle) * minDist;
var ty:Number = centerBall.y +
Math.sin(angle) * minDist;
ball.vx += (tx - ball.x) * spring;
ball.vy += (ty - ball.y) * spring;
}
}
}
// Having Trouble Here:
private function move(ball:Ball):void
{
ball.x += ball.vx;
ball.y += ball.vy;
if(ball.x + ball.radius > stage.stageWidth)
{
ball.x = stage.stageWidth - ball.radius;
ball.vx *= bounce;
}
else if(ball.x - ball.radius < 0)
{
ball.x = ball.radius;
ball.vx *= bounce;
}
// Having Trouble Here:
if(ball.y + ball.radius > stage.stageHeight)
{
ball.y = stage.stageHeight - ball.radius;
ball.vy *= bounce;
}
else if(ball.y - ball.radius < 0)
{
ball.y = ball.radius;
ball.vy *= bounce;
}
}
}
}
I have indicated the lines i am having trouble with.
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以下几行是罪魁祸首。
您正在尝试将参数传递给 Ball 的带有零个参数的构造函数。将它们
分别更改为即可。如果您确实想传递初始化详细信息,请创建一个
Ball.as
文件并将其分配给舞台上的影片剪辑。现在声明 Ball 类的构造函数以接受这两个参数并初始化构造函数内的变量(半径和颜色)。Ball.as
看起来像The following lines are the culprits.
You're trying to pass arguments to Ball's constructor that takes zero arguments. Change them to
respectively and it'll work. If you really want to pass initialization details, create a
Ball.as
file and assign it to the movie clip on the stage. Now declare the constructor of Ball class to accept these two arguments and initialize the variables (radius and color) inside the constructor.Ball.as
would look something like