图像旋转 OpenCV 错误

发布于 2024-09-02 02:15:56 字数 1356 浏览 1 评论 0原文

当我使用此代码旋转图像时,目标图像大小保持不变,因此图像被剪裁。请为我提供一种方法/代码片段来相应地调整大小(就像Matlab在imrotate中所做的那样),以便图像不会被剪裁并且离群像素会被全白色而不是黑色填充。我不希望缩小图像以适应原始尺寸。我只想要旋转,不需要缩放。

void imrotate(std::string imgPath,std::string angleStr,std::string outPath) {
    size_t found1,found2;
    found1=imgPath.find_last_of('/');
    found2=imgPath.size()-4;
    IplImage* src=cvLoadImage(imgPath.c_str(), -1);;
    IplImage* dst;
    dst = cvCloneImage( src );
    int angle = atoi(angleStr.c_str());
    CvMat* rot_mat = cvCreateMat(2,3,CV_32FC1);
    CvPoint2D32f center = cvPoint2D32f(
        src->width/2,
        src->height/2
    );
    double scale = 1;
    cv2DRotationMatrix( center, angle, scale, rot_mat );
    cvWarpAffine( src, dst, rot_mat);
    char angStr[4];
    sprintf(angStr,"%d",angle);
    cvSaveImage(string(outPath+imgPath.substr(found1+1,found2-found1-1)+"_"+angStr+".jpg").c_str(),dst);
    cvReleaseImage(&src);
    cvReleaseImage(&dst);
    cvReleaseMat( &rot_mat );
}

原始图像:

替代文本 http://freeimagehosting.in/images/185_ElectricalG.jpg

旋转图像:

替代文本http://freeimagehosting.in/images/638_ElectricalG_60.jpg

When I use this code to rotate the image, the destination image size remains same and hence the image gets clipped. Please provide me a way/code snippet to resize accordingly (like Matlab does in imrotate) so that image does not get clipped and outlier pixels gets filled with all white instead of black. I don't want image to be scaled down to fit in original size. I just want rotation, no scaling.

void imrotate(std::string imgPath,std::string angleStr,std::string outPath) {
    size_t found1,found2;
    found1=imgPath.find_last_of('/');
    found2=imgPath.size()-4;
    IplImage* src=cvLoadImage(imgPath.c_str(), -1);;
    IplImage* dst;
    dst = cvCloneImage( src );
    int angle = atoi(angleStr.c_str());
    CvMat* rot_mat = cvCreateMat(2,3,CV_32FC1);
    CvPoint2D32f center = cvPoint2D32f(
        src->width/2,
        src->height/2
    );
    double scale = 1;
    cv2DRotationMatrix( center, angle, scale, rot_mat );
    cvWarpAffine( src, dst, rot_mat);
    char angStr[4];
    sprintf(angStr,"%d",angle);
    cvSaveImage(string(outPath+imgPath.substr(found1+1,found2-found1-1)+"_"+angStr+".jpg").c_str(),dst);
    cvReleaseImage(&src);
    cvReleaseImage(&dst);
    cvReleaseMat( &rot_mat );
}

Original Image:

alt text http://freeimagehosting.in/images/185_ElectricalG.jpg

Rotated Image:

alt text http://freeimagehosting.in/images/638_ElectricalG_60.jpg

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评论(3

铃予 2024-09-09 02:15:56

您不必将源图像克隆为目标,而是必须创建一个足够大的图像来拍摄最终的旋转图像,该图像将是一个边长为源宽度或高度最大值的 1.5 倍的正方形。

编辑:

您需要将目的地放大的量是 1 + sin(旋转角度),其最大值在 45 度处为 1.414...这必须向上舍入到合适的值

Instead of cloning the source image as the dest you are going to have to create an image big enough to take the final rotated image, which will be a square with sides 1.5 times the biggest of the source width or height.

Edit:

The amount you need to enlarge the destination by is 1 + sin(angle of rotation), which has a maximum value at 45 degrees of 1.414... This must be rounded up to a suitable value

痴意少年 2024-09-09 02:15:56

在旋转之前,您需要通过填充来使源图像变大。

IplImage* src_b = cvCreateImage( cvSize(src->width+src->width/2,src->height+src->height/2), src->depth, src->nChannels );
IplImage* dst = cvCreateImage( cvSize(src->width+src->width/2,src->height+src->height/2), src->depth, src->nChannels );

// copy src to bigger image with white border
CvPoint offset = cvPoint(src->width/4,+src->height/4);
cvCopyMakeBorder(src, src_b, offset, IPL_BORDER_CONSTANT, cvScalarAll(255));

// find rotation matrix ....

// Rotate with white fill
cvWarpAffine( src_2, dst, rot_mat, CV_WARP_FILL_OUTLIERS, cvScalarAll(255));

出于显而易见的原因,此处图像放大了 1.5,而不是 1.414。

You need to make the source image bigger by padding before doing the rotation.

IplImage* src_b = cvCreateImage( cvSize(src->width+src->width/2,src->height+src->height/2), src->depth, src->nChannels );
IplImage* dst = cvCreateImage( cvSize(src->width+src->width/2,src->height+src->height/2), src->depth, src->nChannels );

// copy src to bigger image with white border
CvPoint offset = cvPoint(src->width/4,+src->height/4);
cvCopyMakeBorder(src, src_b, offset, IPL_BORDER_CONSTANT, cvScalarAll(255));

// find rotation matrix ....

// Rotate with white fill
cvWarpAffine( src_2, dst, rot_mat, CV_WARP_FILL_OUTLIERS, cvScalarAll(255));

Here the image is 1.5 bigger instead of 1.414 for obvious reasons.

南渊 2024-09-09 02:15:56

这将满足您的要求甚至更多。 OpenCV 2.4 及以上版本:

// ROTATE p by R
/**
 * Rotate p according to rotation matrix (from getRotationMatrix2D()) R
 * @param R     Rotation matrix from getRotationMatrix2D()
 * @param p     Point2f to rotate
 * @return      Returns rotated coordinates in a Point2f
 */
Point2f rotPoint(const Mat &R, const Point2f &p)
{
    Point2f rp;
    rp.x = (float)(R.at<double>(0,0)*p.x + R.at<double>(0,1)*p.y + R.at<double>(0,2));
    rp.y = (float)(R.at<double>(1,0)*p.x + R.at<double>(1,1)*p.y + R.at<double>(1,2));
    return rp;
}

//COMPUTE THE SIZE NEEDED TO LOSSLESSLY STORE A ROTATED IMAGE
/**
 * Return the size needed to contain bounding box bb when rotated by R
 * @param R     Rotation matrix from getRotationMatrix2D()
 * @param bb    bounding box rectangle to be rotated by R
 * @return      Size of image(width,height) that will compleley contain bb when rotated by R
 */
Size rotatedImageBB(const Mat &R, const Rect &bb)
{
    //Rotate the rectangle coordinates
    vector<Point2f> rp;
    rp.push_back(rotPoint(R,Point2f(bb.x,bb.y)));
    rp.push_back(rotPoint(R,Point2f(bb.x + bb.width,bb.y)));
    rp.push_back(rotPoint(R,Point2f(bb.x + bb.width,bb.y+bb.height)));
    rp.push_back(rotPoint(R,Point2f(bb.x,bb.y+bb.height)));
    //Find float bounding box r
    float x = rp[0].x;
    float y = rp[0].y;
    float left = x, right = x, up = y, down = y;
    for(int i = 1; i<4; ++i)
    {
        x = rp[i].x;
        y = rp[i].y;
        if(left > x) left = x;
        if(right < x) right = x;
        if(up > y) up = y;
        if(down < y) down = y;
    }
    int w = (int)(right - left + 0.5);
    int h = (int)(down - up + 0.5);
    return Size(w,h);
}

/**
 * Rotate region "fromroi" in image "fromI" a total of "angle" degrees and put it in "toI" if toI exists.
 * If toI doesn't exist, create it such that it will hold the entire rotated region. Return toI, rotated imge
 *   This will put the rotated fromroi piece of fromI into the toI image
 *
 * @param fromI     Input image to be rotated
 * @param toI       Output image if provided, (else if &toI = 0, it will create a Mat fill it with the rotated image roi, and return it).
 * @param fromroi   roi region in fromI to be rotated.
 * @param angle     Angle in degrees to rotate
 * @return          Rotated image (you can ignore if you passed in toI
 */
Mat rotateImage(const Mat &fromI, Mat *toI, const Rect &fromroi, double angle)
{
    //CHECK STUFF
    // you should protect against bad parameters here ... omitted ...

    //MAKE OR GET THE "toI" MATRIX
    Point2f cx((float)fromroi.x + (float)fromroi.width/2.0,fromroi.y +
               (float)fromroi.height/2.0);
    Mat R = getRotationMatrix2D(cx,angle,1);
    Mat rotI;
    if(toI)
        rotI = *toI;
    else
    {
        Size rs = rotatedImageBB(R, fromroi);
        rotI.create(rs,fromI.type());
    }

    //ADJUST FOR SHIFTS
    double wdiff = (double)((cx.x - rotI.cols/2.0));
    double hdiff = (double)((cx.y - rotI.rows/2.0));
    R.at<double>(0,2) -= wdiff; //Adjust the rotation point to the middle of the dst image
    R.at<double>(1,2) -= hdiff;

    //ROTATE
    warpAffine(fromI, rotI, R, rotI.size(), INTER_CUBIC, BORDER_CONSTANT, Scalar::all(0)); 

    //& OUT
    return(rotI);
}

This will do what you ask and more. OpenCV 2.4 and above:

// ROTATE p by R
/**
 * Rotate p according to rotation matrix (from getRotationMatrix2D()) R
 * @param R     Rotation matrix from getRotationMatrix2D()
 * @param p     Point2f to rotate
 * @return      Returns rotated coordinates in a Point2f
 */
Point2f rotPoint(const Mat &R, const Point2f &p)
{
    Point2f rp;
    rp.x = (float)(R.at<double>(0,0)*p.x + R.at<double>(0,1)*p.y + R.at<double>(0,2));
    rp.y = (float)(R.at<double>(1,0)*p.x + R.at<double>(1,1)*p.y + R.at<double>(1,2));
    return rp;
}

//COMPUTE THE SIZE NEEDED TO LOSSLESSLY STORE A ROTATED IMAGE
/**
 * Return the size needed to contain bounding box bb when rotated by R
 * @param R     Rotation matrix from getRotationMatrix2D()
 * @param bb    bounding box rectangle to be rotated by R
 * @return      Size of image(width,height) that will compleley contain bb when rotated by R
 */
Size rotatedImageBB(const Mat &R, const Rect &bb)
{
    //Rotate the rectangle coordinates
    vector<Point2f> rp;
    rp.push_back(rotPoint(R,Point2f(bb.x,bb.y)));
    rp.push_back(rotPoint(R,Point2f(bb.x + bb.width,bb.y)));
    rp.push_back(rotPoint(R,Point2f(bb.x + bb.width,bb.y+bb.height)));
    rp.push_back(rotPoint(R,Point2f(bb.x,bb.y+bb.height)));
    //Find float bounding box r
    float x = rp[0].x;
    float y = rp[0].y;
    float left = x, right = x, up = y, down = y;
    for(int i = 1; i<4; ++i)
    {
        x = rp[i].x;
        y = rp[i].y;
        if(left > x) left = x;
        if(right < x) right = x;
        if(up > y) up = y;
        if(down < y) down = y;
    }
    int w = (int)(right - left + 0.5);
    int h = (int)(down - up + 0.5);
    return Size(w,h);
}

/**
 * Rotate region "fromroi" in image "fromI" a total of "angle" degrees and put it in "toI" if toI exists.
 * If toI doesn't exist, create it such that it will hold the entire rotated region. Return toI, rotated imge
 *   This will put the rotated fromroi piece of fromI into the toI image
 *
 * @param fromI     Input image to be rotated
 * @param toI       Output image if provided, (else if &toI = 0, it will create a Mat fill it with the rotated image roi, and return it).
 * @param fromroi   roi region in fromI to be rotated.
 * @param angle     Angle in degrees to rotate
 * @return          Rotated image (you can ignore if you passed in toI
 */
Mat rotateImage(const Mat &fromI, Mat *toI, const Rect &fromroi, double angle)
{
    //CHECK STUFF
    // you should protect against bad parameters here ... omitted ...

    //MAKE OR GET THE "toI" MATRIX
    Point2f cx((float)fromroi.x + (float)fromroi.width/2.0,fromroi.y +
               (float)fromroi.height/2.0);
    Mat R = getRotationMatrix2D(cx,angle,1);
    Mat rotI;
    if(toI)
        rotI = *toI;
    else
    {
        Size rs = rotatedImageBB(R, fromroi);
        rotI.create(rs,fromI.type());
    }

    //ADJUST FOR SHIFTS
    double wdiff = (double)((cx.x - rotI.cols/2.0));
    double hdiff = (double)((cx.y - rotI.rows/2.0));
    R.at<double>(0,2) -= wdiff; //Adjust the rotation point to the middle of the dst image
    R.at<double>(1,2) -= hdiff;

    //ROTATE
    warpAffine(fromI, rotI, R, rotI.size(), INTER_CUBIC, BORDER_CONSTANT, Scalar::all(0)); 

    //& OUT
    return(rotI);
}
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