对 C++ 的建议iPhone 上的开源游戏引擎
我决定为 iphone 制作一款游戏,我正在考虑使用 oolong 或 sio2 有什么建议吗?
两者都存在缺乏教程的问题,是否有可能以某种方式使用普通的 C++ 游戏教程并集成引擎而不是教程中使用的引擎?因此,如果 C++ 教程谈到创建引擎,我可以跳过它并使用 sio2 或 oolong?
谢谢
I decided that I want to make a game for the iphone I was thinking of using oolong or sio2 any recommendations?
Both have the problem of lack of tutorials, is it possible to somehow use a normal C++ game tutorial and integreate the engines rather than the one used in the tutorials? So if the C++ tutorial talks of creating an engine I can skip it and use sio2 or oolong?
Thanks
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您正在制作游戏,而不是游戏引擎。简短的回答是,是的,您可以使用这些引擎来制作游戏。
长的答案是,您可能应该按照教程的方式进行操作,只是为了对 C++/OpenGL/其他内容有一个感觉。然后,利用您所获得的知识,使用 oolong 或 SIO 制作您自己的游戏。相信我,您不会想要使用学习 C++ 时编写的代码来制作实际的游戏,除非您可以阅读一些内容并立即掌握它。
You're making a game, not a game engine. The short answer is, yes, you can just use those engines to make the game.
The long answer is that you should probably go through the tutorials doing it the way that they do it just to get a feeling for C++/OpenGL/whatever. Then, using the knowledge that you have gained, make your own game using oolong or SIO. Trust me, you are not going to want to use the code you wrote when you were learning C++ to make an actual game, unless you can read something and immediately master it.
看看Unity。脚本不是 C++,但它是一个非常流行的引擎。
Look into Unity. Not C++ for the scripting, but it's a very popular engine.
cocos2d 怎么样?它是 BSD 许可证,有文档和教程,我见过很多人用它在一天内创建游戏。
How about cocos2d? It's BSD license, has docs and tutorials, and I've seen many people use it to create a game in a day.