如何管理 F# 项目中的资源?

发布于 2024-08-30 04:48:33 字数 79 浏览 3 评论 0原文

我可以在 F# 2.0 项目中使用 .resx 文件吗?

如果是这样,我该如何添加然后使用这些资源。

提前致谢。

Can I use .resx files in F# 2.0 projects?

If so, how do I go about adding, and then using these resources.

Thanks in advance.

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评论(4

小苏打饼 2024-09-06 04:48:33

您可以将 .resx 文件添加现有项到 F# 项目,它应该自动获取 EmbeddedResourceBuildAction和工作。这里的 VS 工具还不如其他语言那么好,但 MSBuild 完成了所有繁重的工作,因此只需将正确的 XML 片段放入 .fsproj 文件即可。

You can Add existing item a .resx file to an F# project, it should automatically get a BuildAction of EmbeddedResource and work. The VS tooling here isn't as good as the other languages yet, but MSBuild does all the heavy lifting, so it's just a matter of getting the right snippet of XML into the .fsproj file.

<逆流佳人身旁 2024-09-06 04:48:33

我在 F# 2.0 项目中使用 .resx。请随意查看一下,希望对您有所帮助。没有什么大的震动,但这里是它的价值所在。

http://github.com/OnorioCatenacci/ExtendedSearch

编辑:对于它的价值,这里是相关部分fsproj 文件的

  <ItemGroup>
    <Compile Include="assemblyinfo.ExtendedSearch.exe.fs" />
    <Compile Include="ExtendedSearch.fs" />
    <EmbeddedResource Include="ExtendedSearch.resx" />
  </ItemGroup>

下面是 ExtendedSearch.resx:

<?xml version="1.0" encoding="utf-8"?>
<root>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, ...</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, ...</value>
  </resheader>
  <!-- 
    Microsoft ResX Schema 

    Version 2.0

    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.

    Example:

    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>

    There are any number of "resheader" rows that contain simple 
    name/value pairs.

    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.

    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:

    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.

    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <data name = "AppDisplayName">
    <value>Extended Search</value>
  </data>
  <data name="FilePathSpecLabel">
    <value>Base File Path:</value>
  </data>
  <data name="FilePathSpecDefault">
    <value>C:\</value>
  </data>
  <data name ="SelectDirButtonLabel">
    <value>. . .</value>  
  </data>  
  <data name="FileNameSpecLabel">
    <value>File Name Spec:</value>
  </data>
  <data name="FileNameSpecDefault">
    <value>*.dll</value>
  </data>
  <data name="RecurseIntoSubdirsLabel">
    <value>Recurse Into Subdirectories</value>
  </data>
  <data name ="MajorVerDefault">
    <value>1</value>
  </data>
  <data name="MinorVerDefault">
    <value>0</value>
  </data>
  <data name="RevisionVerDefault">
    <value>0</value>
  </data>
  <data name="BuildVerDefault">
    <value>0</value>
  </data>
  <data name="VersionLabel">
    <value>File &Version:</value>
  </data>
  <data name="SearchButtonCaption">
    <value>&Search</value>
  </data>
  <data name="CancelButtonCaption">
    <value>&Cancel</value>
  </data>
</root>

我希望这可以消除人们在 GitHub 上无法找到此文件的任何未来问题。

I'm using a .resx in an F# 2.0 project. Feel free to take a look at it and I hope it helps you. No great shakes but here it is for what it's worth.

http://github.com/OnorioCatenacci/ExtendedSearch

EDIT: For what it's worth, here's the relevant portion of the fsproj file

  <ItemGroup>
    <Compile Include="assemblyinfo.ExtendedSearch.exe.fs" />
    <Compile Include="ExtendedSearch.fs" />
    <EmbeddedResource Include="ExtendedSearch.resx" />
  </ItemGroup>

And here's ExtendedSearch.resx:

<?xml version="1.0" encoding="utf-8"?>
<root>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, ...</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, ...</value>
  </resheader>
  <!-- 
    Microsoft ResX Schema 

    Version 2.0

    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.

    Example:

    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>

    There are any number of "resheader" rows that contain simple 
    name/value pairs.

    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.

    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:

    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.

    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <data name = "AppDisplayName">
    <value>Extended Search</value>
  </data>
  <data name="FilePathSpecLabel">
    <value>Base File Path:</value>
  </data>
  <data name="FilePathSpecDefault">
    <value>C:\</value>
  </data>
  <data name ="SelectDirButtonLabel">
    <value>. . .</value>  
  </data>  
  <data name="FileNameSpecLabel">
    <value>File Name Spec:</value>
  </data>
  <data name="FileNameSpecDefault">
    <value>*.dll</value>
  </data>
  <data name="RecurseIntoSubdirsLabel">
    <value>Recurse Into Subdirectories</value>
  </data>
  <data name ="MajorVerDefault">
    <value>1</value>
  </data>
  <data name="MinorVerDefault">
    <value>0</value>
  </data>
  <data name="RevisionVerDefault">
    <value>0</value>
  </data>
  <data name="BuildVerDefault">
    <value>0</value>
  </data>
  <data name="VersionLabel">
    <value>File &Version:</value>
  </data>
  <data name="SearchButtonCaption">
    <value>&Search</value>
  </data>
  <data name="CancelButtonCaption">
    <value>&Cancel</value>
  </data>
</root>

I hope this removes any future issues with people not being able to find this on GitHub.

一个人的旅程 2024-09-06 04:48:33

这是另一种方法。虽然我知道对于原来的问题来说已经太晚了,但我希望它对其他人有帮助。

  1. 创建一个格式为“名称=值”的干净文本文件,每行一个键/值对。在名为“strings.txt”的文件中,写入

    <前><代码>name1=你好
    名称2=世界

  2. 使用 ResGen.exe 创建一个资源文件,该文件作用于步骤 1 中的文本文件。您可以在 http://msdn.microsoft.com/en-us/library/ccec7sz1%28v=vs.80% 29.aspx。 ResGen 将创建一个名为“strings.resources”的 CLR 二进制文件。将此资源文件放在编译器可以找到的位置。

  3. 添加“--resource:strings.resources”作为编译器选项。我是通过“构建”属性中的“其他标志”文本框执行此操作的。您可以在 http://msdn.microsoft.com/en-us 找到更多信息/library/dd233171.aspx

  4. 在 F# 项目中写入以下内容

    打开系统资源
    让 res = ResourceManager("字符串", System.Reflection.Assembly.GetExecutingAssembly())
    res.GetString("name1") + res.GetString("name2") |> printfn "%s"
    

Here is another way. Though I know it's too late for the original question, I hope it helps others.

  1. Create a clean text file with a name=value format, one key/value pair per line. In a file named "strings.txt", write

    name1=hello
    name2=world
    
  2. Create a resource file using ResGen.exe acting on your text file from Step 1. You can learn about ResGen at http://msdn.microsoft.com/en-us/library/ccec7sz1%28v=vs.80%29.aspx. ResGen will create a CLR binary file named "strings.resources". Put this resource file where your compiler can find it.

  3. Add "--resource:strings.resources" as a compiler option. I did this from the "Other flags" textbox in the Build properties. You can find more info at http://msdn.microsoft.com/en-us/library/dd233171.aspx

  4. Write the following in your F# project

    open System.Resources
    let res = ResourceManager("strings", System.Reflection.Assembly.GetExecutingAssembly())
    res.GetString("name1") + res.GetString("name2") |> printfn "%s"
    
清浅ˋ旧时光 2024-09-06 04:48:33

要将资源添加到现有 F# 项目,请按照上面的@“Onorio Catenacci” GitHub Linke ...

  1. 创建一个文本文件,并用下面的内容填充它,然后保存并关闭它。
  2. 将此文本文件扩展名重命名为 .resx(XML 资源文件)
  3. Build Action 更新为 EmbeddedResource
  4. 文件现在应该在 VS 资源中正确打开编辑器允许您编辑其内容。

.resx 文件模板:

    <root>
      <resheader name="resmimetype"><value>text/microsoft-resx</value></resheader>
      <resheader name="version"><value>2.0</value></resheader>
      <resheader name="reader"><value>System.Resources.ResXResourceReader, System.Windows.Forms, ...</value></resheader>
      <resheader name="writer"><value>System.Resources.ResXResourceWriter, System.Windows.Forms, ...</value></resheader>
      <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
        <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
        <xsd:element name="root" msdata:IsDataSet="true">
          <xsd:complexType>
            <xsd:choice maxOccurs="unbounded">
              <xsd:element name="metadata">
                <xsd:complexType>
                  <xsd:sequence>
                    <xsd:element name="value" type="xsd:string" minOccurs="0" />
                  </xsd:sequence>
                  <xsd:attribute name="name" use="required" type="xsd:string" />
                  <xsd:attribute name="type" type="xsd:string" />
                  <xsd:attribute name="mimetype" type="xsd:string" />
                  <xsd:attribute ref="xml:space" />
                </xsd:complexType>
              </xsd:element>
              <xsd:element name="assembly">
                <xsd:complexType>
                  <xsd:attribute name="alias" type="xsd:string" />
                  <xsd:attribute name="name" type="xsd:string" />
                </xsd:complexType>
              </xsd:element>
              <xsd:element name="data">
                <xsd:complexType>
                  <xsd:sequence>
                    <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                    <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
                  </xsd:sequence>
                  <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
                  <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
                  <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
                  <xsd:attribute ref="xml:space" />
                </xsd:complexType>
              </xsd:element>
              <xsd:element name="resheader">
                <xsd:complexType>
                  <xsd:sequence>
                    <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                  </xsd:sequence>
                  <xsd:attribute name="name" type="xsd:string" use="required" />
                </xsd:complexType>
              </xsd:element>
            </xsd:choice>
          </xsd:complexType>
        </xsd:element>
      </xsd:schema>
    </root>

To add a resource to an existing F# project, per @"Onorio Catenacci" GitHub Linke above...

  1. Create a text file and fill it with the content below then save and close it.
  2. Rename this text file extension to .resx (XML resource file)
  3. Update the Build Action to EmbeddedResource
  4. The file should now open correctly in the VS resource editor allowing you to edit it's contents.

.resx file template:

    <root>
      <resheader name="resmimetype"><value>text/microsoft-resx</value></resheader>
      <resheader name="version"><value>2.0</value></resheader>
      <resheader name="reader"><value>System.Resources.ResXResourceReader, System.Windows.Forms, ...</value></resheader>
      <resheader name="writer"><value>System.Resources.ResXResourceWriter, System.Windows.Forms, ...</value></resheader>
      <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
        <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
        <xsd:element name="root" msdata:IsDataSet="true">
          <xsd:complexType>
            <xsd:choice maxOccurs="unbounded">
              <xsd:element name="metadata">
                <xsd:complexType>
                  <xsd:sequence>
                    <xsd:element name="value" type="xsd:string" minOccurs="0" />
                  </xsd:sequence>
                  <xsd:attribute name="name" use="required" type="xsd:string" />
                  <xsd:attribute name="type" type="xsd:string" />
                  <xsd:attribute name="mimetype" type="xsd:string" />
                  <xsd:attribute ref="xml:space" />
                </xsd:complexType>
              </xsd:element>
              <xsd:element name="assembly">
                <xsd:complexType>
                  <xsd:attribute name="alias" type="xsd:string" />
                  <xsd:attribute name="name" type="xsd:string" />
                </xsd:complexType>
              </xsd:element>
              <xsd:element name="data">
                <xsd:complexType>
                  <xsd:sequence>
                    <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                    <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
                  </xsd:sequence>
                  <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
                  <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
                  <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
                  <xsd:attribute ref="xml:space" />
                </xsd:complexType>
              </xsd:element>
              <xsd:element name="resheader">
                <xsd:complexType>
                  <xsd:sequence>
                    <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                  </xsd:sequence>
                  <xsd:attribute name="name" type="xsd:string" use="required" />
                </xsd:complexType>
              </xsd:element>
            </xsd:choice>
          </xsd:complexType>
        </xsd:element>
      </xsd:schema>
    </root>
~没有更多了~
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