如何对生成几何图案的规则进行建模?
对于我的问题,最好找到哈萨克民族装饰品的数字表示形式来生成新的装饰品。但其他方法也很好。
装饰品基本上由相对基本的装饰品的组合组成。通常,装饰品是对称的。
以下是基本元素的一些示例:
(图像有点变形)
.jpg 是一个更复杂的装饰品的示例:
如何用尽可能少的数字对装饰品的表示进行编码尽可能?这样我就可以编写一个程序,在给定一些数字序列的情况下生成装饰品
任何想法都值得赞赏。
当我写这篇文章时,我认为生成雪花图像可能有些相关,尽管它可能只是一个分形。
For my problem it would be best to find a numeric representation of kazakh national ornaments for generating new ones. But other approaches are also fine.
The ornaments essentially consist of combinations of relatively basic ornaments. Usually the ornaments are symmetrical.
Here are few examples of basic elements:
(The images are a bit distorted)
And this is an example of a more complex ornament:
How could I encode an ornament's representation in as few numbers as possible? So that I could write a program that would generate an ornament, given some sequence of numbers
Any ideas are appreciated.
As I write this, I have thought that generating images of snowflakes may be somewhat relevant, although it's possibly just a fractal.
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你必须意识到你的问题实际上不是如何表示它们而是如何生成它们。
不过你可能会得到一些想法。但不要屏住呼吸呼吸,因为它可能会复杂
编辑:
在研究此类问题时,您可以从L-systems开始,这个论文似乎传达了主意。
实际上这是一个尝试的答案:
将其表示为一组语法规则。
You have to realize that your question is actually not how to represent them but how to generate them.
Still you might get some ideas. But don't hold your breath, because it can get complicated
EDIT:
In researching problems such as this you could start with L-systems, this paper seems to convey the idea.
Actually here's an attempt at an answer:
Represent it as a set of grammar rules.
我找到了这篇关于图像纹理生成的论文(将其作为书阅读)。 图像纹理工具
I found this dissertation (read it as book) on image texture generation. Image Texture Tools