If you wish to put the game on Xbox Live which you do, you'll have to pay a small fee. About $100/£50 etc... Not too much. If you wish to just play this game yourself on your 360, then you won't have to upload it, though naturally no one else can get at your game. Check out this answer of mine, regarding XNA distribution. Depending on your scenario, you can get the fee abolished. Note for Windows development, there is no fee.
You'll need to write the game using C#, and the latest version of XNA at the time of writing is 3.1. The process is peer reviewed, as well as having Microsoft check your game. You must therefore complie with a string of rules and regulations.
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查看 XNA。
如果您希望将游戏放到 Xbox Live 上,您需要支付少量费用。大约 100 美元/50 英镑等...不算太多。如果您只想在 360 上自己玩这个游戏,那么您就不必上传它,尽管其他人自然无法获得您的游戏。查看我关于 XNA 分发的答案。根据您的情况,您可以取消该费用。注意Windows开发,不收取任何费用。
您需要使用 C# 编写游戏,撰写本文时 XNA 的最新版本是 3.1。该过程经过同行评审,并由 Microsoft 检查您的游戏。因此,您必须遵守一系列规则和规定。
Check out XNA.
If you wish to put the game on Xbox Live which you do, you'll have to pay a small fee. About $100/£50 etc... Not too much. If you wish to just play this game yourself on your 360, then you won't have to upload it, though naturally no one else can get at your game. Check out this answer of mine, regarding XNA distribution. Depending on your scenario, you can get the fee abolished. Note for Windows development, there is no fee.
You'll need to write the game using C#, and the latest version of XNA at the time of writing is 3.1. The process is peer reviewed, as well as having Microsoft check your game. You must therefore complie with a string of rules and regulations.
XNA Creators Club 提供了您入门所需的大量信息。
XNA Creators Club has a lot of the information you need to get started.