如何在 matplotlib 中创建可拖动的图例?

发布于 2024-08-26 14:26:55 字数 85 浏览 9 评论 0原文

我正在 matplotlib 中的坐标区对象上绘制图例,但声称将其放置在智能位置的默认定位似乎不起作用。理想情况下,我希望用户可以拖动图例。这怎么能做到呢?

I'm drawing a legend on an axes object in matplotlib but the default positioning which claims to place it in a smart place doesn't seem to work. Ideally, I'd like to have the legend be draggable by the user. How can this be done?

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评论(3

对你的占有欲 2024-09-02 14:26:55

注意:现在已内置到 matplotlib 中,它将

leg = plt.legend()
if leg:
    leg.draggable()

按预期工作


嗯,我发现解决方案的一些零散部分分散在邮件列表中。我已经想出了一个很好的模块化代码块,您可以放入并使用...这里是:

class DraggableLegend:
    def __init__(self, legend):
        self.legend = legend
        self.gotLegend = False
        legend.figure.canvas.mpl_connect('motion_notify_event', self.on_motion)
        legend.figure.canvas.mpl_connect('pick_event', self.on_pick)
        legend.figure.canvas.mpl_connect('button_release_event', self.on_release)
        legend.set_picker(self.my_legend_picker)

    def on_motion(self, evt):
        if self.gotLegend:
            dx = evt.x - self.mouse_x
            dy = evt.y - self.mouse_y
            loc_in_canvas = self.legend_x + dx, self.legend_y + dy
            loc_in_norm_axes = self.legend.parent.transAxes.inverted().transform_point(loc_in_canvas)
            self.legend._loc = tuple(loc_in_norm_axes)
            self.legend.figure.canvas.draw()

    def my_legend_picker(self, legend, evt): 
        return self.legend.legendPatch.contains(evt)   

    def on_pick(self, evt): 
        if evt.artist == self.legend:
            bbox = self.legend.get_window_extent()
            self.mouse_x = evt.mouseevent.x
            self.mouse_y = evt.mouseevent.y
            self.legend_x = bbox.xmin
            self.legend_y = bbox.ymin 
            self.gotLegend = 1

    def on_release(self, event):
        if self.gotLegend:
            self.gotLegend = False

...在您的代码中...

def draw(self): 
    ax = self.figure.add_subplot(111)
    scatter = ax.scatter(np.random.randn(100), np.random.randn(100))


legend = DraggableLegend(ax.legend())

我给 Matplotlib 用户组发了电子邮件,John Hunter 很友善地告诉我将我的解决方案添加到 SVN HEAD 中。

2010 年 1 月 28 日星期四下午 3:02,Adam
弗雷泽
写道:

<块引用>

我想我应该分享一个可拖动图例问题的解决方案,因为
我花了很长时间才吸收了所有零散的知识
邮件列表...

酷——很好的例子。我将代码添加到
legend.py。现在你可以做

leg = ax.legend()
腿.draggable()

启用可拖动模式。你可以
重复调用此函数进行切换
可拖动状态。

我希望这对使用 matplotlib 的人有所帮助。

Note: This is now built into matplotlib

leg = plt.legend()
if leg:
    leg.draggable()

will work as expected


Well, I found bits and pieces of the solution scattered among mailing lists. I've come up with a nice modular chunk of code that you can drop in and use... here it is:

class DraggableLegend:
    def __init__(self, legend):
        self.legend = legend
        self.gotLegend = False
        legend.figure.canvas.mpl_connect('motion_notify_event', self.on_motion)
        legend.figure.canvas.mpl_connect('pick_event', self.on_pick)
        legend.figure.canvas.mpl_connect('button_release_event', self.on_release)
        legend.set_picker(self.my_legend_picker)

    def on_motion(self, evt):
        if self.gotLegend:
            dx = evt.x - self.mouse_x
            dy = evt.y - self.mouse_y
            loc_in_canvas = self.legend_x + dx, self.legend_y + dy
            loc_in_norm_axes = self.legend.parent.transAxes.inverted().transform_point(loc_in_canvas)
            self.legend._loc = tuple(loc_in_norm_axes)
            self.legend.figure.canvas.draw()

    def my_legend_picker(self, legend, evt): 
        return self.legend.legendPatch.contains(evt)   

    def on_pick(self, evt): 
        if evt.artist == self.legend:
            bbox = self.legend.get_window_extent()
            self.mouse_x = evt.mouseevent.x
            self.mouse_y = evt.mouseevent.y
            self.legend_x = bbox.xmin
            self.legend_y = bbox.ymin 
            self.gotLegend = 1

    def on_release(self, event):
        if self.gotLegend:
            self.gotLegend = False

...and in your code...

def draw(self): 
    ax = self.figure.add_subplot(111)
    scatter = ax.scatter(np.random.randn(100), np.random.randn(100))


legend = DraggableLegend(ax.legend())

I emailed the Matplotlib-users group and John Hunter was kind enough to add my solution it to SVN HEAD.

On Thu, Jan 28, 2010 at 3:02 PM, Adam
Fraser
wrote:

I thought I'd share a solution to the draggable legend problem since
it took me forever to assimilate all the scattered knowledge on the
mailing lists...

Cool -- nice example. I added the code to
legend.py. Now you can do

leg = ax.legend()
leg.draggable()

to enable draggable mode. You can
repeatedly call this func to toggle
the draggable state.

I hope this is helpful to people working with matplotlib.

黑寡妇 2024-09-02 14:26:55

在更新的版本 (3.0.2) 中,它已被弃用,并且可能在未来版本中代表一个属性(因此,它将不可调用)。

plot(range(10), range(10), label="test label")
plot(range(10), [5 for x in range(10)], label="another test")
plt.legend().set_draggable(True)

In even newer versions (3.0.2) it is deprecated and will potentially be representing a property in future versions (hence, it will not be callable).

plot(range(10), range(10), label="test label")
plot(range(10), [5 for x in range(10)], label="another test")
plt.legend().set_draggable(True)
泛泛之交 2024-09-02 14:26:55

在较新版本的 Matplotlib (v1.0.1) 中,这是内置的。

def draw(self): 
    ax = self.figure.add_subplot(111)
    scatter = ax.scatter(np.random.randn(100), np.random.randn(100))
    legend = ax.legend()
    legend.draggable(state=True)

如果您以交互方式使用 matplotlib(例如,在 IPython 的 pylab 模式下)。

plot(range(10), range(10), label="test label")
plot(range(10), [5 for x in range(10)], label="another test")
l = legend()
l.draggable(True)

In newer versions of Matplotlib (v1.0.1), this is built-in.

def draw(self): 
    ax = self.figure.add_subplot(111)
    scatter = ax.scatter(np.random.randn(100), np.random.randn(100))
    legend = ax.legend()
    legend.draggable(state=True)

If you are using matplotlib interactively (for example, in IPython's pylab mode).

plot(range(10), range(10), label="test label")
plot(range(10), [5 for x in range(10)], label="another test")
l = legend()
l.draggable(True)
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