从 XIB 加载 OverlayView -vs- 以编程方式与 UIImagePickerController 一起使用
我目前正在为 iPhone 制作一个相机应用程序,我有一个奇怪的现象,我无法弄清楚。我希望能得到一些帮助理解。
当重新创建覆盖视图以传递给 UIImagePickerController 时,我已经成功地以编程方式创建了视图。我无法做的是在 IB 中创建带/不带控制器的视图,加载它并将其成功传递给覆盖指针。如果我通过 IB 执行此操作,视图不会不透明,并且会完全遮挡相机的视图。我不明白为什么。
我认为从 XIB 加载时可能会分配普通的 view
指针,因此会覆盖相机的视图,但我有一个以编程方式的示例,其中 view 和 overlayView 在控制器类中设置为相等。也许加载顺序正在覆盖指针?
我们将不胜感激...亲切的问候。
这工作正常...
- (void)applicationDidFinishLaunching:(UIApplication *)application {
// dislodge the MainView from the MainViewController
//
MainViewController *aController = [[MainViewController alloc] init]; //WithNibName:@"MainView" bundle:nil];
aController.sourceType= UIImagePickerControllerSourceTypeCamera;
aController.delegate= aController;
aController.showsCameraControls= NO;
// Programmatically load the MainView from the Nib and assign it as the OverlayView instead
//
NSArray* nibViews= [[NSBundle mainBundle] loadNibNamed:@"MainView" owner:aController options:nil];
UIView* uiView= [nibViews objectAtIndex:0];
uiView.opaque= NO;
uiView.backgroundColor= [UIColor clearColor];
aController.cameraOverlayView= uiView;
self.mainViewController = aController;
[aController release];
mainViewController.view.frame = [UIScreen mainScreen].applicationFrame;
[window addSubview:[mainViewController view]];
[window makeKeyAndVisible];
}
这不...
- (void)applicationDidFinishLaunching:(UIApplication *)application {
// dislodge the MainView from the MainViewController
//
MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil];
aController.sourceType= UIImagePickerControllerSourceTypeCamera;
aController.delegate= aController;
aController.showsCameraControls= NO;
aController.cameraOverlayView= aController.view;
self.mainViewController = aController;
[aController release];
mainViewController.view.frame = [UIScreen mainScreen].applicationFrame;
[window addSubview:[mainViewController view]];
[window makeKeyAndVisible];
}
I am currently making a camera app for iPhone and I have a strange phenomenon that I can't figure out. I would appreciate some help understanding.
When recreating an overlay view for passing to UIImagePickerController, I have been successfully been able to create the view programmatically. What I haven't been able to do is create the view with/without controller in IB, load it and pass it to the overlay pointer successfully. If I do it via IB, the view is not opaque and obscures the view of the camera completely. I can not figure out why.
I was thinking that the normal view
pointer might be assigned when loading from XIB and therefore overwrite the camera's view, but I have an example programmatically where view and overlayView are set equal in the controller class. Perhaps the load order is overwriting a pointer?
Help would be appreciated... kind regards.
This works fine...
- (void)applicationDidFinishLaunching:(UIApplication *)application {
// dislodge the MainView from the MainViewController
//
MainViewController *aController = [[MainViewController alloc] init]; //WithNibName:@"MainView" bundle:nil];
aController.sourceType= UIImagePickerControllerSourceTypeCamera;
aController.delegate= aController;
aController.showsCameraControls= NO;
// Programmatically load the MainView from the Nib and assign it as the OverlayView instead
//
NSArray* nibViews= [[NSBundle mainBundle] loadNibNamed:@"MainView" owner:aController options:nil];
UIView* uiView= [nibViews objectAtIndex:0];
uiView.opaque= NO;
uiView.backgroundColor= [UIColor clearColor];
aController.cameraOverlayView= uiView;
self.mainViewController = aController;
[aController release];
mainViewController.view.frame = [UIScreen mainScreen].applicationFrame;
[window addSubview:[mainViewController view]];
[window makeKeyAndVisible];
}
This DOESN'T...
- (void)applicationDidFinishLaunching:(UIApplication *)application {
// dislodge the MainView from the MainViewController
//
MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil];
aController.sourceType= UIImagePickerControllerSourceTypeCamera;
aController.delegate= aController;
aController.showsCameraControls= NO;
aController.cameraOverlayView= aController.view;
self.mainViewController = aController;
[aController release];
mainViewController.view.frame = [UIScreen mainScreen].applicationFrame;
[window addSubview:[mainViewController view]];
[window makeKeyAndVisible];
}
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