将数据推送到 Flex 客户端

发布于 2024-08-24 21:23:00 字数 283 浏览 7 评论 0原文

你好,

我想将数据推送到弹性客户端。 我说的是 5000-15000 个并发用户,每次货币变化时都需要获取数据,这对很多用户来说意味着大量变化。

我一直在研究 WebOrb.net,但对于如此昂贵的产品(我们购买了许可证)来说,性能似乎非常差(100 个用户并发)。

所以,我必须寻找替代方案,我知道有 fluineFx,但似乎没有人真正将它用于产品,并且缺乏示例和文档。

我的问题是: 哪些产品可以满足我的需求(.net 后端)以及我可以从这些产品中获得哪些性能?

谢谢

Howday,

I want to push data to flex clients.
I am talking about anywhere between 5000-15000 concurrent users, need to get data every time a currency is changed so that means lots of changes for lots of users.

I have been looking into WebOrb.net, but the performance seem very poor (100 users concurrent) for a product so pricy (we purchased a license).

So, I have to look into alternatives, I know there's fluorineFx but it seems no one is really using it for products and it lacks in examples and documentation.

My question is:
what products can answer my needs (.net backend) and what are the performance I can expect out of these products?

Thanks

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冧九 2024-08-31 21:23:00

据我了解,WebOrb 和 FluorineFx 的优势主要在于远程处理(远程过程调用、远程对象),而对于您所描述的应用程序类型来说,不一定是尽可能高效地推送数据更新。

也许您可以考虑使用低级套接字通信,它可以更专门地有效地推送更新。

我不知道有什么产品,但我想用于聊天或多人游戏的东西可能有些相关。否则,在 ActionScript/.Net 中滚动您自己的套接字通信可能是相当可行的。

http://livedocs.adobe.com/flash/9.0/ ActionScriptLangRefV3/flash/net/Socket.html

As I understand it, the strength of both WebOrb and FluorineFx is primarily in remoting (remote procedure calls, remote objects) and not necessarily in pushing data updates as efficiently as possible, for the kind of application you describe.

Perhaps you could instead look into using low-level socket communication, which can be more specialized in pushing updates efficiently.

I don't know of any products off-hand, but I guess stuff used for chats or multiplayer games could be somewhat relevant. Otherwise, it is probably fairly doable to roll your own socket communication in ActionScript/.Net.

http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/net/Socket.html

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