将消耗品与应用内购买一起用于永久物品
对于我即将推出的 iPhone 应用程序,我希望提供扩展内容的应用内购买(例如附加单位类型),但我希望以助推器形式提供它们,即,您购买助推器包并获得Y 总单位中有 X 个新单位类型。单位可以堆叠并且重复使用,因此您可以获得一些已有的相同单位。我对此型号有几个问题:
这是否会与 Apple 的“明确产品中包含的内容”相冲突?我可以明确地说,您正在收到一组随机的单位,并且您可能会根据特定的发行组合收到重复的单位,但我仍然不确定这个。
虽然这些补充包式购买将是消耗品,唯一的原因是我想让用户重复它们,但他们收到的物品并不是真正的“消耗品”。我想我可以将用户购买的内容存储在我的服务器上,以便他们始终访问和备份他们购买的内容,但同样,我不确定这是否会让应用程序被拒绝。
感谢您提供任何信息!
For my upcoming iPhone application I'd like to offer In-App purchases of expansion content (things like additional unit types), but I'd like to offer them in a booster-style format, i.e., you buy a booster pack and get X new unit types out of Y total units. Units can stack and are useful in duplicate, so you can get some of the same units you already have. I have a few questions about this model:
Will this rub against Apple's "Be clear about what's included in the item"? I can be clear that you are receiving a random set of units and that you may receive duplicates according to a specific distribution mix, but I'm still not sure about this one.
While these booster pack-style purchases will be consumable for the sole reason that I want to allow the user to repeat them, the items they receive are not truly 'consumable'. I'm thinking I can store the user's purchases on my server to allow them to always access and backup their purchased content, but again, I'm not sure if this will get the app rejected or not.
Thanks for any info!
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永远在这里回答我自己的问题;我发现 Urban Rivals 应用程序显然成功地采用了这种方法。
Answering my own question here after forever; I found the application Urban Rivals which apparently employs this approach successfully.